Although the purpose of the game is to defeat other Magikarp in various contests of jumping, the focal point of the game is in raising the Magikarp, and there are three different elements to the process.

Capturing Magikarp

Like all Pokémon games, you need to capture a Magikarp. The capture in this game starts off the same as all others. You get given a choice between three different rods, with the alternate colours unlocking after you have beaten the Mega League. Then, your character goes and fishes the Magikarp. There are many different styles of Magikarp, each with different rarities.

GoldenVery Rare

When the Magikarp is captured, it has a maximum level based on your current trainer level. It will also display the Jump Power Bonus you have at your current trainer level, and a special individual bonus that it has. These bonuses are random and have effects just for this Magikarp. It then stacks with other bonuses from decorations and the standard bonus. The value of the individual bonus is random

  • Increased Jump Power from food
  • Increased Jump Power from training
  • Increased Jump Power from Events
  • Increased Money from Events
  • Increased Money

If, when you have caught a Magikarp you decide that it isn't what you want, then you can spend 10 Diamonds to fish again to try for another one, or 50 if that one isn't good.

Each Magikarp you catch has certain potential listed by the Fisherman:

  • Not much of an individual, though, is it?
  • It's got some individuality, I'd say
  • That is one singularly stunning individual
  • And it's quite the individual! It's got some real personality
This helps determine the differences between the Magikarp. The better the personality, the better its abilities and even how high its Jump Power can go

Raising Magikarp

Raising Magikarp is fairly simple. Basically, feed it Food in the aquarium, take it on Training Regimes, or even from some Events. This will give it increased Jump Power. As its Jump Power increase, it level increases. However, the maximum level it can be is only 10 higher than your trainer level at time of capture.

As Jump Power is gained, Magikarp will level up and when it reaches certain milestone levels, it will grow to be bigger, sometimes getting a new look and style in the process. The Magikarp's appearance will not register in the game's list until it has reached a higher level. At first, this happens at half of the Pokémon's maximum level, but as you get higher levelled, your Pokémon will grow multiple times. Every 5 levels you gain, a Poké Ball will appear with Coins as well.

LevelApproximate Max Jump Power
Level 175
Level 2175
Level 3340
Level 4535
Level 5765
Level 61,000
Level 71,270
Level 81,580
Level 92,000
Level 102,500
Level 113,000
Level 124,500
Level 138,600
Level 1410,200
Level 1516,000
Level 1624,000
Level 1734,000
Level 1845,000
Level 1956,000
Level 2070,000
Level 2182,000
Level 2297,800
Level 23112,500
Level 24131,800
Level 25158,500
Level 26200,000
Level 27239,700
Level 28280,500
Level 29323,000
Level 30371,250
Level 31436,535
Level 32515,625
Level 33619,358
Level 34755,993
Level 35922,842
Level 361,134,740
Level 371,361,472
Level 381,614,588
Level 391,840,743
Level 402,097,079
Level 412,413,136
Level 422,814,585
Level 433,244,019
Level 443,673,510
Level 454,209,708
Level 464,838,648
Level 475,607,557
Level 486,578,939
Level 497,652,760
Level 508,984,297
Level 5110,821,819
Level 5213,853,731
Level 5317,506,192
Level 5422,149,040
Level 5527,905,978
Level 5633,719,862
Level 5739,971,542
Level 5846,223,223
Level 5952,474,903
Level 6052,474,903
Level 6158,726,584

In addition to this, you'll always have a bonus given by Mayor Karp, which is increased whenever you max out a Magikarp. This really aids in the speed you can level up your Magikarp.

While growing the Magikarp, you can take it to the leagues without fear of losing it when you lose, but when the Magikarp is at its strongest...

Losing Magikarp

Unfortunately, the Magikarp you raise will not be with you forever. As it has a finite amount of Jump Power that can be gained, it only has so much use and so there are multiple times where you can lose the Magikarp. It's not just from reaching the top Jump Power amount that causes it to be lost, but rather a multitude of things

First, if you lose a league match with Magikarp when it's not at its top Jump Power, you won't have to worry as you won't lose Magikarp this way. If, however, you have Magikarp at the highest it can be and lose a match, then that Magikarp will return with you to the aquarium to retire and just be visible in the background.

In addition to this, there are a few high risk Events that could result in you losing the Magikarp. These events are optional and you can always decline them and get some Jump Power, but if you accept the event, then you have a chance of getting more Jump Power or you could lose the Magikarp through things such as a Voltorb exploding or a Pidgeotto carrying Magikarp away.

Finally, there's an option in the menu after you reach rank 15 to retire the current Magikarp and replace it with a new Magikarp, so you can do this if your Magikarp isn't the right one that you desire.

Once you have lost the Magikarp, Mayor Karp will give you some experience for your trainer to help you level up to the next level in order to get a stronger Magikarp and conquer the next stage.

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