Will | |||
Picture | Name | Role | Base Rarity |
Will | Tech | ☆☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Kabu Poke Fair Scout (June 16th 2024 - July 11th 2024) - 1.052% Larry Poke Fair Scout (June 14th 2024 - July 11th 2024) - 1.052% Triple Feature Poke Fair Scout (June 7th 2024 - June 21st 2024) - 1.052% Ball Guy Variety Scout (June 4th 2024 - June 18th 2024) - 1.052% Vol 22. Monthly Poke Fair Scout (June 1st 2024 - July 1st 2024) - 1.052% and more... |
Pokédex Entry
Flavor Text | |
Will | This stoic, masked Trainer has traveled the world and trained constantly in his pursuit of strength, rising to become one of Kanto's Elite Four. |
Mindscape |
Will's Pokémon
Will & Xatu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Impervious: Stats cannot be lowered. | |||||||||||||
Theme Skills | |||||||||||||
Psychic Tech - Raises allies's Attack and Sp. Atk by 12 when using Psychic-type attacks. Raises the maximum HP of all allied sync pairs by 12 Johto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Elite Four: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Masked: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Soothing + 3 Wistful -1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
545 | 210 | 238 | 283 | 238 | 432 |
5 Star Stats | |||||
585 | 230 | 258 | 303 | 258 | 452 |
5 Star Max Potential Stats | |||||
625 | 250 | 278 | 323 | 278 | 472 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Mystery Masquerade Psychic | 200-240 | Opponent | ||||
Its power increases if the target is confused |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Wide Awake | Prevents the user from falling asleep. | 5 | 60 | 1 |
Stored Power: Power 1 | Stored Power: Power Up 1 | 4 | 48 | 1 |
Stored Power: Power 1 | Stored Power: Power Up 1 | 4 | 48 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stored Power: Move Gauge Refresh 3 | Move: Stored Power Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Fortuitous 4 | Has a chance (50%) of raising one of the user's following stats by one stat rank at random when its attack move is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. | 10 | 120 | 3 |
Sp. Atk 10 | Sp. Atk 10 | 4 | 48 | 2 |
Stored Power: Confusion Synergy 2 | Move: Stored Power Powers up the user's moves when the target is confused. | 10 | 120 | 3 |
Unflappable | Prevents the user from flinching. | 5 | 60 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Defense 10 | Defense 10 | 4 | 48 | 2 |
HP 10 | HP 10 | 2 | 24 | 1 |
Precognition 2 | Quickly charges the user's move gauge when the terrain is Psychic Terrain. | 9 | 108 | 2 |
Weird Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Psychic Terrain. | 9 | 108 | 2 |
Stop Hitting Yourself 5 | Raises the chance that an opponent will attack themselves due to being confused. | 10 | 120 | 3 |
Confuse Ray: Move Gauge Refresh 9 | Move: Confuse Ray Charges the user's move gauge by one when its move is successful. | 9 | 108 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Stored Power: Power 1 | Stored Power: Power Up 1 | 4 | 48 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Stored Power: Power 1 | Stored Power: Power Up 1 | 4 | 48 | 2 |
Our Power Is Limitless!: MP Refresh 2 | Move: Our Power Is Limitless! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Interference Sync 5 | Powers up the user's sync move against targets that are flinching, confused, or trapped. | 8 | 96 | 3 |
Sync Regen | Applies the Gradual Healing effect to the user after using its sync move. | 9 | 108 | 2 |
Sync Power Flux | The fuller the move gauge when the user's sync move is selected, the more this powers up the sync move. | 10 | 120 | 3 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Air Slash: Power 4 | Air Slash: Power Up 4 | 3 | 36 | 1 |
Air Slash: Accuracy 5 | Air Slash: Accuracy Up 5 | 3 | 36 | 2 |
Air Slash: Move Gauge Refresh 3 | Move: Air Slash Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Sp. Def 10 | Sp. Def 10 | 4 | 48 | 2 |
Mutually Assured | Whenever the user becomes poisoned, badly poisoned, paralyzed, or burned from an opponent's move, the same status condition is also applied to that opponent. | 10 | 120 | 3 |
Air Slash: Aggravation 1 | Move: Air Slash Raises the chance of inflicting the flinching, confused, or trapped condition with the additional effects of moves. | 10 | 120 | 3 |
Mystery Masquerade Psychic: Power 25 | Mystery Masquerade Psychic: Power Up 25 | 5 | 60 | 3 |
Mystery Masquerade Psychic: Power 25 | Mystery Masquerade Psychic: Power Up 25 | 5 | 60 | 3 |