#773 Silvally
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Silvally
Japan: Silvaddy
シルヴァディ
French: Silvallié
German: Amigento
Korean: 실버디
National: #773
Alola: #204
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Silvally is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Synthetic Pokémon 7'07"
2.3m
221.6lbs
100.5kg
330,720
Abilities: RKS System
RKS System: Changes the Pokémon's type to match the memory disc it holds.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 3 HP Point(s)
Not Wild
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *1 *1 *1 *0 *1 *1 *1 *1
Wild Hold Item Egg Groups
  Silvally cannot breed
Evolutionary Chain
Alternate Forms
Type: NormalType: BugType: DarkType: DragonType: ElectricType: Fairy
No Item
Bug Memory

Dark Memory

Dragon Memory

Electric Memory

Fairy Memory
Type: FightingType: FireType: FlyingType: GhostType: GrassType: Ground

Fighting Memory

Fire Memory

Flying Memory

Ghost Memory

Grass Memory

Ground Memory
Type: IceType: PoisonType: PsychicType: RockType: SteelType: Water

Ice Memory

Poison Memory

Psychic Memory

Rock Memory

Steel Memory

Water Memory
Silvally changes form and type based upon a specific hold item that it can hold
Locations
Sun Evolve Type: Null
Moon Evolve Type: Null
Trainer Locations  Details
Flavor Text
SunIts trust in its partner is what awakens it. This Pokémon is capable of changing its type, a flexibility that is well displayed in battle.
MoonAlthough its name was Type: Null at first, the boy who evolved it into this form gave it the name by which it is now known.
SunIt destroyed its own control mask. It has become capable of changing its type by equipping special memories.
MoonUpon awakening, its RKS System is activated. By employing specific memories, this Pokémon can adapt its type to confound its enemies.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Evolve Multi-Attack 90 100 10 --
Cloaking itself in high energy, the user slams into the target. The memory held determines the move's type.
Heal Block -- 100 15 --
For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
Imprison -- -- 10 --
If opposing Pokémon know any move also known by the user, they are prevented from using it.
Iron Head 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
Poison Fang 50 100 15 50
The user bites the target with toxic fangs. This may also leave the target badly poisoned.
Fire Fang 65 95 15 20
The user bites with flame-cloaked fangs. This may also make the target flinch or leave it with a burn.
Ice Fang 65 95 15 20
The user bites with cold-infused fangs. This may also make the target flinch or leave it frozen.
Thunder Fang 65 95 15 20
The user bites with electrified fangs. This may also make the target flinch or leave it with paralysis.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Rage 20 100 20 --
As long as this move is in use, the power of rage raises the Attack stat each time the user is hit in battle.
10 Pursuit 40 100 20 --
The power of this attack move is doubled if it's used on a target that's switching out of battle.
15 Bite 60 100 25 30
The target is bitten with viciously sharp fangs. This may also make the target flinch.
20 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
25 Crush Claw 75 95 10 50
The user slashes the target with hard and sharp claws. This may also lower the target's Defense stat.
30 Scary Face -- 100 10 --
The user frightens the target with a scary face to harshly lower its Speed stat.
35 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
40 Take Down 90 85 20 --
A reckless, full-body charge attack for slamming into the target. This also damages the user a little.
45 Metal Sound -- 85 40 --
A horrible sound like scraping metal harshly lowers the target's Sp. Def stat.
50 Crunch 80 100 15 20
The user crunches up the target with sharp fangs. This may also lower the target's Defense stat.
55 Double Hit 35 90 10 --
The user slams the target with a long tail, vines, or a tentacle. The target is hit twice in a row.
60 Air Slash 75 95 15 30
The user attacks with a blade of air that slices even the sky. This may also make the target flinch.
65 Punishment ?? 100 5 --
The more the target has powered up with stat changes, the greater the move's power.
70 Razor Wind 80 100 10 --
In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
75 Tri Attack 80 100 10 20
The user strikes with a simultaneous three-beam attack. May also burn, freeze, or paralyze the target.
80 Double-Edge 120 100 15 --
A reckless, life-risking tackle. This also damages the user quite a lot.
85 Parting Shot -- 100 20 100
With a parting threat, the user lowers the target's Attack and Sp. Atk stats. Then it switches with a party Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM02 Dragon Claw 80 100 15 --
The user slashes the target with huge sharp claws.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM07 Hail -- -- 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves. It lowers the power of Fire-type moves.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM37 Sandstorm -- -- 10 --
A five-turn sandstorm is summoned to hurt all combatants except the Rock, Ground, and Steel types. It raises the Sp. Def stat of Rock types.
TM40 Aerial Ace 60 -- 20 --
The user confounds the target with speed, then slashes. This attack never misses.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM51 Steel Wing 70 90 25 10
The target is hit with wings of steel. This may also raise the user's Defense stat.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM65 Shadow Claw 70 100 15 --
The user slashes with a sharp claw made from shadows. Critical hits land more easily.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM75 Swords Dance -- -- 20 --
A frenetic dance to uplift the fighting spirit. This sharply raises the user's Attack stat.
TM80 Rock Slide 75 90 10 30
Large boulders are hurled at the opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM81 X-Scissor 80 100 15 --
The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM89 U-turn 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM94 Surf 90 100 15 --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM95 Snarl 55 95 15 100
The user yells as if it's ranting about something, which lowers the Sp. Atk stat of opposing Pokémon.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Draco Meteor130905100
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
Supersonic Skystrike 120(Phy)/140(Spe) -- 1 --
The user soars up with its Z-Power and plummets toward the target at full speed. The power varies, depending on the original move.
Acid Downpour 100 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Continental Crush 140 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Savage Spin-Out 160 -- 1 --
The user binds the target with full force with threads of silk that the user spits using its Z-Power. The power varies, depending on the original move.
Never-Ending Nightmare 140(Phy)/160(Spe) -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 120(Phy)/175(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Hydro Vortex 175 -- 1 --
The user creates a huge whirling current using its Z-Power to swallow the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 120(Phy)/175(Spe) -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Subzero Slammer 120(Phy)/175(Spe) -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Devastating Drake 160(Phy)/195(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 160(Phy)/100(Spe) -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 570 95 95 95 95 95 95
Max Stats
Hindering Nature
Lv. 50 155 - 202 90 - 132 90 - 132 90 - 132 90 - 132 90 - 132
Lv. 100 300 - 394 175 - 260 175 - 260 175 - 260 175 - 260 175 - 260
Max Stats
Neutral Nature
Lv. 50 155 - 202 100 - 147 100 - 147 100 - 147 100 - 147 100 - 147
Lv. 100 300 - 394 195 - 289 195 - 289 195 - 289 195 - 289 195 - 289
Max Stats
Beneficial Nature
Lv. 50 155 - 202 110 - 161 110 - 161 110 - 161 110 - 161 110 - 161
Lv. 100 300 - 394 214 - 317 214 - 317 214 - 317 214 - 317 214 - 317

<--- #772
Type: Null
#774
Minior
--->

 
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