#468 Togekiss
General Location Attacks Stats Egg Moves 5th Gen Dex Spin Off Dex DP Entry
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Gen VI Dex Gen V Dex Gen IV Dex

Images
D/P Pt/HGSS
Normal Sprite Shiny Sprite Normal Sprite Shiny Sprite
Name Jp. Name No. Gender Ratio Type
Togekiss Togekiss
トゲキッス
National: #468
Sinnoh: #175
Male :87.5%
Female :12.5%
Ability: Hustle & Serene Grace
Hustle: Damage from physical attacks is 1.5 times, but average accuracy is only 80%.
Serene Grace: The chances of a move having an effect doubles.
Classification Height Weight Capture Rate Base Egg Steps
Jubilee Pokémon 4'11" 83.8lbs 30 2,560
Experience Growth Base Happiness Effort Values Earned Colour Safari Zone Flee Rate
800,000 Points
Fast
70 2 Sp. Attack Point(s)
1 Sp. Defense Point(s)
White 0
Damage Taken
*1 *1 *1 *2 *0.5 *2 *1 *1 *0 *1 *1 *0.5 *2 *0 *1 *1 *1
Wild Hold Item Egg Groups
No Hold Item
Flying
Fairy
Evolutionary Chain
Flavour Text
Diamond It will never appear where there is strife. Its sightings have become rare recently.
Pearl
Platinum It shares many blessings with people who respect one another's rights and avoid needless strife.
HeartGold As everyone knows, it visits peaceful regions, bringing them gifts of kindness and sweet blessings.
SoulSilver

Location
Game Location
Diamond Evolve from Togetic
Pearl Evolve from Togetic
Platinum Evolve Togetic
HeartGold Evolve Togetic
SoulSilver Evolve Togetic
Trainer Locations  Details

Diamond/Pearl/Platinum/HeartGold/SoulSilver Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sky Attack14090530
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Extremespeed801005--
The user charges the foe at blinding speed. This attack always goes before any other move.
Aura Sphere90--20--
The user looses a blast of aura power from deep within its body. This move is certain to hit.
Air Slash75952030
The user attacks with a blade of air that slices even the sky. It may also make the target flinch.

TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Focus Punch 150 100 20 --
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
TM03 Water Pulse 60 100 20 20
The user attacks the foe with a pulsing blast of water. It may also confuse the foe.
TM06 Toxic -- 85 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power ?? 100 15 --
A unique attack that varies in type and intensity depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM15 Hyper Beam 150 90 5 --
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water- type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solarbeam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The foe is hit by a strong telekinetic force. It may also reduce the foe's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the foe. It may also lower the foe's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM34 Shock Wave 60 -- 20 --
The user strikes the foe with a quick jolt of electricity. This attack cannot be evaded.
TM35 Flamethrower 95 100 15 10
The foe is scorched with an intense blast of fire. The target may also be left with a burn.
TM38 Fire Blast 120 85 5 10
The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM40 Aerial Ace 60 -- 20 --
The user confounds the foe with speed, then slashes. The attack lands without fail.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
TM43 Secret Power 70 100 20 30
The user attacks with a secret power. Its added effects vary depending on the user's environment.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
TM47 Steel Wing 70 90 25 10
The foe is hit with wings of steel. It may also raise the user's Defense stat.
TM51 Roost -- -- 10 --
The user lands and rests its body. It restores the user's HP by up to half of its max HP.
TM56 Fling ?? 100 10 --
The user flings its held item at the foe to attack. Its power and effects depend on the item.
TM58 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
TM60 Drain Punch 60 100 5 --
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
TM62 Silver Wind 60 100 5 10
The foe is attacked with powdery scales blown by wind. It may also raise all the user's stats.
TM68 Giga Impact 150 90 5 --
The user charges at the foe using every bit of its power. The user must rest on the next turn.
TM70 Flash -- 100 20 --
The user flashes a light that cuts the foe's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the foe. It causes paralysis if it hits.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the foe.
TM78 Captivate -- 100 20 --
If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
TM82 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM83 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines its type and power.
TM85 Dream Eater 100 100 15 --
An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages the foe into confusion. However, it also sharply raises the foe's Attack stat.
TM88 Pluck 60 100 20 --
The user pecks the foe. If the foe is holding a Berry, the user plucks it and gains its effect.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
HM02 Fly 90 95 15 --
The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
HM05 DPt Defog -- -- 15 --
It reduces the foe's evasion stat. It also removes spikes, light screens, etc.
HM06 Rock Smash 40 100 15 50
The user hits with a punch that may lower the target's Defense. It can also smash cracked boulders.
Platinum/HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Air Cutter 55 95 25 --
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Ominous Wind 60 100 5 10
The user creates a gust of repulsive wind. It may also raise all the user's stats at once.
Trick -- 100 10 --
The user catches the foe off guard and swaps the foe's held item with its own.
Zen Headbutt 80 90 15 20
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Last Resort 130 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Snore 40 100 15 30
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Swift 60 -- 20 --
Star-shaped rays are shot at the foe. This attack never misses.
Ancientpower 60 100 5 10
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Endeavor ?? 100 5 --
An attack move that cuts down the foe's HP to equal the user's HP.
Heat Wave 100 90 10 10
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Mud-slap 20 100 10 100
The user hurls mud in the foe's face to inflict damage and lower its accuracy.
Rollout 30 90 20 --
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Signal Beam 75 100 15 10
The user attacks with a sinister beam of light. It may also confuse the target.
Twister 40 100 20 20
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

