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 #036 Clefable
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Clefable
Japan: Pixy
ピクシー
French: Mélodelfe
German: Pixi
Korean: 픽시
National: #036
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :25%
Female :75%
Classification Height Weight Capture Rate Base Egg Steps
Fairy Pokémon 4'03"
1.3m
88.2lbs
40kg
252,560
Abilities: Cute Charm - Magic Guard - Unaware (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Magic Guard: Prevents all damage except from direct-attack moves.
Hidden Ability (Available):
Unaware: Foe’s stat modifications are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
800,000 Points
Fast
140 3 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Evolutionary Chain
Locations
X Evolve Clefairy
Y Evolve Clefairy
Omega Ruby Evolve Clefairy
Alpha Sapphire Evolve Clefairy
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Disarming Voice  
Works great if the user goes first this turn.
Sing  
Makes the remaining Pokémon nervous.
Double Slap  
Effectiveness varies depending on when it is used.
Minimize  
Prevents the user from being startled until the turn ends.
Metronome  
Effectiveness varies depending on when it is used.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM03 Psyshock
Badly startles the last Pokémon to act before the user.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Aromatherapy   Details
Prevents the user from being startled until the turn ends.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Covet   Details
Affected by how well the previous Pokémon's move went.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Heal Pulse   Details
Excites the audience in any kind of contest.
Metronome   Details
Effectiveness varies depending on when it is used.
Mimic   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Misty Terrain   Details
Excites the audience a lot if used first.
Present   Details
An appealing move that can be used repeatedly without boring the audience.
Splash   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Stored Power   Details
Works well if the user is pumped up.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Wish   Details
Excites the audience a lot if used last.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gravity  
Makes the remaining Pokémon nervous.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Magic Coat  
Works great if the user goes last this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
After You  
Lv. 1
Causes the user to move later on the next turn.
Healing Wish  
Lv. 1
A move of huge appeal, but using it prevents the user from taking further contest moves.
Pound  
Lv. 1
Quite an appealing move.
Growl  
Lv. 1
Works great if the user goes last this turn.
Encore  
Lv. 1
Makes the remaining Pokémon nervous.
Defense Curl  
Lv. 13
Prevents the user from being startled one time this turn.
Follow Me  
Lv. 16
Temporarily stops the crowd from growing excited.
Bestow  
Lv. 19
Works better the more the crowd is excited.
Wake-up Slap  
Lv. 22
Affected by how well the previous Pokémon's move went.
Stored Power  
Lv. 28
Works well if the user is pumped up.
Cosmic Power  
Lv. 34
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Lucky Chant  
Lv. 37
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Body Slam
Lv. 40
Badly startles the last Pokémon to act before the user.
Moonlight  
Lv. 43
Effectiveness varies depending on when it is used.
Moonblast
Lv. 46
Badly startles the last Pokémon to act before the user.
Gravity  
Lv. 49
Makes the remaining Pokémon nervous.
Meteor Mash  
Lv. 50
Quite an appealing move.
Charm
Lv. 1
Badly startles Pokémon that the audience has high expectations of.
Sweet Kiss  
Lv. 10
Makes the remaining Pokémon nervous.
Copycat  
Lv. 13
Affected by how well the previous Pokémon's move went.
Magical Leaf  
Lv. 16
Works great if the user goes first this turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Soft-boiled   Move Tutor - FRLG
Works great if the user goes first this turn.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 483 95 70 73 95 90 60
Max Stats
Hindering Nature
Lv. 50 155 - 202 67 - 109 70 - 112 90 - 132 85 - 127 58 - 100
Lv. 100 300 - 394 130 - 215 135 - 220 175 - 260 166 - 251 112 - 197
Max Stats
Neutral Nature
Lv. 50 155 - 202 75 - 122 78 - 125 100 - 147 95 - 142 65 - 112
Lv. 100 300 - 394 145 - 239 151 - 245 195 - 289 185 - 279 125 - 219
Max Stats
Beneficial Nature
Lv. 50 155 - 202 82 - 134 85 - 137 110 - 161 104 - 156 71 - 123
Lv. 100 300 - 394 159 - 262 166 - 269 214 - 317 203 - 306 137 - 240

<--- #035
Clefairy
#037
Vulpix
--->

 
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