#446 Munchlax
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Munchlax
Japan: Gonbe
ゴンベ
French: Goinfrex
German: Mampfaxo
Korean: 먹고자
National: #446
Alola: #035
Melemele: #035
Akala: #---
Ula'ula: #---
Poni: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Big Eater Pokémon 2'00"
0.6m
231.5lbs
105.0kg
5010,240
Abilities: Pickup - Thick Fat - Gluttony (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hidden Ability (Available):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
70 1 HP Point(s)
Unlikely
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
 
Leftovers
- 100%
Munchlax cannot breed
Evolutionary Chain
To get Munchlax, you will need to breed while holding the Full Incense
Locations - In-Depth Details
Sun Route 1Details
Moon Route 1Details
Trainer Locations  Details
Flavor Text
Sun It needs to consume its own weight in food every day. As far as flavor is concerned, it’s indifferent.
Moon When it finds something that looks like it might be edible, it goes right ahead and swallows it whole. That’s why it gets fatter day by day.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
Recycle -- -- 10 --
The user recycles a held item that has been used in battle so it can be used again.
Lick 30 100 30 30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Metronome -- -- 10 --
The user waggles a finger and stimulates its brain into randomly using nearly any move.
Odor Sleuth -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
4 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
9 Amnesia -- -- 20 --
The user temporarily empties its mind to forget its concerns. This sharply raises the user's Sp. Def stat.
12 Lick 30 100 30 30
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
17 Chip Away 70 100 20 --
Looking for an opening, the user strikes consistently. The target's stat changes don't affect this attack's damage.
20 Screech -- 85 40 --
An earsplitting screech harshly lowers the target's Defense stat.
25 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
28 Stockpile -- -- 20 --
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.
33 Swallow -- -- 10 --
The power stored using the move Stockpile is absorbed by the user to heal its HP. Storing more power heals more HP.
36 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
41 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
44 Belly Drum -- -- 10 --
The user maximizes its Attack stat in exchange for HP equal to half its max HP.
49 Natural Gift ?? 100 15 --
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
50 Snatch -- -- 10 --
The user steals the effects of any attempts to use a healing or stat-changing move.
57 Last Resort 140 100 5 --
This move can be used only after the user has used all the other moves it knows in the battle.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Lick 30 100 30 30 Details
The target is licked with a long tongue, causing damage. This may also leave the target with paralysis.
Charm -- 100 20 -- Details
The user gazes at the target rather charmingly, making it less wary. This harshly lowers its Attack stat.
Double-Edge 120 100 15 -- Details
A reckless, life-risking tackle. This also damages the user quite a lot.
Curse -- -- 10 -- Details
A move that works differently for the Ghost type than for all other types.
Whirlwind -- -- 20 -- Details
The target is blown away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
Pursuit 40 100 20 -- Details
The power of this attack move is doubled if it's used on a target that's switching out of battle.
Zen Headbutt 80 90 15 20 Details
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Counter ?? 100 20 -- Details
A retaliation move that counters any physical attack, inflicting double the damage taken.
Natural Gift ?? 100 15 -- Details
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
After You -- -- 15 -- Details
The user helps the target and makes it use its move right after the user.
Self-Destruct 200 100 5 -- Details
The user attacks everything around it by causing an explosion. The user faints upon using this move.
Belch 120 90 10 -- Details
The user lets out a damaging belch at the target. The user must eat a held Berry to use this move.

Special Moves
Attack NameTypeCat.Att.Acc.PPEffect %
Hold Back4010040--
The user holds back when it attacks, and the target is left with at least 1 HP.Initial Snorlium Z Distribution
Happy Hour----30--
Using Happy Hour doubles the amount of prize money received after battle.Initial Snorlium Z Distribution

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/120(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 140 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 190 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 100(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Inferno Overdrive 185 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 185 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160(Phy)/175(Spe) -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 185 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 100 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 175 -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 190 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage
Gen V or earlier
100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 140 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 160 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Incinerate 60 100 15 -- Gen VI TM59
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Power-up Punch 40 100 20 100 Gen VI TM98
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Covet 60 100 25 -- Move Tutor - ORAS
The user endearingly approaches the target, then steals the target's held item.
Fire Punch 75 100 15 10 Move Tutor - ORAS
The target is punched with a fiery fist. This may also leave the target with a burn.
Focus Punch 150 100 20 -- Move Tutor - ORAS
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Gunk Shot 120 80 5 30 Move Tutor - ORAS
The user shoots filthy garbage at the target to attack. This may also poison the target.
Hyper Voice 90 100 10 -- Move Tutor - ORAS
The user lets loose a horribly echoing shout with the power to inflict damage.
Ice Punch 75 100 15 10 Move Tutor - ORAS
The target is punched with an icy fist. This may also leave the target frozen.
Icy Wind 55 95 15 100 Move Tutor - ORAS
The user attacks with a gust of chilled air. This also lowers the opposing Pokémon's Speed stats.
Seed Bomb 80 100 15 -- Move Tutor - ORAS
The user slams a barrage of hard-shelled seeds down on the target from above.
Shock Wave 60 -- 20 -- Move Tutor - ORAS
The user strikes the target with a quick jolt of electricity. This attack never misses.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Superpower 120 100 5 100 Move Tutor - ORAS
The user attacks the target with great power. However, this also lowers the user's Attack and Defense stats.
Thunder Punch 75 100 15 10 Move Tutor - ORAS
The target is punched with an electrified fist. This may also leave the target with paralysis.
Uproar 90 100 10 -- Move Tutor - ORAS
The user attacks in an uproar for three turns. During that time, no Pokémon can fall asleep.
Water Pulse 60 100 20 20 Move Tutor - ORAS
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack never misses.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Whirlpool 35 85 15 100 Gen IV HM05 HGSS
The user traps the target in a violent swirling whirlpool for four to five turns.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 390 135 85 40 40 85 5
Max Stats
Hindering Nature
Lv. 50 195 - 242 81 - 123 40 - 82 40 - 82 81 - 123 9 - 51
Lv. 100 380 - 474 157 - 242 76 - 161 76 - 161 157 - 242 13 - 98
Max Stats
Neutral Nature
Lv. 50 195 - 242 90 - 137 45 - 92 45 - 92 90 - 137 10 - 57
Lv. 100 380 - 474 175 - 269 85 - 179 85 - 179 175 - 269 15 - 109
Max Stats
Beneficial Nature
Lv. 50 195 - 242 99 - 150 49 - 101 49 - 101 99 - 150 11 - 62
Lv. 100 380 - 474 192 - 295 93 - 196 93 - 196 192 - 295 16 - 119

<--- #445
Garchomp
#447
Riolu
--->

 
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