Name Type Cat. PP Att. Acc. Effect
Acupressure 30 -- -- The user applies pressure to stress points, sharply boosting one of its stats.
Assist 20 -- -- The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
Attract 15 -- 100 If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
Barrage 20 15 85 Round objects are hurled at the foe to strike two to five times in a row.
Baton Pass 40 -- -- The user switches places with a party Pokémon in waiting, passing along any stat changes.
Belly Drum 10 -- -- The user maximizes its Attack stat in exchange for HP equal to half its max HP.
Bide 10 -- -- The user endures attacks for two turns, then strikes back to cause double the damage taken.
Bind 20 15 75 A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Block 5 -- -- The user blocks the foe's way with arms spread wide to prevent escape.
Body Slam 15 85 100 The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
Camouflage 20 -- -- The user's type is changed depending on its environment, such as at water's edge, in grass, or in a cave.
Captivate 20 -- 100 If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
Charm 20 -- 100 The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Comet Punch 15 18 85 The foe is hit with a flurry of punches that strike two to five times in a row.
Constrict 35 10 100 The foe is attacked with long, creeping tentacles or vines. It may also lower the target's Speed.
Conversion 30 -- -- The user changes its type to become the same type as one of its moves.
Conversion 2 30 -- -- The user changes its type to make itself resistant to the type of the attack it last took.
Copycat 20 -- -- The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Covet 40 40 100 The user endearingly approaches the foe, then steals the item the foe is holding.
Crush Claw 10 75 95 The user slashes the foe with hard and sharp claws. It may also lower the target's Defense.
Crush Grip 5 -- 100 The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
Cut 30 50 95 The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
Defense Curl 40 -- -- The user curls up to conceal weak spots and raise its Defense stat.
Disable 20 -- 80 For several turns, this move prevents the foe from using the move it last used.
Dizzy Punch 10 70 100 The foe is hit with rhythmically launched punches that may also leave it confused.
Double Hit 10 35 90 The user slams the foe with a long tail, vines, etc. The target is hit twice in a row.
Double Team 15 -- -- By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
Double-edge 15 120 100 A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Doubleslap 10 15 85 The foe is slapped repeatedly, back and forth, two to five times in a row.
Egg Bomb 10 100 75 A large egg is hurled with maximum force at the foe to inflict damage.
Encore 5 -- 100 The user compels the foe to keep using only the move it last used for three to seven turns.
Endeavor 5 -- 100 An attack move that cuts down the foe's HP to equal the user's HP.
Endure 10 -- -- The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Explosion 5 250 100 The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
Extremespeed 5 80 100 The user charges the foe at blinding speed. This attack always goes before any other move.
Facade 20 70 100 An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
Fake Out 10 40 100 An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
False Swipe 40 40 100 A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
Feint 10 50 100 An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
Flail 15 -- 100 The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
Flash 20 -- 100 The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
Focus Energy 30 -- -- The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
Follow Me 20 -- -- The user draws attention to itself, making all foes take aim only at the user.
Foresight 40 -- -- Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Frustration 20 -- 100 A full-power attack that grows more powerful the less the user likes its Trainer.
Fury Attack 20 15 85 The foe is jabbed repeatedly with a horn or beak two to five times in a row.
Fury Swipes 15 18 80 The foe is raked with sharp claws or scythes for two to five times in quick succession.
Giga Impact 5 150 90 The user charges at the foe using every bit of its power. The user must rest on the next turn.
Glare 30 -- 75 The user intimidates the foe with the pattern on its belly to cause paralysis.
Growl 40 -- 100 The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Growth 40 -- -- The user's body is forced to grow all at once. It raises the Sp. Atk stat.
Guillotine 5 -- 30 A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
Harden 30 -- -- The user stiffens all the muscles in its body to raise its Defense stat.
Headbutt 15 70 100 The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.
Heal Bell 5 -- -- The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand 20 -- -- A move that boosts the power of the ally's attack in a Double Battle.
Hidden Power 15 -- 100 A unique attack that varies in type and intensity depending on the Pokémon using it.
