Click each event for full details on rewards of the event. Do note all rewards are without any bonuses

Events

Sometimes, when you're in the aquarium, completing a training regime or defeating a league match, a special event will happen. These have slim chances of happening, which can be boosted by the Eevee Statue decoration, but have a myriad of different results.

There are 31 different events that can take place, and many require certain pre-requisites in order to be activated.

There are also a couple of types of events. There are some which will give you small rewards of Coins and/or Jump Power to your Magikarp. However, there are others which are high-risk optional events which can give you high amounts of money or Jump Power, but there's a risk of either losing Jump Power generated by your Magikarp in the recent training, or even to the point of your Magikarp being knocked out or taken away, meaning you need to catch another and start again.

Event Listings

Number Picture Name Description Unlock Method Success Chance
No. 1 Old Rod Old Rod Magikarp encounters a bit of fruit under water. You can decide whether or not to approach it. If not, you get Jump Power. If you do and you succeed, you get more Jump Power. If you do and you don't succeed, you lose Jump Power Finish Fast League
60%
No. 2 Nugget Nugget You receive Coins scaled to your level
After training & league matches
Always
No. 3 Is It Treasure? Is It Treasure? You find a Poké Ball in the road. You can choose if Magikarp opens it or not. If no, you will receive Jump Power. If you do, there's a chance of finding Coins or a Voltorb which will explode and make you lose your Magikarp
After training
65%
No. 4 Our Eyes Met Our Eyes Met A strange man appears. You're asked to look into his eyes or not. If you don't, you get small JP. If you do, you have a surprise battle with him and you may lose JP, or you may earn a Support Candy Finish Heal League (V1.1 Onwards)
After training
65%
No. 5 Out of Nowhere... Out of Nowhere... You find a tree with berries on. You can choose if Magikarp should jump to get it or not. If no, you will receive Jump Power. If you do, you can get Jump Power if Magikarp succeeds or a Pidgeotto appears and you lose your Magikarp
After training
63%
No. 6 Idol Riches Idol Riches The mayor appears with compliments. He then gives you a Training Soda. Finish Heavy League
After training
Always
No. 7 Massage a Karp Massage a Karp Mayor Karp will visit and give you words of encouragement. You gain a Training Point
After training & league matches
Always
No. 8 Everyone's Hero Everyone's Hero A fan comes to ask for words of encouragement. You gain a Training Point
After training & league matches
Always
No. 9 Roddy Tackle Roddy Tackle A fisherman comes and offers words of encourangement. You get Coins
After league matches
Always
No. 10 Unsinkable Magikarp Unsinkable Magikarp A fan comes and gives encouragement after a loss. You gain a Training Point
After league matches
Always
No. 11 Go, Magikarp, Go! Go, Magikarp, Go! Mr. Yoso will come up with a message from a fan. It will be accompanied by coins.
After league matches
Always
No. 12 All That Glitters All That Glitters A mysterious sparkling item appears in the ocean. You can choose if Magikarp investigates or not. If no, you get Jump Power. If yes, you have a chance of either getting Diamonds or Magikarp could lose some gained Jump Power from its activity.
After training
50%
No. 13 Jumping Lesson Jumping Lesson You get approached to enter a special Jump Course. You can decline or enter at a risk. If you decline you get Jump Power. If you succeed, you get a lot more Jump Power. If you lose, you lose coins Finish Fast League
After league matches
62%
No. 14 Mystery Drink Mystery Drink A scientist approaches you with a new miracle drink. You can decline or test the drink. If you decline, you get Jump Power. If you accept and succeed, you get Training Points. If you lose, you lose some of your gained Jump Power Finish Great League
After league matches
45%
No. 15 Magikarp Adrift Magikarp Adrift Magikarp moved too far away from you and needs to find its way back. You gain Jump Power if you tell it to wait, or you may lose Jump Power if you tell it to search
After training & league matches
75%
No. 16 Snoozing with Snorlax Snoozing with Snorlax Your Snorlax is blocking the path while sleeping. Magikarp goes to sleep on its belly and you collect full Training Points Finish Quick League
Have Snorlax as Support
After training
Always
No. 17 Tag Battle Tag Battle A Pidgeotto attacks and Pikachu steps in to defend Magikarp. You gain Jump Power Finish Friend League
Have Pikachu as Support
After training & league matches
Always
