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 #020 Raticate
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Raticate
Japan: Ratta
ラッタ
French: Rattatac
German: Rattikarl
Korean: 레트라
National: #020
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Mouse Pokémon 2'04"
0.7m
40.8lbs
18.5kg
1273,840
Abilities: Run Away - Guts - Hustle (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Hidden Ability (Available):
Hustle: Damage from physical attacks is increased by 50%, but average accuracy is only 80%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Transfer required
Y Transfer required
Omega Ruby Route 118Details
Alpha Sapphire Route 118Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Tackle  
Quite an appealing move.
Tail Whip  
Works great if the user goes last this turn.
Quick Attack  
Causes the user to move earlier on the next turn.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
4 Quick Attack  
Causes the user to move earlier on the next turn.
7 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Bite
Badly startles the last Pokémon to act before the user.
13 Pursuit
Badly startles Pokémon that used a move of the same type.
16 Hyper Fang  
An appealing move that can be used repeatedly without boring the audience.
19 Sucker Punch  
Excites the audience a lot if used first.
20 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
24 Crunch
Badly startles the last Pokémon to act before the user.
29 Assurance  
Works better the later it is used in a turn.
34 Super Fang
Badly startles all Pokémon that successfully showed their appeal.
39 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
44 Endeavor  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM57 Charge Beam  
Works well if the user is pumped up.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bite Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Final Gambit   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Flame Wheel   Details
Affected by how well the previous Pokémon's move went.
Fury Swipes   Details
Effectiveness varies depending on when it is used.
Last Resort   Details
Works well if the user is pumped up.
Me First   Details
Causes the user to move earlier on the next turn.
Revenge   Details
Works great if the user goes last this turn.
Reversal   Details
Works better the later it is used in a turn.
Screech   Details
Makes audience expect little of other contestants.
Uproar Details
Badly startles Pokémon that the audience has high expectations of.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Endeavor  
Works great if the user goes last this turn.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 413 55 81 60 50 70 97
Max Stats
Hindering Nature
Lv. 50 115 - 162 77 - 119 58 - 100 49 - 91 67 - 109 91 - 134
Lv. 100 220 - 314 150 - 234 112 - 197 94 - 179 130 - 215 179 - 263
Max Stats
Neutral Nature
Lv. 50 115 - 162 86 - 133 65 - 112 55 - 102 75 - 122 102 - 149
Lv. 100 220 - 314 167 - 261 125 - 219 105 - 199 145 - 239 199 - 293
Max Stats
Beneficial Nature
Lv. 50 115 - 162 94 - 146 71 - 123 60 - 112 82 - 134 112 - 163
Lv. 100 220 - 314 183 - 287 137 - 240 115 - 218 159 - 262 218 - 322

<--- #019
Rattata
#021
Spearow
--->

 
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