#801 Magearna
General Location Attacks Stats Egg Moves
Picture Name Other Names No. Gender Ratio Type
Magearna Original Color
Magearna
Japan: Magearna
マギアナ
French: Magearna
German: Magearna
Korean: 마기아나
National: #801
Alola: #301
Melemele: #---
Akala: #---
Ula'ula: #---
Poni: #---
Magearna is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Artificial Pokémon 3'03"
1.0m
177.5lbs
80.5kg
330,720
Abilities: Soul-Heart
Soul-Heart: Boosts its Sp. Atk stat every time a Pokémon faints.
Experience Growth Base Happiness Effort Values Earned S.O.S. Calling
1,250,000 Points
Slow
0 3 Sp. Attack Point(s)
Not Wild
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *1 *0 *2 *0.5 *0.5 *0.25 *0.5 *1 *0 *0.5 *1 *0.5
Wild Hold Item Egg Groups
  Magearna cannot breed
Evolutionary Chain
Alternate Forms
MagearnaOriginal Color
Magearna has two different appearances, one standard and one with its original colour from centuries ago. There's no way to change between them
Locations
Sun Event Only
Moon Event Only
Flavor Text
SunThis artificial Pokémon, constructed more than 500 years ago, can understand human speech but cannot itself speak.
MoonIts mechanized body is merely a vessel. Its true self is its Soul-Heart, an artificial soul.
SunThis beautiful form reflects Magearna’s appearance when first presented to a king’s daughter 500 years ago.
MoonThis gorgeous Magearna looks as it did at the time of its invention. Its luxurious decoration pleased the king’s daughter.

