#776 Turtonator
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Turtonator
Japan: Bakugames
バクガメス
French: Boumata
German: Tortunator
Korean: 폭거북스
National: #776
Alola: #224
Melemele: #---
Akala: #---
Ula'ula: #096
Poni: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Blast Turtle Pokémon 6'07"
2.0m
467.4lbs
212.0kg
705,120
Abilities: Shell Armor
Shell Armor: Opponent’s moves cannot Critical Hit.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Rare
Damage Taken
*1 *0.25 *1 *0.5 *0.25 *1 *1 *1 *2 *1 *1 *0.5 *2 *1 *2 *1 *0.5 *1
Wild Hold Item Egg Groups
 
Charcoal
- 5%
Monster
Dragon
Evolutionary Chain
Locations - In-Depth Details
Sun Blush MountainDetails
Moon Trade from Sun
Trainer Locations  Details
Flavor Text
Sun The shell on its back is chemically unstable and explodes violently if struck. The hole in its stomach is its weak point.
Moon It gushes fire and poisonous gases from its nostrils. Its dung is an explosive substance and can be put to various uses.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Ember 40 100 25 10
The target is attacked with small flames. This may also leave the target with a burn.
Tackle 40 100 35 --
A physical attack in which the user charges and slams into the target with its whole body.
5 Smog 30 70 20 40
The target is attacked with a discharge of filthy gases. This may also poison the target.
9 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
13 Incinerate 60 100 15 --
The user attacks opposing Pokémon with fire. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
17 Flail ?? 100 15 --
The user flails about aimlessly to attack. The less HP the user has, the greater the move's power.
21 Endure -- -- 10 --
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
25 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
29 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
33 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. This may also leave the target with paralysis.
37 Shell Smash -- -- 15 --
The user breaks its shell, which lowers Defense and Sp. Def stats but sharply raises its Attack, Sp. Atk, and Speed stats.
41 Dragon Pulse 85 100 10 --
The target is attacked with a shock wave generated by the user's gaping mouth.
45 Shell Trap 150 100 5 --
The user sets a shell trap. If the user is hit by a physical move, the trap will explode and inflict damage on the opposing Pokémon.
49 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
53 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM01 Work Up -- -- 30 --
The user is roused, and its Attack and Sp. Atk stats increase.
TM02 Dragon Claw 80 100 15 --
The user slashes the target with huge sharp claws.
TM05 Roar -- -- 20 --
The target is scared off, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM08 Bulk Up -- -- 20 --
The user tenses its muscles to bulk up its body, raising both its Attack and Defense stats.
TM09 Venoshock 65 100 10 --
The user drenches the target in a special poisonous liquid. This move's power is doubled if the target is poisoned.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves. It lowers the power of Water-type moves.
TM12 Taunt -- 100 20 --
The target is taunted into a rage that allows it to use only attack moves for three turns.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM23 Smack Down 50 100 15 100
The user throws a stone or similar projectile to attack an opponent. A flying Pokémon will fall to the ground when it's hit.
TM26 Earthquake 100 100 10 --
The user sets off an earthquake that strikes every Pokémon around it.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. This may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. This may also leave the target with a burn.
TM39 Rock Tomb 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM42 Facade 70 100 20 --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM43 Flame Charge 50 100 20 100
Cloaking itself in flame, the user attacks. Then, building up more power, the user raises its Speed stat.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. This fully restores the user's HP and heals any status conditions.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM50 Overheat 130 90 5 100
The user attacks the target at full power. The attack's recoil harshly lowers the user's Sp. Atk stat.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. This move's power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Brutal Swing 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM61 Will-O-Wisp -- 85 15 --
The user shoots a sinister, bluish-white flame at the target to inflict a burn.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM66 Payback 50 100 10 --
The user stores power, then attacks. If the user moves after the target, this attack's power will be doubled.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM71 Stone Edge 100 80 5 --
The user stabs the target from below with sharpened stones. Critical hits land more easily.
TM78 Bulldoze 60 100 20 100
The user strikes everything around it by stomping down on the ground. This lowers the Speed stat of those hit.
TM82 Dragon Tail 60 90 10 --
The target is knocked away, and a different Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Wide Guard -- -- 10 -- Details
The user and its allies are protected from wide-ranging attacks for one turn.
Revenge 60 100 10 -- Details
This attack move's power is doubled if the user has been hurt by the opponent in the same turn.
Head Smash 150 80 5 -- Details
The user attacks the target with a hazardous, full-power headbutt. This also damages the user terribly.
Fire Spin 35 85 15 100 Details
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.

Move Tutor Attacks
Attack NameTypeCat.Att.Acc.PPEffect %
Draco Meteor130905100
Comets are summoned down from the sky onto the target. The attack's recoil harshly lowers the user's Sp. Atk stat.

Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 120(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Acid Downpour 120 -- 1 --
The user creates a poisonous swamp using its Z-Power and sinks the target into it at full force. The power varies, depending on the original move.
Tectonic Rage 180 -- 1 --
The user burrows deep into the ground and slams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Continental Crush 200 -- 1 --
The user summons a huge rock mountain using its Z-Power and drops it onto the target with full force. The power varies, depending on the original move.
Corkscrew Crash 160 -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Inferno Overdrive 100(Phy)/200(Spe) -- 1 --
The user breathes a stream of intense fire toward the target with the full force of its Z-Power. The power varies depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 100 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Devastating Drake 160(Phy)/195(Spe) -- 1 --
The user materializes its aura using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Black Hole Eclipse 120 -- 1 --
The user gathers dark energy using its Z-Power and sucks the target into it. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 485 60 78 135 91 85 36
Max Stats
Hindering Nature
Lv. 50 120 - 167 74 - 117 126 - 168 86 - 128 81 - 123 36 - 79
Lv. 100 230 - 324 144 - 229 247 - 332 168 - 252 157 - 242 69 - 153
Max Stats
Neutral Nature
Lv. 50 120 - 167 83 - 130 140 - 187 96 - 143 90 - 137 41 - 88
Lv. 100 230 - 324 161 - 255 275 - 369 187 - 281 175 - 269 77 - 171
Max Stats
Beneficial Nature
Lv. 50 120 - 167 91 - 143 154 - 205 105 - 157 99 - 150 45 - 96
Lv. 100 230 - 324 177 - 280 302 - 405 205 - 309 192 - 295 84 - 188

<--- #775
Komala
#777
Togedemaru
--->

 
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