#039 Jigglypuff
General Location Attacks Stats Egg Moves
Gen VI Dex Gen V Dex Gen IV Dex Gen III Dex

Picture Name Other Names No. Gender Ratio Type
Jigglypuff
Japan: Purin
プリン
French: Rondoudou
German: Pummeluff
Korean: 푸린
National: #039
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #120
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Balloon Pokémon 1'08"
0.5m
12.1lbs
5.5kg
1702,560
Abilities: Cute Charm - Competitive - Friend Guard (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using an attack, that requires physical contact, against this Pokémon.
Competitive: Raises Sp. Atk stat by two stages whenever a stat is lowered
Hidden Ability (Available):
Friend Guard: In Double & Triple battles, the ally Pokémon receive reduced damage from attacks
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
70 2 HP Point(s)
Not Eligible/Known
Damage Taken
*1 *1 *1 *1 *1 *1 *1 *2 *1 *1 *1 *0.5 *1 *0 *0 *0.5 *2 *1
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Locations - In-Depth Details
X Route 20, Pokémon Village
Friend Safari
Details
Y Route 20, Pokémon Village
Friend Safari
Details
Flavor Text
X It captivates foes with its huge, round eyes, then lulls them to sleep by singing a soothing melody.
Y If it inflates to sing a lullaby, it can perform longer and cause sure drowsiness in its audience.