No. 18 Showing off Magikarp Showing off Magikarp A fan comes by and wants to see Magikarp Jump. You get a Training Finish Luxury League
After league matches
Always
No. 19 Sage Advice Sage Advice After losing, another Magikarp will show up and offer some advice. You will gain Jump Power Finish Great League
After league matches
Always
No. 20 Trade for Gyarados Trade for Gyarados A scientist approaches you and asks to trade your Magikarp for Gyarados. You automatically decline, resulting in receiving Jump Power Finish Luxury League
After training
Always
No. 21 Lost Luvdisc Lost Luvdisc A Luvdisc will appear and ask for your assistance. It will give you Diamonds. Finish Fast League
After training
Always
No. 22 Easygoing Slowpoke Easygoing Slowpoke After having lost in a league match and going to training, Slowpoke will appear and will give a LP Restore Finish Heavy League
Have Slowpoke as Support
After training
Always
No. 23 Watch and Learn Watch and Learn After training, you will be approached by a character who commends you on your training. You'll get give one free training regime Finish Fast League
After training
Always
No. 24 Slacker Magikarp Slacker Magikarp Magikarp is feeling weak and wants to skip training. If you don't scald it, you gain Jump Power. If you scold it, you may gain Jump Power, Training Points or lose gained Jump Power
After training
40%
No. 25 Macho Karp Macho Karp A scientist will request help with an experiment. If you decline, you get Jump Power. If you say yes, you have a chance of losing your Magikarp as it evolves into Gyarados but if it works then your Magikarp's maximum level will increase by 1 Finish Great League
After league matches
68%
No. 26 Fan Mail Fan Mail Mayor Karp delivers a letter from a fan. It gives you a LP Restore Finish Fast League
After league matches
Always
No. 27 A Challenge A Challenge Mayor Karp delivers a letter from your next opponent. It gives you additional Jump Power Finish Great League
After training
Always
No. 28 Many Wise Words Many Wise Words The mayor appears and gives various anecdotes about Magikarp. Finish Great League
Always
No. 29 Research Money Research Money After a successful league battle, after collecting many patterns, Mayor Karp will come and offer you Coins for raising all the different Magikarp Finish Heal League (V1.1 Onwards)
After league battles
Always
No. 30 The Fun Way Home The Fun Way Home Your Pokémon will meet up after training. All your Pokémon's skills are restored
After training
Always
No. 31 Cheap, Cheap Cheap, Cheap A mysterious man will appear after training and offer you a prize. You may run, which results in JP, or you may accept it. If you accept it, you may lose coins or you may get a Training Soda Finish Ultra League
After training
60%
No. 32 Name Rater Name Rater After training with a nicknamed Pokémon, a Name Rater will appear. They will give you Diamonds
After training
Always
No. 33 Is It Feebas? Is It Feebas? Feebas will sometimes swim into the aquarium. Tap it for Jump Power
In Aquarium
Always
No. 34 Food Fever Food Fever Manaphy will sometimes swim into the aquarium. Tap it to start a festa where lots of Pokémon will swim in and leave you food.
In Aquarium
Always
No. 35 Be Gone! Be Gone! If you click the TV and cancel 7 times, it will break. Then, fix it by clicking and cancelling 7 more times. This activates an event after training where you meet a ghost girl who orders you to be gone. Afterwards, your Magikarp's maximum level increases by 1
This event can only be activated once
???
Always
No. 36 Hop, Skip & Whump! Hop, Skip & Whump! Keep jumping in the aquarium and eventually a Pidgeotto will swoop in and take your Magikarp
This event can only be activated once
???
Always
No. 37 You're No Magikarp! You're No Magikarp! When fishing a new Magikarp, you accidentally fish up a Dratini. This is done by re-fishing four different consecutive times (total of 210 Diamonds spent) after fishing a Magikarp. You get given a Skill Restore.
This event can only be activated once
???
Always
No. 38 You Can Do It! You Can Do It! After losing three times in a row, the Man of Mystery appears and offers encouragement. He gives 3 LP Restores.
This event can only be activated once
???
Always
No. 39 Adios, Gyarados! Adios, Gyarados! Tap your Magikarp repeatedly to break the Everstone. On the next level up (after Level 20), it will evolve into Gyarados. You lose the Magikarp
This event can only be activated once
???
Always
No. 40 Let's Push It! Let's Push It! If you go into the Decoration list and tap the Bronze Eevee, you will press a button and get a Skill Restore.You need to have checked Event List's #40 in the event list to activate it
This event can only be activated once
???
Always

 
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