Anchors | Lt. Surge | Lt. Surge |
Lt. Surge | |||
Picture | Name | Role | Base Rarity |
|
Lt. Surge | Tech | ☆☆☆ |
Obtaining Methods
Summon Location | |
Sync Pair Scouting | Plumeria Variety Scout (May 11th 2024 - May 30th 2024) - 3.65% Guzma Variety Scout (May 9th 2024 - May 30th 2024) - 3.65% Double Feature Poke Fair Scout (May 7th 2024 - May 21t 2024) - 3.5% Bellelba Costume Scout (May 2nd 2024 - May 27th 2024) - 3.65% Blue Mix Scout (May 1st 2024 - September 1st 2024) - 3.65% and more... |
Pokédex Entry
Flavor Text | |
Lt. Surge | This cautious Electric-type Gym Leader sets a lot of traps in his Gym. He excels at paralyzing his opponents in battle. |
Mindscape |
Lt. Surge's Pokémon
Lt. Surge & Voltorb | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Last Word: The user uses Explosion immediately before fainting. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
542 | 170 | 167 | 236 | 167 | 496 |
4 Star Stats | |||||
582 | 190 | 187 | 256 | 187 | 516 |
5 Star Stats | |||||
622 | 210 | 207 | 276 | 207 | 536 |
5 Star Max Potential Stats | |||||
662 | 230 | 227 | 296 | 227 | 556 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Electric Sync Beam | 200-240 | Opponent | ||||
No additional effect |
Lt. Surge & Electrode | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Last Word: The user uses Explosion immediately before fainting. | |||||||||||||
Theme Skills | |||||||||||||
Electric Tech - Raises allies's Attack and Sp. Atk by 12 when using Electric-type attacks. Raises the maximum HP of all allied sync pairs by 12 Kanto: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Gym Leader: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Sunglasses: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1 Body Builder: Raises allies's Attack and Sp. Atk by 1. Raises the maximum HP of all allied sync pairs by 1. | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Soothing + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
557 | 173 | 170 | 240 | 170 | 506 |
4 Star Stats | |||||
597 | 193 | 190 | 260 | 190 | 526 |
5 Star Stats | |||||
637 | 213 | 210 | 280 | 210 | 546 |
5 Star Max Potential Stats | |||||
677 | 233 | 230 | 300 | 230 | 566 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Surging Charge Beam | 200-240 | Opponent | ||||
The more the target's Sp. Atk has been lowered, the greater the power of this move. |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP 10 | HP 10 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 0 | 5 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 0 | 5 | 1 |
Sp. Def 5 | Sp. Def 5 | 0 | 5 | 1 |
Speed 5 | Speed 5 | 0 | 5 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
HP 10 | HP 10 | 2 | 24 | 1 |
Thunderbolt: Power 3 | Thunderbolt: Power Up 3 | 3 | 36 | 1 |
Thunderbolt: Power 3 | Thunderbolt: Power Up 3 | 3 | 36 | 1 |
Thunderbolt: Power 3 | Thunderbolt: Power Up 3 | 3 | 36 | 2 |
Lithe | Prevents the user from getting paralyzed. | 5 | 60 | 1 |
Thunderbolt: Move Gauge Refresh 3 | Move: Thunderbolt Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 2 |
Trip Up 9 | Lowers the target's Speed by 1 stat rank when the user's attack move against the target is successful. | 10 | 120 | 3 |
Static Shock 3 | Powers up the user's sync move when the target is paralyzed. | 8 | 96 | 2 |
Hostile Environment 4 | Raises the chance of inflicting status conditions with the additional effects of moves. | 10 | 120 | 3 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Eerie Impulse: Move Gauge Refresh 3 | Move: Eerie Impulse Has a chance (40%) of charging the user's move gauge by one when a move is successful. | 7 | 84 | 1 |