HeartGold/SoulSilver Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Tailwind -- -- 30 --
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Heal Bell -- -- 5 --
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Sky Attack 140 90 5 30
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Headbutt 70 100 15 30
The user attacks with its head. It may make the foe flinch. To find Pokémon, hit trees.

Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Present??9015--Details
The user attacks by giving the foe a booby-trapped gift. It restores HP sometimes, however.
Mirror Move----20--Details
The user counters the foe by mimicking the move last used by the foe.
Peck3510035--Details
The foe is jabbed with a sharply pointed beak or horn.
Foresight----40--Details
Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
Future Sight809015--Details
Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
Substitute----10--Details
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
Psych Up----10--Details
The user hypnotizes itself into copying any stat change made by the foe.
Nasty Plot----20--Details
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
Psycho Shift--9010--Details
Using its psychic power of suggestion, the user transfers its status problems to the target.
Lucky Chant----30--Details
The user chants an incantation toward the sky, preventing the foe from landing critical hits.
Extrasensory - HGSS Only801003010Details
The user attacks with an odd, unseeable power. It may also make the foe flinch.

Pre-Evolution Moves
Attack NameTypeCat.Att.Acc.PPEffect % Means
Magical Leaf60--20--
Lv. 1
The user scatters curious leaves that chase the foe. This attack will not miss.
Growl--10040--
Lv. 1
The user growls in an endearing way, making the foe less wary. The target's Attack stat is lowered.
Charm--10020--
Lv. 1
The user charmingly stares at the foe, making it less wary. The target's Attack is sharply lowered.
Metronome----10--
Lv. 1
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Sweet Kiss--7510--
Lv. 1
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Metronome----10--
Lv. 6
The user waggles a finger and stimulates the brain into randomly using nearly any move.
Sweet Kiss--7510--
Lv. 10
The user kisses the foe with a sweet, angelic cuteness that causes confusion.
Yawn----10--
Lv. 15
The user lets loose a huge yawn that lulls the foe into falling asleep on the next turn.
Encore--1005--
Lv. 19
The user compels the foe to keep using only the move it last used for three to seven turns.
Follow Me----20--
Lv. 24
The user draws attention to itself, making all foes take aim only at the user.
Wish----10--
Lv. 28
A self-healing move. The user restores its own HP by up to half of its maximum HP in the next turn.
Ancientpower60100510
Lv. 33
The user attacks with a prehistoric power. It may also raise all the user's stats at once.
Baton Pass----40--
Lv. 42
The user switches places with a party Pokémon in waiting, passing along any stat changes.
Double-edge12010015--
Lv. 46
A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
Last Resort1301005--
Lv. 51
This move can be used only after the user has used all the other moves it knows in the battle.
Uproar5010010--
Tutor
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

Base/Max Pokéathlon Stats
SpeedPowerSkillStaminaJump

Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats 85 50 95 120 115 80
Max Stats
Hindering Nature
Lv. 50 145 - 192 49 - 91 90 - 132 112 - 154 108 - 150 76 - 118
Lv. 100 280 - 374 94 - 179 175 - 260 220 - 305 211 - 296 148 - 233
Max Stats
Neutral Nature
Lv. 50 145 - 192 55 - 102 100 - 147 125 - 172 120 - 167 85 - 132
Lv. 100 280 - 374 105 - 199 195 - 289 245 - 339 235 - 329 165 - 259
Max Stats
Beneficial Nature
Lv. 50 145 - 192 60 - 112 110 - 161 137 - 189 132 - 183 93 - 145
Lv. 100 280 - 374 115 - 218 214 - 317 269 - 372 258 - 361 181 - 284

<--- #467
Magmortar
#469
Yanmega
--->

 
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