Sun/Moon Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Crafty Shield -- -- 10 --
The user protects itself and its allies from status moves with a mysterious power. This does not stop moves that do damage.
Gear Up -- -- 20 --
The user engages its gears to raise the Attack and Sp. Atk stats of ally Pokémon with the Plus or Minus Ability.
Shift Gear -- -- 10 --
The user rotates its gears, raising its Attack stat and sharply raising its Speed stat.
Iron Head 80 100 15 30
The user slams the target with its steel-hard head. This may also make the target flinch.
Helping Hand -- -- 20 --
The user assists an ally by boosting the power of that ally's attack.
Sonic Boom ?? 90 20 --
The target is hit with a destructive shock wave that always inflicts 20 HP damage.
Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
Psybeam 65 100 20 10
The target is attacked with a peculiar ray. This may also leave the target confused.
9 Lucky Chant -- -- 30 --
The user chants an incantation toward the sky, preventing opposing Pokémon from landing critical hits for five turns.
17 Aurora Beam 65 100 20 10
The target is hit with a rainbow-colored beam. This may also lower the target's Attack stat.
25 Mirror Shot 65 85 10 30
The user lets loose a flash of energy at the target from its polished body. This may also lower the target's accuracy.
33 Mind Reader -- -- 5 --
The user senses the target's movements with its mind to ensure its next attack does not miss the target.
41 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
49 Fleur Cannon 130 90 5 100
The user unleashes a strong beam. The attack's recoil harshly lowers the user's Sp. Atk stat.
57 Iron Defense -- -- 15 --
The user hardens its body's surface like iron, sharply raising its Defense stat.
65 Pain Split -- -- 20 --
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
73 Synchronoise 120 100 10 --
Using an odd shock wave, the user inflicts damage on any Pokémon of the same type in the area around it.
81 Aura Sphere 80 -- 20 --
The user lets loose a blast of aura power from deep within its body at the target. This attack never misses.
89 Heart Swap -- -- 10 --
The user employs its psychic power to switch stat changes with the target.
97 Trump Card ?? -- 5 --
The fewer PP this move has, the greater its power.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM04 Calm Mind -- -- 20 --
The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. This may also leave the target frozen.
TM15 Hyper Beam 150 90 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to reduce damage from special attacks for five turns.
TM17 Protect -- -- 10 --
Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM21 Frustration ?? 100 20 --
This full-power attack grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
In this two-turn attack, the user gathers light, then blasts a bundled beam on the next turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast crashes down on the target. This may also leave the target with paralysis.
TM27 Return ?? 100 20 --
This full-power attack grows more powerful the more the user likes its Trainer.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. This may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break barriers, such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to reduce damage from physical attacks for five turns.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round to increase the power of the attack.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, its power is increased.
TM52 Focus Blast 120 70 5 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM53 Energy Ball 90 100 10 10
The user draws power from nature and fires it at the target. This may also lower the target's Sp. Def stat.
TM54 False Swipe 40 100 40 --
A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM63 Embargo -- 100 15 --
This move prevents the target from using its held item for five turns. Its Trainer is also prevented from using items on it.
TM64 Explosion 250 100 5 --
The user attacks everything around it by causing a tremendous explosion. The user faints upon using this move.
TM68 Giga Impact 150 90 5 --
The user charges at the target using every bit of its power. The user can't move on the next turn.
TM72 Volt Switch 70 100 20 --
After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
TM73 Thunder Wave -- 90 20 --
The user launches a weak jolt of electricity that paralyzes the target.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user compared to the target, the greater the move's power.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the move's power.
TM87 Swagger -- 85 15 --
The user enrages and confuses the target. However, this also sharply raises the target's Attack stat.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM91 Flash Cannon 80 100 10 10
The user gathers all its light energy and releases it all at once. This may also lower the target's Sp. Def stat.
TM92 Trick Room -- -- 5 --
The user creates a bizarre area in which slower Pokémon get to move first for five turns.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Usable Z Moves
Attack NameTypeCat.Max Att.Acc.PPEffect %
Breakneck Blitz 200(Phy)/200(Spe) -- 1 --
The user builds up its momentum using its Z-Power and crashes into the target at full speed. The power varies, depending on the original move.
All-Out Pummeling 140(Phy)/190(Spe) -- 1 --
The user rams an energy orb created by its Z-Power into the target with full force. The power varies, depending on the original move.
Never-Ending Nightmare 160 -- 1 --
Deep-seated grudges summoned by the user's Z-Power trap the target. The power varies, depending on the original move.
Corkscrew Crash 160(Phy)/160(Spe) -- 1 --
The user spins very fast and rams into the target with the full force of its Z-Power. The power varies, depending on the original move.
Bloom Doom 190 -- 1 --
The user collects energy from plants using its Z-Power and attacks the target with full force. The power varies, depending on the original move.
Gigavolt Havoc 175 -- 1 --
The user hits the target with a powerful electric current collected by its Z-Power. The power varies, depending on the original move.
Shattered Psyche 190 -- 1 --
The user controls the target with its Z-Power and hurts the target with full force. The power varies, depending on the original move.
Subzero Slammer 175 -- 1 --
The user dramatically drops the temperature using its Z-Power and freezes the target with full force. The power varies, depending on the original move.
Twinkle Tackle 195 -- 1 --
The user creates a very charming space using its Z-Power and totally toys with the target. The power varies, depending on the original move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 80 95 115 130 115 65
Max Stats
Hindering Nature
Lv. 50 140 - 187 90 - 132 108 - 150 121 - 163 108 - 150 63 - 105
Lv. 100 270 - 364 175 - 260 211 - 296 238 - 323 211 - 296 121 - 206
Max Stats
Neutral Nature
Lv. 50 140 - 187 100 - 147 120 - 167 135 - 182 120 - 167 70 - 117
Lv. 100 270 - 364 195 - 289 235 - 329 265 - 359 235 - 329 135 - 229
Max Stats
Beneficial Nature
Lv. 50 140 - 187 110 - 161 132 - 183 148 - 200 132 - 183 77 - 128
Lv. 100 270 - 364 214 - 317 258 - 361 291 - 394 258 - 361 148 - 251

<--- #800
Necrozma
#802
Marshadow
--->

 
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