#042 Golbat
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Golbat
Japan: Golbat
ゴルバット
French: Nosferalto
German: Golbat
Korean: 골뱃
National: #042
Johto: #038
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Bat Pokémon 5'03"
1.6m
121.3lbs
55kg
903,840
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 75 Hit Points
80 Attack
70 Defense
65 Special Attack
75 Special Defense
90 Speed
Damage Taken
*1 *1 *1 *2 *0.25 *2 *0.25 *0.5 *0 *1 *2 *0.25 *2 *1 *1 *1 *1
Wild Hold Item Egg Groups
 Gen I Trade
Berry - RBY
Flying
Evolutionary Chain
Locations - In-Depth Details
Gold Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, Victory Road, Tohjo FallsDetails
Silver Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, Victory Road, Tohjo FallsDetails
Crystal Route 42, Slowpoke Well, Union Cave, Mt. Mortar, Dark Cave, Whirl Islands, Mt. Silver, Ice Path, Route 28, Rock Tunnel, Victory Road, Tohjo FallsDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
Leech Life 20 100 15 --
An HP-draining attack. It adds half the HP it drained from the target to the attacker's HP.
Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
6 Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
12 Bite 60 100 25 30
A bite made using sharp fangs. This may cause the opponent to flinch, and it might not attack.
19 Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type move.
30 Wing Attack 60 100 35 --
A FLYING-type attack. The attacking Pokémon spreads its wings and charges.
42 Mean Look -- 100 5 --
A probing stare that prevents the target from escaping until the attacking Pokémon is gone.
55 Haze -- 100 30 --
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM47 Steel Wing 70 90 25 10
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Faint Attack 60 100 20 -- Details
A DARK-type attack. The move catches the opponent off guard, so it never misses.
Gust 40 100 35 -- Details
A FLYING-type attack. The bird Pokémon flaps its wings to create a powerful wind.
Pursuit 40 100 20 -- Details
A DARK-type attack. It inflicts major damage if the target switches out in the same turn.
Quick Attack 40 100 30 -- Details
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Whirlwind -- 100 20 -- Details
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
Razor Wind 80 75 10 -- Gen I TM02
A two-turn attack with the wind attack in the second turn. Learned by many FLYING types.
Whirlwind -- 100 20 -- Gen I TM04
A powerful wind that blows the target away. The opposing trainer must use a new Pokémon.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 75 80 70 65 75 90
Max Stats Lv. 50 135 - 181 85 - 131 75 - 121 70 - 116 80 - 126 95 - 141
Lv. 100 260 - 353 165 - 258 145 - 238 135 - 228 155 - 248 185 - 278

<--- #041
Zubat
#043
Oddish
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