#185 Sudowoodo
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Sudowoodo
Japan: Usokkie
ウソッキー
French: Simularbre
German: Mogelbaum
Korean: 꼬지모
National: #185
Johto: #106
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Imitation Pokémon 3'11"
1.2m
83.8lbs
38kg
655,120
Experience Growth Base Happiness Effort Values Earned
1,000,000 Points
Medium Fast
70 70 Hit Points
100 Attack
115 Defense
30 Special Attack
65 Special Defense
30 Speed
Damage Taken
*0.5 *0.5 *2 *1 *2 *1 *2 *0.5 *2 *0.5 *1 *1 *1 *1 *1 *1 *2
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Locations - In-Depth Details
Gold Route 36Details
Silver Route 36Details
Crystal Route 36Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Rock Throw 50 90 15 --
A ROCK-type attack. As the name implies, a huge boulder is dropped on the target.
Mimic -- 100 10 --
A move for learning one of the opponent's moves, for use during that battle only.
10 Flail ?? 100 15 --
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
19 Low Kick 50 90 20 30
A FIGHTING-type attack. Has a one-in-three chance of making the target flinch if it hits.
28 Rock Slide 75 90 10 30
A ROCK-type attack that hits the target with an avalanche of rocks and boulders.
37 Faint Attack 60 100 20 --
A DARK-type attack. The move catches the opponent off guard, so it never misses.
46 Slam 80 75 20 --
A NORMAL-type attack move. The attacker uses an appendage to slam the target hard.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM01 DynamicPunch 100 50 5 100
A FIGHTING-type attack. Inaccurate but guaranteed to confuse the opponent if it hits.
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM04 Rollout 30 90 20 --
Attacks for five turns, growing more powerful each time. Power returns to normal if it misses.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM15 Hyper Beam 150 90 5 --
An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM28 Dig 60 100 10 --
The attacker digs underground in the first turn, then pops up in the next turn to attack.
TM31 Mud-Slap 20 100 10 100
An attack that fires dirt, inflicting damage and reducing the target's accuracy.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM33 Ice Punch 75 100 15 10
A special ICE-type attack. Has a one-in-ten chance of freezing the target.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM37 Sandstorm -- 100 10 --
An attack that creates a sandstorm. The effect causes damage to both combatants.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM41 ThunderPunch 75 100 15 10
A special ELECTRIC-type attack. Has a one-in-ten shot at paralyzing the target.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM48 Fire Punch 75 100 15 10
A special FIRE-type attack. Has a one-in-ten chance of inflicting a burn on the target.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Selfdestruct 200 100 5 -- Details
The user explodes, damaging the enemy, then faints. Useless against the GHOST type.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 410 70 100 115 30 65 30
Max Stats Lv. 50 130 - 176 105 - 151 120 - 166 35 - 81 70 - 116 35 - 81
Lv. 100 250 - 343 205 - 298 235 - 328 65 - 158 135 - 228 65 - 158

<--- #184
Azumarill
#186
Politoed
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