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 #060 Poliwag
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Poliwag
Japan: Nyoromo
ニョロモ
French: Ptitard
German: Quapsel
Korean: 발챙이
National: #060
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #033
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Tadpole Pokémon 2'00"
0.6m
27.3lbs
12.4kg
2555,120
Abilities: Water Absorb - Damp - Swift Swim (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Damp: Explosion and Selfdestruct will not work while the Pokémon is on the field.
Hidden Ability (Available):
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Evolutionary Chain
Locations - In-Depth Details
X Route 14, Route 15, Route 16, Route 19, Route 21, Pokémon VillageDetails
Y Route 14, Route 15, Route 16, Route 19, Route 21, Pokémon VillageDetails
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Water Sport  
Excites the audience in any kind of contest.
5 Water Gun  
Quite an appealing move.
8 Hypnosis
Startles all of the Pokémon to act before the user.
11 Bubble  
Quite an appealing move.
15 Double Slap  
Effectiveness varies depending on when it is used.
18 Rain Dance  
Works better the more the crowd is excited.
21 Body Slam
Badly startles the last Pokémon to act before the user.
25 Bubble Beam
Badly startles the last Pokémon to act before the user.
28 Mud Shot  
Quite an appealing move.
31 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
35 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
38 Hydro Pump  
Works better the more the crowd is excited.
41 Mud Bomb
Startles the last Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bubble Beam Details
Badly startles the last Pokémon to act before the user.
Encore   Details
Makes the remaining Pokémon nervous.
Endeavor   Details
Works great if the user goes last this turn.
Endure   Details
Causes the user to move later on the next turn.
Haze   Details
Makes audience expect little of other contestants.
Ice Ball   Details
Temporarily stops the crowd from growing excited.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Mist   Details
Prevents the user from being startled until the turn ends.
Mud Shot   Details
Quite an appealing move.
Refresh   Details
Prevents the user from being startled one time this turn.
Splash   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse   Details
Makes audience expect little of other contestants.
Water Sport   Details
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Endeavor  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 300 40 50 40 40 40 90
Max Stats
Hindering Nature
Lv. 50 100 - 147 49 - 91 40 - 82 40 - 82 40 - 82 85 - 127
Lv. 100 190 - 284 94 - 179 76 - 161 76 - 161 76 - 161 166 - 251
Max Stats
Neutral Nature
Lv. 50 100 - 147 55 - 102 45 - 92 45 - 92 45 - 92 95 - 142
Lv. 100 190 - 284 105 - 199 85 - 179 85 - 179 85 - 179 185 - 279
Max Stats
Beneficial Nature
Lv. 50 100 - 147 60 - 112 49 - 101 49 - 101 49 - 101 104 - 156
Lv. 100 190 - 284 115 - 218 93 - 196 93 - 196 93 - 196 203 - 306

<--- #059
Arcanine
#061
Poliwhirl
--->

 
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