#448 Lucario
General Location Attacks Stats Egg Moves
Gen VII Dex Gen VI Dex Gen V Dex Gen IV Dex

Picture Name Other Names No. Gender Ratio Type
Lucario
Japan: Lucario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
National: #448
Alola: #280
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #095
Male :88.1%
Female :11.9%
Classification Height Weight Capture Rate Base Egg Steps
Aura Pokémon 3'11"
1.2m
119.0lbs
54.0kg
456,400
Abilities: Steadfast - Inner Focus - Justified (Hidden Ability)
Steadfast: Speed raises by one level every time the Pokémon flinches.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
1 Sp. Attack Point(s)
Can't call S.O.S. Partners
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *1 *1 *0.25 *0.25 *1 *0.5 *0.5 *0.5 *1
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Locations - In-Depth Details
Sun Poni Grove (SOS Only)Details
Moon Poni Grove (SOS Only)Details
Trainer Locations  Details
Flavor Text
SunNot only does it perceive auras, but it has also gained the power to control them. It employs them in battle.
MoonThey can detect the species of a living being— and its emotions—from over half a mile away. They control auras and hunt their prey in packs.
SunBlack streaks all over its body show where its auras and the energy of Mega Evolution intermingled and raced through it.
MoonIt readies itself to face its enemies by focusing its mental energies. Its fighting style can be summed up in a single word: heartless.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Aura Sphere 80 -- 20 --
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
Laser Focus -- -- 30 --
The user concentrates intensely. The attack on the next turn always results in a critical hit.
Foresight -- -- 40 --
Enables a Ghost-type target to be hit by Normal- and Fighting-type attacks. This also enables an evasive target to be hit.
Quick Attack 40 100 30 --
The user lunges at the target at a speed that makes it almost invisible. This move always goes first.
Detect -- -- 5 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Metal Claw 50 95 35 10
The target is raked with steel claws. This may also raise the user's Attack stat.
6 Counter ?? 100 20 --
A retaliation move that counters any physical attack, inflicting double the damage taken.
11 Feint 30 100 10 --
This attack hits a target using a move such as Protect or Detect. This also lifts the effects of those moves.
15 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
19 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
24 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
29 Bone Rush 25 90 10 --
The user strikes the target with a hard bone two to five times in a row.
33 Quick Guard -- -- 15 --
The user protects itself and its allies from priority moves.
37 Me First ?? -- 20 --
The user cuts ahead of the target to copy and use the target's intended move with greater power. This move fails if it isn't used first.
42 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
47 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
51 Heal Pulse -- -- 10 --
The user emits a healing pulse that restores the target's HP by up to half of its max HP.
55 Close Combat 120 100 5 100
The user fights the target up close without guarding itself. This also lowers the user's Defense and Sp. Def stats.
60 Dragon Pulse 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
65 Extreme Speed 80 100 5 --
The user charges the target at blinding speed. This move always goes first.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. This may also lower the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Low Sweep 65 100 20 100
The user makes a swift attack on the target's legs, which lowers the target's Speed stat.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM84 Poison Jab 80 100 20 30
The target is stabbed with a tentacle or arm steeped in poison. This may also poison the target.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM97 Dark Pulse 80 100 15 20
The user releases a horrible aura imbued with dark thoughts. This may also make the target flinch.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Cross Chop 100 80 5 -- Details
The user delivers a double chop with its forearms crossed. Critical hits land more easily.
Detect -- -- 5 -- Details
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
Bite 60 100 25 30 Details
The target is bitten with viciously sharp fangs. This may also make the target flinch.
Mind Reader -- -- 5 -- Details
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
Sky Uppercut 85 90 15 -- Details
The user attacks the target with an uppercut thrown skyward with force.
High Jump Kick 130 90 10 -- Details
The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
Agility -- -- 30 -- Details
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
Vacuum Wave 40 100 30 -- Details
The user whirls its fists to send a wave of pure vacuum at the target. This move always goes first.
Crunch 80 100 15 20 Details
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
Low Kick ?? 100 20 -- Details
A powerful low kick that makes the target fall over. The heavier the target, the greater the move's power.
Iron Defense -- -- 15 -- Details
The user hardens its body's surface like iron, sharply raising its Defense stat.
Blaze Kick 85 90 10 10 Details
The user launches a kick that lands a critical hit more easily. This may also leave the target with a burn.
Bullet Punch 40 100 30 -- Details
The user strikes the target with tough punches as fast as bullets. This move always goes first.
Follow Me -- -- 20 -- Details
The user draws attention to itself, making all targets take aim only at the user.
Circle Throw 60 90 10 -- Details
The target is thrown, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 195(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 160 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 180 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 140(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 100(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 160 -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Shattered Psyche 175 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Devastating Drake 160 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160(Phy)/160(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.
Usable Z Moves (Transfer Only/Improved)
Attack NameTypeCat.Max Att.Acc.PPEffect %
All-Out Pummeling 200 -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Tectonic Rage 100 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Savage Spin-Out
Gen V or earlier
100 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Corkscrew Crash 180 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Hydro Vortex 120 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 140 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 160 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 140 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 100 -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.


Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Endure -- -- 10 --
Lv. 1
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Force Palm 60 100 10 30
Lv. 15
The target is attacked with a shock wave. This may also leave the target with paralysis.
Copycat -- -- 20 --
Lv. 19
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Screech -- 85 40 --
Lv. 24
An earsplitting screech harshly lowers the target's Defense stat.
Reversal ?? 100 15 --
Lv. 29
An all-out attack that becomes more powerful the less HP the user has.
Nasty Plot -- -- 20 --
Lv. 47
The user stimulates its brain by thinking bad thoughts. This sharply raises the user's Sp. Atk stat.
Final Gambit ?? 100 5 --
Lv. 50
The user risks everything to attack its target. The user faints but does damage equal to its HP.


Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
#1#2
Hone Claws -- -- 15 -- Gen VI TM01
The user sharpens its claws to boost its Attack stat and accuracy.
Dig 80 100 10 -- Gen VI TM28
The user burrows, then attacks on the next turn.
Retaliate 70 100 5 -- Gen VI TM67
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this move's power is increased.
Rock Smash 40 100 15 50 Gen VI TM94 (XY)
HM06 (ΩRαS)
The user attacks with a punch. This may also lower the target's Defense stat.
Secret Power 70 100 20 30 Gen VI TM94 (ΩRαS)
The additional effects of this attack depend upon where it was used.
Strength 80 100 15 -- Gen VI HM04
The target is slugged with a punch thrown at maximum power.
Drain Punch 75 100 10 -- Move Tutor - ORAS
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Dual Chop 40 90 15 -- Move Tutor - ORAS
The user attacks its target by hitting it with brutal strikes. The target is hit twice in a row.
Focus Punch 150 100 20 -- Move Tutor - ORAS
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Helping Hand -- -- 20 -- Move Tutor - ORAS
The user assists an ally by boosting the power of that ally's attack.
Ice Punch 75 100 15 10 Move Tutor - ORAS
The target is punched with an icy fist. This may also leave the target frozen.
Iron Tail 100 75 15 30 Move Tutor - ORAS
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
Magnet Rise -- -- 10 -- Move Tutor - ORAS
The user levitates using electrically generated magnetism for five turns.
Role Play -- -- 10 -- Move Tutor - ORAS
The user mimics the target completely, copying the target's natural Ability.
Snore 50 100 15 30 Move Tutor - ORAS
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.
Thunder Punch 75 100 15 10 Move Tutor - ORAS
The target is punched with an electrified fist. This may also leave the target with paralysis.
Water Pulse 60 100 20 20 Move Tutor - ORAS
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Zen Headbutt 80 90 15 20 Move Tutor - ORAS
The user focuses its willpower to its head and attacks the target. This may also make the target flinch.
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. This move fails if the user is hit before it is used.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. This may also confuse the target.
Secret Power 70 100 20 30 Gen IV TM43
The additional effects of this attack depend upon where it was used.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Captivate -- 100 20 -- Gen IV TM78
If any opposing Pokémon is the opposite gender of the user, it is charmed, which harshly lowers its Sp. Atk stat.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines the move's type and power.
Fury Cutter 40 95 20 -- Move Tutor - PtHGSS
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Swift 60 -- 20 -- Move Tutor - PtHGSS
Star-shaped rays are shot at the opposing Pokémon. This attack never misses.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. This may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 70 110 70 115 70 90
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 67 - 109 108 - 150 67 - 109 85 - 127
Lv. 100 250 - 344 202 - 287 130 - 215 211 - 296 130 - 215 166 - 251
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 75 - 122 120 - 167 75 - 122 95 - 142
Lv. 100 250 - 344 225 - 319 145 - 239 235 - 329 145 - 239 185 - 279
Max Stats
Beneficial Nature
Lv. 50 130 - 177 126 - 178 82 - 134 132 - 183 82 - 134 104 - 156
Lv. 100 250 - 344 247 - 350 159 - 262 258 - 361 159 - 262 203 - 306


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Lucario
Japan: MegaRukario
メガルカリオ
French: MegaLucario
German: Mega-Lucario
Korean: 메가루카리오
National: #448
Male :88.1%
Female :11.9%
Classification Height Weight Capture Rate Base Egg Steps
Aura Pokémon 4'03"
1.3m
126.8lbs
57.5kg
45 6,400
Abilities: Adaptability
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *1 *1 *0.25 *0.25 *1 *0.5 *0.5 *0.5 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 625 70 145 88 140 70 112
Max Stats
Hindering Nature
Lv. 50 130 - 177 135 - 177 83 - 126 130 - 172 67 - 109 105 - 147
Lv. 100 250 - 344 265 - 350 162 - 247 256 - 341 130 - 215 206 - 290
Max Stats
Neutral Nature
Lv. 50 130 - 177 150 - 197 93 - 140 145 - 192 75 - 122 117 - 164
Lv. 100 250 - 344 295 - 389 181 - 275 285 - 379 145 - 239 229 - 323
Max Stats
Beneficial Nature
Lv. 50 130 - 177 165 - 216 102 - 154 159 - 211 82 - 134 128 - 180
Lv. 100 250 - 344 324 - 427 199 - 302 313 - 416 159 - 262 251 - 355

<--- #447
Riolu
#449
Hippopotas
--->

 
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