Name Type Appeal Jam Effect
Acid Spray Badly startles Pokémon that used a move of the same type.
Aqua Ring   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Aqua Tail   Quite an appealing move.
Aromatic Mist   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Aura Sphere   Works great if the user goes first this turn.
Aurora Beam Badly startles the last Pokémon to act before the user.
Autotomize   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Avalanche   Affected by how well the previous Pokémon's move went.
Blast Burn Startles all other Pokémon. User cannot act in the next turn.
Blizzard Badly startles the last Pokémon to act before the user.
Blue Flare   An appealing move that can be used repeatedly without boring the audience.
Bolt Strike   An appealing move that can be used repeatedly without boring the audience.
Bubble Beam Badly startles the last Pokémon to act before the user.
Bug Buzz Badly startles the last Pokémon to act before the user.
Charge Beam   Works well if the user is pumped up.
Clear Smog   Works great if the user goes first this turn.
Conversion   Works well if it is the same type as the move used by the last Pokémon.
Conversion 2   Works well if it is the same type as the move used by the last Pokémon.
Cosmic Power   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Cotton Spore Badly startles Pokémon that the audience has high expectations of.
Dazzling Gleam   Quite an appealing move.
Diamond Storm   Excites the audience a lot if used last.
Discharge Badly startles the last Pokémon to act before the user.
Dive   Prevents the user from being startled one time this turn.
Doom Desire   Excites the audience a lot if used last.
Draco Meteor   A very appealing move, but after using this move, the user is more easily startled.
Dragon Ascent   A very appealing move, but after using this move, the user is more easily startled.
Dragon Pulse   Quite an appealing move.
Earth Power   Quite an appealing move.
Echoed Voice   An appealing move that can be used repeatedly without boring the audience.
Electroweb Badly startles Pokémon that the audience has high expectations of.
Energy Ball   Quite an appealing move.
Eruption   A very appealing move, but after using this move, the user is more easily startled.
Explosion   A move of huge appeal, but using it prevents the user from taking further contest moves.
Fairy Wind   Quite an appealing move.
Feather Dance   Works great if the user goes last this turn.
Fiery Dance   Works well if the user is pumped up.
Fire Blast   Works better the more the crowd is excited.
Fire Pledge   Excites the audience in any kind of contest.
Fire Spin   Temporarily stops the crowd from growing excited.
Flame Burst   Makes audience expect little of other contestants.
Flame Wheel   Affected by how well the previous Pokémon's move went.
Flamethrower   Quite an appealing move.
Flash   Makes audience expect little of other contestants.
Flash Cannon   Quite an appealing move.
Flower Shield   Prevents the user from being startled until the turn ends.
Freeze Shock   Affected by how well the previous Pokémon's move went.
Freeze-Dry   An appealing move that can be used repeatedly without boring the audience.
Frost Breath   Makes the audience quickly grow bored when an appeal move has little effect.
Fusion Flare   Works better the later it is used in a turn.
Geomancy   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Glaciate   Temporarily stops the crowd from growing excited.
Grass Pledge   An appealing move that can be used repeatedly without boring the audience.
Grassy Terrain   Excites the audience a lot if used first.
Growth   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Hail Badly startles all Pokémon that successfully showed their appeal.
Haze   Makes audience expect little of other contestants.
Heal Bell   Prevents the user from being startled until the turn ends.
Heal Pulse   Excites the audience in any kind of contest.
Healing Wish   A move of huge appeal, but using it prevents the user from taking further contest moves.
Heat Wave Startles all of the Pokémon to act before the user.
Hydro Cannon Startles all other Pokémon. User cannot act in the next turn.
Hydro Pump   Works better the more the crowd is excited.
Ice Ball   Temporarily stops the crowd from growing excited.
Ice Beam Badly startles the last Pokémon to act before the user.
Ice Burn   Affected by how well the previous Pokémon's move went.
Ice Punch   Quite an appealing move.
Ice Shard   Causes the user to move earlier on the next turn.
Icicle Crash   Excites the audience a lot if used last.
Icicle Spear   Effectiveness varies depending on when it is used.
Icy Wind   Makes the audience quickly grow bored when an appeal move has little effect.
Inferno Badly startles the last Pokémon to act before the user.
Ion Deluge   Temporarily stops the crowd from growing excited.
Judgment   An appealing move that can be used repeatedly without boring the audience.
Land's Wrath Startles all of the Pokémon to act before the user.
Leaf Storm   A very appealing move, but after using this move, the user is more easily startled.
Light Screen   Prevents the user from being startled one time this turn.
Lovely Kiss   Makes the audience quickly grow bored when an appeal move has little effect.
Lunar Dance   A move of huge appeal, but using it prevents the user from taking further contest moves.
Magic Coat   Works great if the user goes last this turn.
Magical Leaf   Works great if the user goes first this turn.
Mean Look   Makes the remaining Pokémon nervous.
Meditate   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mirror Coat   Works great if the user goes last this turn.
Mirror Shot Startles the last Pokémon to act before the user.
Mist   Prevents the user from being startled until the turn ends.
Misty Terrain   Excites the audience a lot if used first.
Moonblast Badly startles the last Pokémon to act before the user.
Moonlight   Effectiveness varies depending on when it is used.
Morning Sun   Effectiveness varies depending on when it is used.
Mystical Fire   An appealing move that can be used repeatedly without boring the audience.
Nature Power   Works better the more the crowd is excited.
Ominous Wind   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Origin Pulse   Excites the audience a lot if used first.
Overheat   A very appealing move, but after using this move, the user is more easily startled.
Perish Song   Makes the audience quickly grow bored when an appeal move has little effect.
Petal Blizzard Startles all of the Pokémon to act before the user.
Petal Dance   A very appealing move, but after using this move, the user is more easily startled.
Powder Snow   Quite an appealing move.
Power Gem   Quite an appealing move.
Psybeam   Makes audience expect little of other contestants.
Psyshock Badly startles the last Pokémon to act before the user.
Quiver Dance   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Rain Dance   Works better the more the crowd is excited.
Relic Song   Makes the remaining Pokémon nervous.
Roar of Time Startles all other Pokémon. User cannot act in the next turn.
Round   Works well if it is the same type as the move used by the last Pokémon.
Sacred Fire   Excites the audience a lot if used last.
Safeguard   Prevents the user from being startled one time this turn.
Secret Sword   An appealing move that can be used repeatedly without boring the audience.
Seed Flare   A very appealing move, but after using this move, the user is more easily startled.
Self-Destruct   A move of huge appeal, but using it prevents the user from taking further contest moves.
Sheer Cold Badly startles all Pokémon that successfully showed their appeal.
Signal Beam   Makes audience expect little of other contestants.
Silver Wind   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Spacial Rend   A very appealing move, but after using this move, the user is more easily startled.
Spore Startles all of the Pokémon to act before the user.
Sunny Day   Works better the more the crowd is excited.
Surf Startles all of the Pokémon to act before the user.
Swords Dance   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Tail Glow   Gets the Pokémon pumped up. Helps prevent nervousness, too.
Tri Attack   Effectiveness varies depending on when it is used.
Venoshock   Works well if it is the same type as the move used by the last Pokémon.
Water Pledge   Excites the audience in any kind of contest.
Water Pulse   Makes audience expect little of other contestants.
Water Spout   A very appealing move, but after using this move, the user is more easily startled.
Weather Ball   An appealing move that can be used repeatedly without boring the audience.
Whirlpool   Temporarily stops the crowd from growing excited.
Will-O-Wisp   Makes audience expect little of other contestants.