Horn Attack 25 65 100 The foe is jabbed with a sharply pointed horn to inflict damage.
Horn Drill 5 -- 30 The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
Howl 40 -- -- The user howls loudly to raise its spirit, boosting its Attack stat.
Hyper Beam 5 150 90 The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
Hyper Fang 15 80 90 The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
Hyper Voice 10 90 100 The user lets loose a horribly echoing shout with the power to inflict damage.
Judgment 10 100 100 The user releases countless shots of light. Its type varies with the kind of Plate the user is holding.
Last Resort 5 130 100 This move can be used only after the user has used all the other moves it knows in the battle.
Leer 30 -- 100 The foe is given an intimidating leer with sharp eyes. The target's Defense stat is reduced.
Lock-on 5 -- -- The user takes sure aim at the foe. It ensures the next attack does not fail to hit the target.
Lovely Kiss 10 -- 75 With a scary face, the user tries to force a kiss on the foe. If it succeeds, the target falls asleep.
Lucky Chant 30 -- -- The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Me First 20 -- -- The user tries to cut ahead of the foe to steal and use the foe's intended move with greater power.
Mean Look 5 -- -- The user affixes the foe with a dark, arresting look. The target becomes unable to flee.
Mega Kick 5 120 75 The foe is attacked by a kick launched with muscle-packed power.
Mega Punch 20 80 85 The foe is slugged by a punch thrown with muscle-packed power.
Metronome 10 -- -- The user waggles a finger and stimulates the brain into randomly using nearly any move.
Milk Drink 10 -- -- The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Mimic 10 -- -- The user copies the move last used by the foe. The move can be used for the rest of the battle.
Mind Reader 5 -- -- The user senses the foe's movements with its mind to ensure its next attack does not miss.
Minimize 20 -- -- The user compresses its body to make itself look smaller. The user's evasion stat is boosted.
Moonlight 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Morning Sun 5 -- -- The user restores its own HP. The amount of HP regained varies with the weather.
Natural Gift 15 -- 100 The user draws power to attack by using its held Berry. The Berry determines its type and power.
Nature Power 20 -- -- An attack that makes use of nature's power. Its effects vary depending on the user's environment.
Odor Sleuth 40 -- -- Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Pain Split 20 -- -- The user adds its HP to the foe's HP, then equally shares the combined HP with the foe.
Pay Day 20 40 100 Numerous coins are hurled at the foe to inflict damage. Money is earned after battle.
Perish Song 5 -- -- Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Pound 35 40 100 The foe is physically pounded with a long tail or a foreleg, etc.
Present 15 -- 90 The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Protect 10 -- -- It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Psych Up 10 -- -- The user hypnotizes itself into copying any stat change made by the foe.
Quick Attack 30 40 100 The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
Rage 20 20 100 While this move is in use, it gains attack power each time the user is hit in battle.
Rapid Spin 40 20 100 A spin attack that can also eliminate such moves as Bind, Wrap, Leech Seed, and Spikes.
Razor Wind 10 80 100 A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
Recover 10 -- -- A self-healing move. The user restores its own HP by up to half of its max HP.
Recycle 10 -- -- The user recycles a held item that has been used in battle so it can be used again.
Refresh 20 -- -- The user rests to cure itself of a poisoning, burn, or paralysis.
Return 20 -- 100 A full-power attack that grows more powerful the more the user likes its Trainer.
Roar 20 -- 100 The foe is scared off, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Rock Climb 20 90 85 A charging attack that may also leave the foe confused. It can also be used to scale rocky walls.
Safeguard 25 -- -- The user creates a protective field that prevents status problems for five turns.
Scary Face 10 -- 90 The user frightens the foe with a scary face to sharply reduce its Speed stat.
Scratch 35 40 100 Hard, pointed, and sharp claws rake the foe to inflict damage.
Screech 40 -- 85 An earsplitting screech is emitted to sharply reduce the foe's Defense stat.
Secret Power 20 70 100 The user attacks with a secret power. Its added effects vary depending on the user's environment.
Selfdestruct 5 200 100 The user blows up to inflict damage on all Pokémon in battle. The user faints upon using this move.
