#214 Heracross
General Location Attacks Egg Moves Stats
Gen IX Dex Gen VIII Dex Gen VII Dex Gen VI Dex Gen V Dex
Gen IV Dex Gen III Dex Gen II Dex

Picture
Name Other Names No. Gender Ratio Type
Heracross
Japan: Heracros
ヘラクロス
French: Scarhino
German: Skaraborn
Korean: 헤라크로스
National: #214
Johto: #113
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Singlehorn Pokémon 4'11"
1.5m
119.0lbs
54kg
456,400
Experience Growth Base Happiness Effort Values Earned
1,250,000 Points
Slow
70 80 Hit Points
125 Attack
75 Defense
40 Special Attack
95 Special Defense
85 Speed
Damage Taken
*1 *2 *1 *1 *0.5 *1 *0.5 *1 *0.5 *4 *2 *0.5 *1 *1 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations - In-Depth Details
Gold Route 29, Route 30, Route 31, Route 32, Route 33, Route 42, Route 43, Route 44, Route 45, Route 46Details
Silver Route 29, Route 30, Route 31, Route 32, Route 33, Route 42, Route 43, Route 44, Route 45, Route 46Details
Crystal Route 29, Route 30, Route 31, Route 32, Route 33, Route 34, Route 36, Route 37, Route 38, Route 39, Azalea Town, Lake of Rage, Route 26, Route 27Details

Generation II Level Up
LevelAttack NameTypeAtt.Acc.PPEffect %
Tackle 35 95 35 --
A NORMAL-type attack. Many Pokémon know this attack right from the start.
Leer -- 100 30 --
A move that lowers the target's DEFENSE. Useful against tough, armored Pokémon.
6 Horn Attack 65 100 25 --
A NORMAL-type attack. A sharp horn is driven hard into the target to inflict damage.
12 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
19 Fury Attack 15 85 20 --
A NORMAL-type attack. The Pokémon rapidly jabs at its opponent several times.
27 Counter ?? 100 20 --
A retaliation move that pays back double the damage of a physical attack. Very accurate.
35 Take Down 90 85 20 --
A charging attack. One quarter of the damage it inflicts comes back to hurt the attacker.
44 Reversal ?? 100 15 --
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
54 Megahorn 120 85 10 --
A BUG-type attack that uses a stiff horn or horns. It is rarely learned.
TM & HM Attacks
TM/HM #Attack NameTypeAtt.Acc.PPEffect %
TM02 Headbutt 70 100 15 30
A NORMAL-type attack. Has a one-in-three chance of making the target flinch if it hits.
TM03 Curse -- -- 10 --
Raises ATTACK and DEFENSE at the expense of SPEED. It works differently for the GHOST type.
TM06 Toxic -- 85 10 --
A move that badly poisons the target. The amount of poison damage increases every turn.
TM08 Rock Smash 20 100 15 50
A FIGHTING-type attack. In the field, it can be used to shatter rocks to open new paths.
TM09 Psych Up -- 100 10 --
Self-hypnosis move that copies the foe's stats changes, then applies them to the user.
TM10 Hidden Power ?? 100 15 --
A peculiar move that changes type and power depending on the Pokémon using it.
TM11 Sunny Day -- 90 5 --
Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful.
TM13 Snore 40 100 15 30
Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
TM17 Protect -- 100 10 --
Completely foils an opponent's attack. If used consecutively, its success rate decreases.
TM20 Endure -- 100 10 --
Always leaves the user with at least one HP. Success rate decreases if used repeatedly.
TM21 Frustration ?? 100 20 --
A NORMAL-type attack. The more the user dislikes its trainer, the more powerful the move.
TM26 Earthquake 100 100 10 --
An attack that inflicts damage by shaking the ground. Useless against the FLYING type.
TM27 Return ?? 100 20 --
A NORMAL-type attack. The tamer the user, the more powerful the move.
TM32 Double Team -- 100 15 --
Creates illusionary copies of the user. They disorient the enemy, reducing its accuracy.
TM34 Swagger -- 90 15 100
A move that infuriates and confuses the opponent, but it increases the target's ATTACK.
TM35 Sleep Talk -- 100 10 --
Randomly chooses one of the user's moves. Can be used only by a sleeping Pokémon.
TM39 Swift 60 100 20 --
A NORMAL-type attack. It is highly accurate, so it can be counted on to inflict damage.
TM40 Defense Curl -- 100 40 --
Raises the user's DEFENSE. Can normally be used up to six times in a row.
TM43 Detect -- 100 5 --
Allows user to completely evade attack. If used consecutively, its success rate decreases.
TM44 Rest -- 100 10 --
The user takes a nap to fully restore its HP and recover from any status abnormalities.
TM45 Attract -- 100 15 --
Infatuates targets, making it hard for them to attack foes of the opposite gender.
TM46 Thief 40 100 10 100
A DARK-type attack. The attacking Pokémon may steal an item held by the target.
TM49 Fury Cutter 10 95 20 --
A BUG-type attack that grows more powerful with every hit. Returns to normal if it misses.
HM01 Cut 50 95 30 --
A NORMAL-type attack. Also used for cutting small bushes to open new paths.
HM04 Strength 80 100 15 --
A very powerful NORMAL-type attack. Also used for moving obstacles like boulders.
Egg Moves (Details)
Attack NameTypeAtt.Acc.PPEffect %  
Bide -- 100 10 -- Details
The user waits for several turns. At the end, it returns double the damage it received.
Flail ?? 100 15 -- Details
An attack that increases in power if the user's HP is low. It could turn the tide in battle.
Harden -- 100 30 -- Details
Raises the user's DEFENSE. Useful when battling physically strong Pokémon.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 80 125 75 40 95 85
Max Stats Lv. 50 140 - 186 130 - 176 80 - 126 45 - 91 100 - 146 90 - 136
Lv. 100 270 - 363 255 - 348 155 - 248 85 - 178 195 - 288 175 - 268

<--- #213
Shuckle
#215
Sneasel
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