Power Induction 3 | Powers up the user's moves when the terrain is Electric Terrain. | 8 | 96 | 2 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Turbo Charge 2 | Quickly charges the move gauge when the field is Electric Terrain. | 9 | 108 | 2 |
Shock Recovery 1 | Restores the user's HP whenever its Pokémon takes an action when the terrain is Electric Terrain. | 8 | 96 | 2 |
Eerie Impulse: Charging Infliction 1 | Move: Eerie Impulse Charges the user's move gauge by 1 when its Pokémon uses a status move. | 10 | 120 | 3 |
Quick Tempo | Applies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. | 10 | 120 | 3 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Dauntless | Sp. Atk cannot be lowered. | 5 | 60 | 1 |
Thunderbolt: Power 3 | Thunderbolt: Power Up 3 | 3 | 36 | 1 |
A Surge of Power!: Barricade 1 | Move: A Surge of Power! Raises the user's Sp. Def by 1 stat rank when its move is successful. | 7 | 84 | 2 |
A Surge of Power!: MP Refresh 2 | Move: A Surge of Power! Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Devastation | The more the target's Sp. Atk is lowered, the more it powers up the user's sync move. | 10 | 120 | 3 |
Fail Forward 1 | Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. | 8 | 96 | 2 |
Sharp Entry 1 | Raises the user's critical-hit rate by 1 stat rank when it enters a battle. | 10 | 120 | 3 |
HP 10 | HP 10 | 2 | 24 | 1 |
Sp. Atk 5 | Sp. Atk 5 | 2 | 24 | 1 |
Sp. Def 5 | Sp. Def 5 | 2 | 24 | 1 |
Defense 5 | Defense 5 | 2 | 24 | 1 |
Haste | Speed cannot be lowered. | 5 | 60 | 1 |
Speed 5 | Speed 5 | 2 | 24 | 1 |
Thunderbolt: Power 3 | Thunderbolt: Power Up 3 | 3 | 36 | 2 |
X Speed: MP Refresh 2 | Move: X Speed Has a chance (30%) of restoring one MP of the user's move when that move is successful. | 7 | 84 | 2 |
Static Cling 2 | Has a chance (30%) of leaving an opponent that attacked the user paralyzed when the user is hit by an attack move. | 8 | 96 | 2 |
Overpower | The more the target's Sp. Atk is lowered, the more it powers up the user's moves. | 10 | 120 | 3 |
X Speed: Pep Rally 1 | Move: X Speed Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. | 10 | 120 | 3 |
Surging Charge Beam: Power 25 | Surging Charge Beam: Power Up 25 | 5 | 60 | 3 |
Surging Charge Beam: Power 25 | Surging Charge Beam: Power Up 25 | 5 | 60 | 3 |
Lt. Surge (BP) | |||
Picture | Name | Role | Base Rarity |
Lt. Surge | Support | ☆☆☆☆ |
Mindscape |
Lt. Surge & Raichu | |||||||||||||
Picture | Name | Focal Move Type | Weakness | ||||||||||
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Passive Skills | |||||||||||||
Posthaste 4: Has a chance (50%) of raising the user's Speed by two stat ranks when it is hit by an attack move. Lithe: Prevents the user from getting paralyzed. | |||||||||||||
Theme Skills | |||||||||||||
Electric Support: Raises the maximum HP of all allied sync pairs by 30 Kanto: Raises the maximum HP of all allied sync pairs by 4 Gym Leader: Raises the maximum HP of all allied sync pairs by 4 Sunglasses: Raises the maximum HP of all allied sync pairs by 4 Body Builder: Raises the maximum HP of all allied sync pairs by 4 | |||||||||||||
Expedition Skills | |||||||||||||
Fiery + 1 Wistful + 1 |
Standard Max Level (Lv. 150) Stats | |||||
HP | Attack | Defense | Sp. Atk | Sp. Def | Speed |
580 | 253 | 240 | 181 | 212 | 355 |
5 Star Stats | |||||
620 | 273 | 260 | 201 | 232 | 375 |
5 Star Max Potential Stats | |||||
660 | 293 | 280 | 221 | 252 | 395 |
Sync Moves | ||||||
Name | Type | Category | Max Power | Target | ||
Zap-tastic Electric Beam | 250-300 | Opponent | ||||
