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As Pokémon Duel is a new game, there are a number of special mechanics created for this game. This page will detail everything about these mechanics.

The Board

The bulk of the game takes place on the board. To start off, the starting player is chosen at random. The first player makes the decision to move their pieces. There are two portals from which Pokémon can be spawned on each player's side. If a piece is on top of a portal, the player cannot use it to put a Pokémon on the field. The idea of the game is to either have one of your pieces reach the goal spot on the opponent's side, or to remove all the opponent's pieces from the board and prevent them from putting on new pieces. You have a limit of 300 turns per match.

Each player starts with 6 Pokémon, but as they are defeated, they will go into the backup. You can only have two Pokémon in the backup area at any one time. If another is to go in, then one is sent back to your bench and can be used in gameplay again.

Each Pokémon piece can move a set amount of spaces from 1 to 3 depending on the piece. This can be reduced, however, by special effects from an opponent's attack such as String Shot. You can move one piece per turn.

When it's your turn, you can tap each piece and see how far they can travel and what they can do. You can only attack if your piece is adjacent to the opponent's piece.

If you are unsure how to move, you can let the computer take your move for you, making the most logical course of action.

Combat

Combat is quite simple in this game. Each Pokémon piece has got a wheel of moves that it can do. When combat is activated, both players spin their wheel and wherever it stops, that's the attack that is activated. Whichever attack happens depends on the colour

White Attacks: These are your standard damaging attacks and are ones that can remove Pokémon from a board. Each has got set damage total, while some have special effects such as allowing for rerolling for multiplication of damage and so forth. The player with the highest value at the end wins. If both players have the same value, then it's a draw and both remain on the board.
Purple Attacks: These attacks have priority over the standard attacks. These attacks offer special effects such as poisoning the opponent, slowing them and so forth. The priority depends on how many stars the attack has. If both players land on Purple, then whoever has the highest amount of stars has their attack activate.
Blue Attacks: These are the defensive attacks such as Protect and Dodge. They win against all other kind of attacks.
Gold Attacks: Priority moves. Goes before Blue attacks
Miss: The red option is Miss. If it lands on this, then the opponent's attack will win out.

There are various Support cards that can be used to augment these attacks.

Status Conditions

Like the main games, there are a numer of status afflictions that can afflict your pieces and your opponent's pieces. These can be afflicted through Purple moves, or by special effects of White moves. The conditions are as follows

Confusion: Your Pokémon's move is rotated away one move from where it lands in combat
Poison: The damage of moves is reduced by 20
Badly Poisoned: The damage of moves is reduced by 40
Paralysis: At the start of each combat round, one of the Pokémon's White, Blue, Purple or Gold moves turns into a Miss.
Sleep: The Pokémon cannot move or make an attack. It can be woken up by an adjacent Pokémon.

There are various Support cards that can be used to heal these conditions.

Levelling Up

As you play the game, you can actually level your figures up. This allows for you to have a little bit of customisation to your figures. With each level, you will get a point which will allow you to alter the size of one of your attacks, either making it larger or smaller. This will allow for you to remove some Miss chances and increase your most powerful attacks.

Even if you lose, you will get experience.

You can also level up by fusing various figures in the deck option. You will lose the side figures that are selected for this. When you have selected the figures that you want to fuse, you can then spend coins in order to fuse them. The experience gained for the main figure is equal to that of all the experience from each figure added together.

As of Version 1.2.1, when you fuse with the same figure, it'll increase a new level bar which will allow you to add 1 point of damage to an attack for every 10 figures you fuse.

Energy & Match Costs
Single Player

As the game is free to play it has an Energy Gauge. This gauge increases over time by 1 point for every 2 minutes. Each stage you play in the game costs a certain amount of energy to play. This energy is depleted when you go into the match and they cannot be played if you do not have the required energy

Online

To play the ranked matches, you need to have special Lounge Tickets to play. For each match, you have to use one Lounge Ticket. These are obtained through the story mode as well as in Check-in Bonuses each day.