18/18
Other TM Cards

 

AltoMare Cube
Technical Machine

 

Attach this card to 1 of your Pokémon that has AltoMare in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard AltoMare Cube.


WaterPsychic Dream Analysis
For each damage counter on your Active Pokémon, you may put that many damage counters on the Defending Pokémon.

18 of 18

 

<--- #17 / 18

 
All Content is ©Copyright of Serebii.net 1999-2014.
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2014