No additional effect |
Sync Grid
Name | Effect | Energy Requirement | Sync Orb Requirement | Sync Move Level Requirement |
HP + 10 | HP + 10 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Defense + 5 | Defense + 5 | 0 | 5 | 1 |
Attack + 5 | Attack + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 0 | 5 | 1 |
Speed + 5 | Speed + 5 | 0 | 5 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Thunder Punch: Power 2 | Thunder Punch: Power Up 2 | 3 | 36 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Thunder Punch: Power 2 | Thunder Punch: Power Up 2 | 3 | 36 | 1 |
Thunder Punch: Move Gauge Refresh 1 | Move: Thunder Punch Has a small chance of charging the user's move gauge by one when a move is successful. | 5 | 60 | 1 |
Thunder Punch: Fast-Track 3 | Move: Thunder Punch Has a moderately good chance of raising the Pokémon's Speed after it uses a move. | 6 | 72 | 2 |
Thunder Punch: Power 2 | Thunder Punch: Power Up 2 | 3 | 36 | 1 |
Thunder Punch: Move Gauge Refresh 3 | Move: Thunder Punch Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
First Aid 4 | Once per battle, restores the user's HP when in a pinch. | 10 | 120 | 3 |
Toughen Up 1 | Has a small chance of raising the user's Defense when the user is hit by an attack move. | 9 | 108 | 2 |
Endurance | If the Pokémon enters battle with full HP, allows it to endure the next hit it takes that would reduce it to 0 HP. | 8 | 96 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Defense + 10 | Defense + 10 | 4 | 48 | 2 |
Stalwart | Sp. Def + cannot be lowered. | 8 | 96 | 2 |
X Attack All: Move Gauge Refresh 3 | Move: X Attack All Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
X Attack All: MP Refresh 3 | Move: X Attack All Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Unbending | Defense + cannot be lowered. | 8 | 96 | 3 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
Thunder Punch: Power 2 | Thunder Punch: Power Up 2 | 3 | 36 | 1 |
Attack + 5 | Attack + 5 | 2 | 24 | 1 |
Thunder Punch: Power 2 | Thunder Punch: Power Up 2 | 3 | 36 | 1 |
Thunder Wave: Accuracy 10 | Thunder Wave: Accuracy Up 10 | 4 | 48 | 1 |
Speed + 10 | Speed + 10 | 4 | 48 | 2 |
Thunder Punch: Power 2 | Thunder Punch: Power Up 2 | 3 | 36 | 1 |
Thunder Wave: Move Gauge Refresh 3 | Move: Thunder Wave Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Sync Cure | Removes all status conditions from the user after using a sync move. | 8 | 96 | 3 |
Tighten Up 1 | Has a small chance of raising the user's Sp. Def when the user is hit by an attack move. | 9 | 108 | 2 |
Team Fast-Track 4 | Has a good chance of raising the Speed of all allied sync pairs when the user's Pokémon uses a move. | 10 | 120 | 3 |
Speed + 5 | Speed + 5 | 2 | 24 | 1 |
Defense + 5 | Defense + 5 | 2 | 24 | 1 |
HP + 10 | HP + 10 | 2 | 24 | 1 |
Sp. Def + 5 | Sp. Def + 5 | 2 | 24 | 1 |
Quick Cure | Removes the confused, flinching, and trapped conditions from the user once during battle. | 8 | 96 | 2 |
Sp. Def + 10 | Sp. Def + 10 | 4 | 48 | 2 |
Ten-hut!: Move Gauge Refresh 3 | Move: Ten-hut! Has a moderately good chance of charging the user's move gauge by one when a move is successful. | 6 | 72 | 2 |
Synchro Healing 1 | Restores the HP of all allied sync pairs after using a sync move. | 10 | 120 | 3 |
Ten-hut!: MP Refresh 3 | Move: Ten-hut! Has a moderately good chance of restoring one MP of the move used if the move is successful. | 7 | 84 | 3 |
Zap-tastic Electric Beam: Power 25 | Zap-tastic Electric Beam: Power Up 25 | 5 | 60 | 3 |
Zap-tastic Electric Beam: Power 25 | Zap-tastic Electric Beam: Power Up 25 | 5 | 60 | 3 |