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 #057 Primeape
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Primeape
Japan: Okorizaru
オコリザル
French: Colossinge
German: Rasaff
Korean: 성원숭
National: #057
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Pig Monkey Pokémon 3'03"
1m
70.5lbs
32kg
755,120
Abilities: Vital Spirit - Anger Point - Defiant (Hidden Ability)
Vital Spirit: The Pokémon cannot be Asleep while having this ability.
Anger Point: Increases Attack to maximum level upon taking a critical hit.
Hidden Ability (Available):
Defiant: Attack is raised by two stages when the Pokémon has its stats lowered. Doesn't work on self inflicted stat drops or drops from allies
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Mankey
Y Evolve Mankey
Omega Ruby Evolve Mankey
Alpha Sapphire Evolve Mankey
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
Scratch  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Leer
Badly startles Pokémon that the audience has high expectations of.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Fury Swipes  
Effectiveness varies depending on when it is used.
13 Karate Chop  
Quite an appealing move.
17 Seismic Toss  
An appealing move that can be used repeatedly without boring the audience.
21 Screech  
Makes audience expect little of other contestants.
25 Assurance  
Works better the later it is used in a turn.
28 Rage
Startles all of the Pokémon to act before the user.
35 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
41 Cross Chop  
Affected by how well the previous Pokémon's move went.
47 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
53 Punishment
Badly startles Pokémon that the audience has high expectations of.
59 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
63 Final Gambit  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM62 Acrobatics  
Works well if the user is pumped up.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Beat Up   Details
Works well if the user is pumped up.
Close Combat   Details
A very appealing move, but after using this move, the user is more easily startled.
Counter   Details
Works great if the user goes last this turn.
Encore   Details
Makes the remaining Pokémon nervous.
Focus Punch   Details
Works great if the user goes last this turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Meditate   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Revenge   Details
Works great if the user goes last this turn.
Reversal   Details
Works better the later it is used in a turn.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Covet  
Lv. 1
Affected by how well the previous Pokémon's move went.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Vacuum Wave   Move Tutor - PtHGSS
Causes the user to move earlier on the next turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Psych Up   Move Tutor - Emerald
Works well if it is the same type as the move used by the last Pokémon.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 455 65 105 60 60 70 95
Max Stats
Hindering Nature
Lv. 50 125 - 172 99 - 141 58 - 100 58 - 100 67 - 109 90 - 132
Lv. 100 240 - 334 193 - 278 112 - 197 112 - 197 130 - 215 175 - 260
Max Stats
Neutral Nature
Lv. 50 125 - 172 110 - 157 65 - 112 65 - 112 75 - 122 100 - 147
Lv. 100 240 - 334 215 - 309 125 - 219 125 - 219 145 - 239 195 - 289
Max Stats
Beneficial Nature
Lv. 50 125 - 172 121 - 172 71 - 123 71 - 123 82 - 134 110 - 161
Lv. 100 240 - 334 236 - 339 137 - 240 137 - 240 159 - 262 214 - 317

<--- #056
Mankey
#058
Growlithe
--->

 
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