Sharpen 30 -- -- The user reduces its polygon count to make itself more jagged, raising the Attack stat.
Sing 15 -- 55 A soothing lullaby is sung in a calming voice that puts the foe into a deep slumber.
Sketch 1 -- -- It enables the user to permanently learn the move last used by the foe. Once used, Sketch disappears.
Skull Bash 15 100 100 The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.
Slack Off 10 -- -- The user slacks off, restoring its own HP by up to half of its maximum HP.
Slam 20 80 75 The foe is slammed with a long tail, vines, etc., to inflict damage.
Slash 20 70 100 The foe is attacked with a slash of claws, etc. It has a high critical-hit ratio.
Sleep Talk 10 -- -- While it is asleep, the user randomly uses one of the moves it knows.
Smellingsalt 10 60 100 This attack inflicts double damage on a paralyzed foe. It also cures the foe's paralysis, however.
Smokescreen 20 -- 100 The user releases an obscuring cloud of smoke or ink. It reduces the foe's accuracy.
Snore 15 40 100 An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Softboiled 10 -- -- The user restores its own HP by up to half of its maximum HP. It may also be used to heal an ally's HP.
Sonicboom 20 -- 90 The foe is hit with a destructive shock wave that always inflicts 20 HP damage.
Spike Cannon 15 20 100 Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Spit Up 10 -- 100 The power stored using the move Stockpile is released at once in an attack.
Splash 40 -- -- The user just flops and splashes around to no effect at all...
Stockpile 20 -- -- The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
Stomp 20 65 100 The foe is stomped with a big foot. It may also make the target flinch.
Strength 15 80 100 The foe is slugged with a punch thrown at maximum power. It can also be used to move boulders.
Struggle 1 50 -- An attack that is used in desperation only if the user has no PP. It also hurts the user slightly.
Substitute 10 -- -- The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Super Fang 10 -- 90 The user chomps hard on the foe with its sharp front fangs. It cuts the target's HP to half.
Supersonic 20 -- 55 The user generates odd sound waves from its body. It may confuse the target.
Swagger 15 -- 90 The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
Swallow 10 -- -- The power stored using the move Stockpile is absorbed by the user to heal its HP.
Sweet Kiss 10 -- 75 The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Sweet Scent 20 -- 100 A sweet scent that lowers the foe's evasiveness. It also lures wild Pokémon if used in grass, etc.
Swift 20 60 -- Star-shaped rays are shot at the foe. This attack never misses.
Swords Dance 30 -- -- A frenetic dance to uplift the fighting spirit. It sharply raises the user's Attack stat.
Tackle 35 35 95 A physical attack in which the user charges and slams into the foe with its whole body.
Tail Whip 30 -- 100 The user wags its tail cutely, making the foe less wary. The target's Defense stat is lowered.
Take Down 20 90 85 A reckless, full-body charge attack for slamming into the foe. It also damages the user a little.
Teeter Dance 20 -- 100 The user performs a wobbly dance that confuses all the Pokémon in battle.
Thrash 20 90 100 The user rampages and attacks for two to three turns. It then becomes confused, however.
Tickle 20 -- 100 The user tickles the foe into laughing, reducing its Attack and Defense stats.
Transform 10 -- -- The user transforms into a copy of the foe right down to having the same move set.
Tri Attack 10 80 100 The user strikes with a simultaneous three- beam attack. May also paralyze, burn, or freeze the target.
Trump Card 5 -- -- The fewer PP this move has, the more power it has for attack.
Uproar 10 50 100 The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Vicegrip 30 55 100 Huge, impressive pincers grip and squeeze the foe.
Weather Ball 10 50 100 An attack move that varies in power and type depending on the weather.
Whirlwind 20 -- 100 The foe is blown away, to be replaced by another Pokémon in its party. In the wild, the battle ends.
Wish 10 -- -- A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Wrap 20 15 85 A long body or vines are used to wrap and squeeze the foe for two to five turns.
Wring Out 5 -- 100 The user powerfully wrings the foe. The more HP the foe has, the greater this attack's power.
Yawn 10 -- -- The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.