#072 Tentacool
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex
Let's Go Dex
Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex Gen I Dex

Picture
Name Other Names No. Gender Ratio Type
Tentacool
Japan: Menokurage
メノクラゲ
French: Tentacool
German: Tentacha
Korean: 왕눈해
National: #072
Johto: #162
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Jellyfish Pokémon 2'11"
0.9m
100.3lbs
45.5kg
1905,120
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
70 40 Hit Points
40 Attack
35 Defense
50 Special Attack
100 Special Defense
70 Speed
Damage Taken
*1 *0.5 *0.5 *2 *1 *0.5 *0.5 *0.5 *2 *1 *2 *0.5 *1 *1 *1 *1 *0.5
Wild Hold Item Egg Groups
 Gen I Trade
Berry - RBY
Water 3
Evolutionary Chain
Locations - In-Depth Details
Gold Route 32, Route 34, Route 40, Route 41, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Pallet Town, Vermilion City, Cinnabar IslandDetails
Silver Route 32, Route 34, Route 40, Route 41, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Pallet Town, Vermilion City, Cinnabar IslandDetails
Crystal Route 32, Route 34, Route 40, Route 41, New Bark Town, Cherrygrove City, Olivine City, Cianwood City, Union Cave, Whirl Islands, Route 12, Route 13, Route 19, Route 20, Route 21, Route 26, Route 27, Pallet Town, Vermilion City, Cinnabar IslandDetails

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Poison Sting 15 100 35 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
6 Supersonic -- 55 20 --
A special NORMAL-type move. Supersonic sound waves are used to confuse the target.
12 Constrict 10 100 35 10
A NORMAL-type attack. Has a one-in-ten chance of reducing the target's SPEED.
19 Acid 40 100 30 10
A POISON-type attack. Has a one-in-ten chance of lowering the target's DEFENSE.
25 BubbleBeam 65 100 20 10
A WATER-type attack. Has a one-in-ten chance of reducing the target's SPEED.
30 Wrap 15 85 20 --
Traps and squeezes the target over two to five turns, making the target unable to move.
36 Barrier -- 100 30 --
Instantly forms a barrier between the user and the opponent. DEFENSE is increased.
43 Screech -- 85 40 --
A move that makes a horrible noise. It sharply reduces the target's DEFENSE.
49 Hydro Pump 120 80 5 --
The strongest WATER-type attack. While it is powerful, it may miss the target.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM14 Blizzard 120 70 5 10
The strongest ICE-type attack. Has a one-in-ten chance of freezing the target.
TM16 Icy Wind 55 95 15 100
An ICE-type attack. It is guaranteed to reduce the target's SPEED if it hits.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM18 Rain Dance -- 90 5 --
Summons rain for five turns. While it is raining, the power of WATER-type moves increases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM36 Sludge Bomb 90 100 10 30
A POISON-type attack. Has a one-in-three chance of leaving the target poisoned.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM03 Surf 95 100 15 --
A WATER-type attack. This move is strong and highly accurate.
HM06 Whirlpool 15 70 15 --
Lasts two to five turns. Foe becomes trapped in a vortex, making it impossible to switch.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Aurora Beam 65 100 20 10 Details
An ICE-type attack. Has a one-in-ten chance of reducing the target's ATTACK power.
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Mirror Coat ?? 100 20 -- Details
The foe will receive double the damage the user sustained from a special attack. High accuracy.
Rapid Spin 20 100 40 -- Details
A NORMAL-type attack. By spinning quickly, the user can escape from restraining moves.
Safeguard -- 100 25 -- Details
A mystic power that protects the user from status problems for five turns.
Crystal Move Tutor Attacks
Attack NameTypeAtt.Acc.PPEffect %
Ice Beam 95 100 10 10
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Gen I Only Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %Method
GSY
Water Gun 40 100 25 --Lv. 22Lv. 22
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Swords Dance -- 100 30 -- Gen I TM03
A special move that boosts the user's ATTACK power. Normally used up to three times.
Take Down 90 85 20 -- Gen I TM09
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
Double-Edge 120 100 15 -- Gen I TM10
A charging tackle attack. One quarter of the damage comes back to hurt the attacker.
Water Gun 40 100 25 -- Gen I TM12
A WATER-type attack. Stronger than BUBBLE. Many WATER-type Pokémon learn this move.
Ice Beam 95 100 10 10 Gen I TM13
An ICE-type attack. Has a one-in-ten chance of freezing the target solid.
Rage 20 100 20 -- Gen I TM20
A non-stop attack move. The user's ATTACK power increases every time it sustains damage.
Mega Drain 40 100 10 -- Gen I TM21
A GRASS-type attack. It adds half the HP it drained from the target to the attacker's HP.
Mimic -- 100 10 -- Gen I TM31
A move for learning one of the opponent's moves, for use during that battle only.
Reflect -- 100 20 -- Gen I TM33
Reduces damage from physical attacks by about half. A special PSYCHIC-type move.
Bide -- 100 10 -- Gen I TM34
The user waits for several turns. At the end, it returns double the damage it received.
Skull Bash 100 100 15 -- Gen I TM40
In the first turn, the attacker tucks its head. The next turn, it head-butts at full steam.
Substitute -- 100 10 -- Gen I TM50
Uses 1/4 of the user's maximum HP to create a substitute that takes the opponent's attacks.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 335 40 40 35 50 100 70
Max Stats Lv. 50 100 - 146 45 - 91 40 - 86 55 - 101 105 - 151 75 - 121
Lv. 100 190 - 283 85 - 178 75 - 168 105 - 198 205 - 298 145 - 238

<--- #071
Victreebel
#073
Tentacruel
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