#178 Xatu
General Location Attacks Egg Moves Stats
Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Xatu
Japan: Natio
ネイティオ
French: Xatu
German: Xatu
Korean: 네이티오
National: #178
Johto: #160
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mystic Pokémon 4'11"
1.5m
33.1lbs
15kg
755,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 65 Hit Points
75 Attack
70 Defense
95 Special Attack
70 Special Defense
95 Speed
Damage Taken
*1 *1 *1 *2 *0.5 *2 *0.25 *1 *0 *1 *0.5 *1 *2 *2 *1 *2 *1
Wild Hold Item Egg Groups
 
Flying
Evolutionary Chain
Locations
Gold Evolve Natu
Silver Evolve Natu
Crystal Evolve Natu

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Peck 35 100 35 --
A standard FLYING-type attack. It is favored by Pokémon with beaks or horns.
Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
Night Shade ?? 100 15 --
A GHOST-type attack. Highly accurate, it always inflicts damage.
10 Night Shade ?? 100 15 --
A GHOST-type attack. Highly accurate, it always inflicts damage.
20 Teleport -- 100 20 --
A special move for instantly escaping from wild Pokémon. Useful in the wild only.
35 Future Sight 80 90 15 --
A special PSYCHIC-type attack. It strikes the target two turns after it is used.
50 Confuse Ray -- 100 10 --
A sinister flash of light makes the target confused. A special GHOST-type move.
65 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM19 Giga Drain 60 100 5 --
Half of the HP drained from the target is added to the attacker's HP.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM22 SolarBeam 120 100 10 --
Strongest GRASS-type attack. Energy is absorbed in the first turn, then fired on the next.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM29 Psychic 90 100 10 10
A PSYCHIC-type attack. Has a one-in-ten chance of lowering the target's SPCL.DEF rating.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM42 Dream Eater 100 100 15 --
Works only on sleeping Pokémon. Steals the target's HP and adds 50%% of it to the user's HP.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM50 Nightmare -- 100 15 --
A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.
HM02 Fly 70 95 15 --
The Pokémon flies high, then strikes in the next turn. Used to fly to places already visited.
HM05 Flash -- 70 20 --
Blinds the target with a bright flash of light, reducing the opponent's accuracy.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Drill Peck 80 100 20 -- Details
A standard FLYING-type attack. It is strong and highly likely to hit the target.
Faint Attack 60 100 20 -- Details
A DARK-type attack. The move catches the opponent off guard, so it never misses.
Haze -- 100 30 -- Details
Eliminates all changes affecting stats, such as SPEED, of both Pokémon in battle.
Quick Attack 40 100 30 -- Details
Always strikes first. If both Pokémon use this, the one with higher SPEED attacks first.
Steel Wing 70 90 25 10 Details
Strikes the target with stiff wings. Has a one-in-ten chance of raising the user's DEFENSE.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 470 65 75 70 95 70 95
Max Stats Lv. 50 125 - 171 80 - 126 75 - 121 100 - 146 75 - 121 100 - 146
Lv. 100 240 - 333 155 - 248 145 - 238 195 - 288 145 - 238 195 - 288

<--- #177
Natu
#179
Mareep
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