X / Y Level Up
LevelAttack NameTypeCat.Att.Acc.PPEffect %
Sing -- 55 15 --
A soothing lullaby is sung in a calming voice that puts the target into a deep slumber.
5 Defense Curl -- -- 40 --
The user curls up to conceal weak spots and raise its Defense stat.
7 Pound 40 100 35 --
The target is physically pounded with a long tail or a foreleg, etc.
10 Play Nice -- -- 20 100
The user and the target become friends, and the target loses its will to fight. This lowers the target's Attack stat.
13 Disable -- 100 20 --
For four turns, this move prevents the target from using the move it last used.
17 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
21 Rollout 30 90 20 --
The user continually rolls into the target over five turns. It becomes stronger each time it hits.
25 Double Slap 15 85 10 --
The target is slapped repeatedly, back and forth, two to five times in a row.
29 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
33 Body Slam 85 100 15 30
The user drops onto the target with its full body weight. It may also leave the target with paralysis.
37 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
41 Wake-Up Slap 70 100 10 --
This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
45 Mimic -- -- 10 --
The user copies the target's last move. The move can be used during battle until the Pokémon is switched out.
48 Hyper Voice 90 100 10 --
The user lets loose a horribly echoing shout with the power to inflict damage.
50 Disarming Voice 40 -- 15 --
Letting out a charming cry, the user does emotional damage to opposing Pokémon. This attack never misses.
53 Double-Edge 120 100 15 --
A reckless, life-risking tackle. It also damages the user by a fairly large amount, however.
TM & HM Attacks
TM/HM #Attack NameTypeCat.Att.Acc.PPEffect %
TM06 Toxic -- 90 10 --
A move that leaves the target badly poisoned. Its poison damage worsens every turn.
TM10 Hidden Power 60 100 15 --
A unique attack that varies in type depending on the Pokémon using it.
TM11 Sunny Day -- -- 5 --
The user intensifies the sun for five turns, powering up Fire-type moves.
TM13 Ice Beam 90 100 10 10
The target is struck with an icy-cold beam of energy. It may also freeze the target solid.
TM14 Blizzard 110 70 5 10
A howling blizzard is summoned to strike the opposing team. It may also freeze them solid.
TM16 Light Screen -- -- 30 --
A wondrous wall of light is put up to suppress damage from special attacks for five turns.
TM17 Protect -- -- 10 --
It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
TM18 Rain Dance -- -- 5 --
The user summons a heavy rain that falls for five turns, powering up Water-type moves.
TM20 Safeguard -- -- 25 --
The user creates a protective field that prevents status problems for five turns.
TM21 Frustration ?? 100 20 --
A full-power attack that grows more powerful the less the user likes its Trainer.
TM22 Solar Beam 120 100 10 --
A two-turn attack. The user gathers light, then blasts a bundled beam on the second turn.
TM24 Thunderbolt 90 100 15 10
A strong electric blast is loosed at the target. It may also leave the target with paralysis.
TM25 Thunder 110 70 10 30
A wicked thunderbolt is dropped on the target to inflict damage. It may also leave the target with paralysis.
TM27 Return ?? 100 20 --
A full-power attack that grows more powerful the more the user likes its Trainer.
TM28 Dig 80 100 10 --
The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
TM29 Psychic 90 100 10 10
The target is hit by a strong telekinetic force. It may also reduce the target's Sp. Def stat.
TM30 Shadow Ball 80 100 15 20
The user hurls a shadowy blob at the target. It may also lower the target's Sp. Def stat.
TM31 Brick Break 75 100 15 --
The user attacks with a swift chop. It can also break any barrier such as Light Screen and Reflect.
TM32 Double Team -- -- 15 --
By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
TM33 Reflect -- -- 20 --
A wondrous wall of light is put up to suppress damage from physical attacks for five turns.
TM35 Flamethrower 90 100 15 10
The target is scorched with an intense blast of fire. It may also leave the target with a burn.
TM38 Fire Blast 110 85 5 10
The target is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
TM42 Facade 70 100 20 --
An attack move that doubles its power if the user is poisoned, burned, or has paralysis.
TM44 Rest -- -- 10 --
The user goes to sleep for two turns. It fully restores the user's HP and heals any status problem.
TM45 Attract -- 100 15 --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM48 Round 60 100 15 --
The user attacks the target with a song. Others can join in the Round and make the attack do greater damage.
TM49 Echoed Voice 40 100 15 --
The user attacks the target with an echoing voice. If this move is used every turn, it does greater damage.
TM56 Fling ?? 100 10 --
The user flings its held item at the target to attack. Its power and effects depend on the item.
TM57 Charge Beam 50 90 10 70
The user attacks with an electric charge. The user may use any remaining electricity to raise its Sp. Atk stat.
TM59 Incinerate 60 100 15 --
The user attacks opposing Pokemon with fire. If a Pokemon is holding a certain item, such as a berry, the item becomes burned up and unusable
TM67 Retaliate 70 100 5 --
The user gets revenge for a fainted ally. If an ally fainted in the previous turn, this attack's damage increases.
TM70 Flash -- 100 20 --
The user flashes a bright light that cuts the target's accuracy. It can also be used to illuminate caves.
TM73 Thunder Wave -- 100 20 --
A weak electric charge is launched at the target. It causes paralysis if it hits.
TM74 Gyro Ball ?? 100 5 --
The user tackles the target with a high-speed spin. The slower the user, the greater the damage.
TM77 Psych Up -- -- 10 --
The user hypnotizes itself into copying any stat change made by the target.
TM85 Dream Eater 100 100 15 --
The user eats the dreams of a sleeping target. It absorbs half the damage caused to heal the user's HP.
TM86 Grass Knot ?? 100 20 --
The user snares the target with grass and trips it. The heavier the target, the greater the damage.
TM87 Swagger -- 90 15 --
The user enrages and confuses the target. However, it also sharply raises the target's Attack stat.
TM88 Sleep Talk -- -- 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TM90 Substitute -- -- 10 --
The user makes a copy of itself using some of its HP. The copy serves as the user's decoy.
TM93 Wild Charge 90 100 15 --
The user shrouds itself in electricity and smashes into its target. It also damages the user a little.
TM98 Power-Up Punch 40 100 20 100
Striking opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
TM99 Dazzling Gleam 80 100 10 --
The user damages opposing Pokémon by emitting a powerful flash.
TM100 Confide -- -- 20 100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
HM04 Strength 80 100 15 --
The target is slugged with a punch thrown at maximum power. It can also be used to move heavy boulders.
Egg Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %  
Captivate -- 100 20 -- Details
If it is the opposite gender of the user, the target is charmed into harshly lowering its Sp. Atk stat.
Covet 60 100 25 -- Details
The user endearingly approaches the target, then steals the target's held item.
Fake Tears -- 100 20 -- Details
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
Feint Attack 60 -- 20 -- Details
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
Gravity -- -- 5 -- Details
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate.
Heal Pulse -- -- 10 -- Details
The user emits a healing pulse which restores the target's HP by up to half of its max HP.
Last Resort 140 100 5 -- Details
This move can be used only after the user has used all the other moves it knows in the battle.
Misty Terrain -- -- 10 -- Details
The user covers the ground under everyone's feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Perish Song -- -- 5 -- Details
Any Pokémon that hears this song faints in three turns, unless it switches out of battle.
Present ?? 90 15 -- Details
The user attacks by giving the target a gift with a hidden trap. It restores HP sometimes, however.
Punishment ?? 100 5 -- Details
This attack's power increases the more the target has powered up with stat changes.
Sleep Talk -- -- 10 -- Details
While it is asleep, the user randomly uses one of the moves it knows.
Wish -- -- 10 -- Details
One turn after this move is used, the target's HP is restored by half the user's maximum HP.

