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 #078 Rapidash
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Rapidash
Japan: Gyaroppu
ギャロップ
French: Galopa
German: Gallopa
Korean: 날쌩마
National: #078
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Fire Horse Pokémon 5'07"
1.7m
209.4lbs
95kg
605,120
Abilities: Run Away - Flash Fire - Flame Body (Hidden Ability)
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Flash Fire: Activates when user is hit by a damaging Fire-type move (including Fire-type Hidden Power). Once activated, user’s Fire-type moves deal 1.5 times damage. While this ability is in effect, this Pokémon is immune to damage from Fire-type attacks and Fire-type Hidden Power (accuracy and effect from these moves are ignored). For Fire-type Pokémon with this ability, Will-O-Wisp activates this ability without having an effect. If a non-Fire-type Pokémon has this ability, Will-O-Wisp will activate the ability and will have an effect.
Hidden Ability (Available):
Flame Body: The opponent has a 30% chance of being induced with Burn when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Evolve Ponyta
Y Evolve Ponyta
Omega Ruby Evolve Ponyta
Alpha Sapphire Evolve Ponyta
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Poison Jab  
Quite an appealing move.
Megahorn  
An appealing move that can be used repeatedly without boring the audience.
Growl  
Works great if the user goes last this turn.
Quick Attack  
Causes the user to move earlier on the next turn.
Tail Whip  
Works great if the user goes last this turn.
Ember  
Quite an appealing move.
4 Tail Whip  
Works great if the user goes last this turn.
9 Ember  
Quite an appealing move.
13 Flame Wheel  
Affected by how well the previous Pokémon's move went.
17 Stomp  
Quite an appealing move.
21 Flame Charge  
Works well if the user is pumped up.
25 Fire Spin  
Temporarily stops the crowd from growing excited.
29 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
33 Inferno
Badly startles the last Pokémon to act before the user.
37 Agility  
Causes the user to move earlier on the next turn.
40 Fury Attack  
Effectiveness varies depending on when it is used.
41 Fire Blast  
Works better the more the crowd is excited.
45 Bounce  
Prevents the user from being startled until the turn ends.
49 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ally Switch   Details
Scrambles the order in which Pokémon will move on the next turn.
Captivate   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Flame Wheel   Details
Affected by how well the previous Pokémon's move went.
Horn Drill Details
Badly startles all Pokémon that successfully showed their appeal.
Hypnosis Details
Startles all of the Pokémon to act before the user.
Low Kick   Details
Works better the later it is used in a turn.
Morning Sun   Details
Effectiveness varies depending on when it is used.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heat Wave
Startles all of the Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Tackle  
Lv. 1
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 65 100 70 80 80 105
Max Stats
Hindering Nature
Lv. 50 125 - 172 94 - 136 67 - 109 76 - 118 76 - 118 99 - 141
Lv. 100 240 - 334 184 - 269 130 - 215 148 - 233 148 - 233 193 - 278
Max Stats
Neutral Nature
Lv. 50 125 - 172 105 - 152 75 - 122 85 - 132 85 - 132 110 - 157
Lv. 100 240 - 334 205 - 299 145 - 239 165 - 259 165 - 259 215 - 309
Max Stats
Beneficial Nature
Lv. 50 125 - 172 115 - 167 82 - 134 93 - 145 93 - 145 121 - 172
Lv. 100 240 - 334 225 - 328 159 - 262 181 - 284 181 - 284 236 - 339

<--- #077
Ponyta
#079
Slowpoke
--->

 
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