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 #073 Tentacruel
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Tentacruel
Japan: Dokukurage
ドククラゲ
French: Tentacruel
German: Tentoxa
Korean: 독파리
National: #073
Central Kalos: #---
Coastal Kalos: #026
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Jellyfish Pokémon 5'03"
1.6m
121.3lbs
55kg
605,120
Abilities: Clear Body - Liquid Ooze - Rain Dish (Hidden Ability)
Clear Body: Opponents’ moves which lower this Pokémon’s stats have no effect. However this Pokémon may lower its own stats with its own moves.
Liquid Ooze: When the opponent absorbs Hit Points from this Pokémon, the opponent instead loses Hit Points.
Hidden Ability (Available):
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Poison Barb
- 5%
Water 3
Evolutionary Chain
Locations
X Evolve Tentacool
Y Evolve Tentacool
Omega Ruby Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Ever Grande City, Pacifidlog Town, Seafloor Cavern, Shoal CaveDetails
Alpha Sapphire Route 124, Route 125, Route 126, Route 127, Route 128, Route 129, Route 130, Route 131, Route 132, Route 133, Route 134, Ever Grande City, Pacifidlog Town, Seafloor Cavern, Shoal CaveDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Reflect Type  
Works well if it is the same type as the move used by the last Pokémon.
Wring Out
Badly startles Pokémon that used a move of the same type.
Poison Sting
Startles the last Pokémon to act before the user.
Supersonic  
Makes audience expect little of other contestants.
Constrict  
Makes audience expect little of other contestants.
5 Supersonic  
Makes audience expect little of other contestants.
8 Constrict  
Makes audience expect little of other contestants.
12 Acid  
Badly startles Pokémon that the audience has high expectations of.
15 Toxic Spikes  
Makes the remaining Pokémon nervous.
19 Bubble Beam
Badly startles the last Pokémon to act before the user.
22 Wrap  
Temporarily stops the crowd from growing excited.
26 Acid Spray
Badly startles Pokémon that used a move of the same type.
29 Barrier  
Prevents the user from being startled until the turn ends.
34 Water Pulse  
Makes audience expect little of other contestants.
38 Poison Jab  
Quite an appealing move.
43 Screech  
Makes audience expect little of other contestants.
47 Hex
Badly startles Pokémon that used a move of the same type.
52 Hydro Pump  
Works better the more the crowd is excited.
56 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
61 Wring Out
Badly startles Pokémon that used a move of the same type.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Reflect Type  
Works well if it is the same type as the move used by the last Pokémon.
Wring Out
Badly startles Pokémon that used a move of the same type.
Poison Sting
Startles the last Pokémon to act before the user.
Supersonic  
Makes audience expect little of other contestants.
Constrict  
Makes audience expect little of other contestants.
Acid  
Badly startles Pokémon that the audience has high expectations of.
4 Supersonic  
Makes audience expect little of other contestants.
7 Constrict  
Makes audience expect little of other contestants.
10 Acid  
Badly startles Pokémon that the audience has high expectations of.
13 Toxic Spikes  
Makes the remaining Pokémon nervous.
16 Water Pulse  
Makes audience expect little of other contestants.
19 Wrap  
Temporarily stops the crowd from growing excited.
22 Acid Spray
Badly startles Pokémon that used a move of the same type.
25 Bubble Beam
Badly startles the last Pokémon to act before the user.
28 Barrier  
Prevents the user from being startled until the turn ends.
32 Poison Jab  
Quite an appealing move.
36 Brine  
Affected by how well the previous Pokémon's move went.
40 Screech  
Makes audience expect little of other contestants.
44 Hex
Badly startles Pokémon that used a move of the same type.
48 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
52 Hydro Pump  
Works better the more the crowd is excited.
56 Wring Out
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acupressure   Details
Effectiveness varies depending on when it is used.
Aqua Ring   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Aurora Beam Details
Badly startles the last Pokémon to act before the user.
Bubble   Details
Quite an appealing move.
Confuse Ray   Details
Badly startles Pokémon that the audience has high expectations of.
Haze   Details
Makes audience expect little of other contestants.
Knock Off Details
Badly startles all of the Pokémon to act before the user.
Mirror Coat   Details
Works great if the user goes last this turn.
Muddy Water Details
Startles all of the Pokémon to act before the user.
Rapid Spin   Details
Works better the more the crowd is excited.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bind  
Temporarily stops the crowd from growing excited.
Giga Drain
Badly startles the last Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Magic Coat  
Works great if the user goes last this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 515 80 70 65 80 120 100
Max Stats
Hindering Nature
Lv. 50 140 - 187 67 - 109 63 - 105 76 - 118 112 - 154 94 - 136
Lv. 100 270 - 364 130 - 215 121 - 206 148 - 233 220 - 305 184 - 269
Max Stats
Neutral Nature
Lv. 50 140 - 187 75 - 122 70 - 117 85 - 132 125 - 172 105 - 152
Lv. 100 270 - 364 145 - 239 135 - 229 165 - 259 245 - 339 205 - 299
Max Stats
Beneficial Nature
Lv. 50 140 - 187 82 - 134 77 - 128 93 - 145 137 - 189 115 - 167
Lv. 100 270 - 364 159 - 262 148 - 251 181 - 284 269 - 372 225 - 328

<--- #072
Tentacool
#074
Geodude
--->

 
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