Pre-Evolution Only Moves
Attack NameTypeCat.Att.Acc.PPEffect % Method
Charm -- 100 20 --
Lv. 1
The user gazes at the target rather charmingly, making it less wary. The target's Attack is harshly lowered.
Sweet Kiss -- 75 10 --
Lv. 13
The user kisses the target with a sweet, angelic cuteness that causes confusion.
Copycat -- -- 20 --
Lv. 17
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
Work Up -- -- 30 -- Gen V TM83
The user is roused, and its Attack and Sp. Atk stats increase.
Bounce 85 85 5 30 Move Tutor - B2W2
The user bounces up high, then drops on the target on the second turn. It may also leave the target with paralysis.
Drain Punch 75 100 10 -- Move Tutor - B2W2
An energy-draining punch. The user's HP is restored by half the damage taken by the target.
Endeavor ?? 100 5 -- Move Tutor - B2W2
An attack move that cuts down the target's HP to equal the user's HP.
Fire Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with a fiery fist. It may also leave the target with a burn.
Heal Bell -- -- 5 -- Move Tutor - B2W2
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Helping Hand -- -- 20 -- Move Tutor - B2W2
The user assists an ally by boosting the power of its attack.
Ice Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with an icy fist. It may also leave the target frozen.
Icy Wind 55 95 15 100 Move Tutor - B2W2
The user attacks with a gust of chilled air. It also reduces the targets' Speed stat.
Knock Off 65 100 25 -- Move Tutor - B2W2
The user slaps down the target's held item, preventing that item from being used in the battle.
Magic Coat -- -- 15 -- Move Tutor - B2W2
A barrier reflects back to the target moves like Leech Seed and moves that damage status.
Pain Split -- -- 20 -- Move Tutor - B2W2
The user adds its HP to the target's HP, then equally shares the combined HP with the target.
Recycle -- -- 10 -- Move Tutor - B2W2
The user recycles a held item that has been used in battle so it can be used again.
Role Play -- -- 10 -- Move Tutor - B2W2
The user mimics the target completely, copying the target's natural Ability.
Snatch -- -- 10 -- Move Tutor - B2W2
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
Snore 50 100 15 30 Move Tutor - B2W2
An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
Stealth Rock -- -- 20 -- Move Tutor - B2W2
The user lays a trap of levitating stones around the opponent's team. The trap hurts opponents that switch into battle.
Thunder Punch 75 100 15 10 Move Tutor - B2W2
The target is punched with an electrified fist. It may also leave the target with paralysis.
Focus Punch 150 100 20 -- Gen IV TM01
The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
Water Pulse 60 100 20 20 Gen IV TM03
The user attacks the target with a pulsing blast of water. It may also confuse the target.
Shock Wave 60 -- 20 -- Gen IV TM34
The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
Secret Power 70 100 20 30 Gen IV TM43
The user attacks the target with a secret power. Its added effects vary depending on the user's environment.
Endure -- -- 10 -- Gen IV TM58
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession.
Natural Gift ?? 100 15 -- Gen IV TM83
The user draws power to attack by using its held Berry. The Berry determines its type and power.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target's face to inflict damage and lower its accuracy.
Headbutt 70 100 15 30 Move Tutor - HGSS
The user sticks out its head and attacks by charging straight into the target. It may also make the target flinch.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 270 115 45 20 45 25 20
Max Stats
Hindering Nature
Lv. 50 175 - 222 45 - 87 22 - 64 45 - 87 27 - 69 22 - 64
Lv. 100 340 - 434 85 - 170 40 - 125 85 - 170 49 - 134 40 - 125
Max Stats
Neutral Nature
Lv. 50 175 - 222 50 - 97 25 - 72 50 - 97 30 - 77 25 - 72
Lv. 100 340 - 434 95 - 189 45 - 139 95 - 189 55 - 149 45 - 139
Max Stats
Beneficial Nature
Lv. 50 175 - 222 55 - 106 27 - 79 55 - 106 33 - 84 27 - 79
Lv. 100 340 - 434 104 - 207 49 - 152 104 - 207 60 - 163 49 - 152

<--- #038
Ninetales
#040
Wigglytuff
--->

 
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