#094 Gengar
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Gengar
Japan: Gangar
ゲンガー
French: Ectoplasma
German: Gengar
Korean: 팬텀
National: #094
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #032
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Shadow Pokémon 4'11"
1.5m
89.3lbs
40.5kg
455,120
Abilities: Levitate
Levitate: Damage dealing Ground-type moves have no effect on this Pokémon. Cannot be trapped by Arena Trap ability. Takes no damage from Spikes.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Amorphous
Evolutionary Chain
Locations
X Evolve Haunter
Y Evolve Haunter
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Hypnosis
Startles all of the Pokémon to act before the user.
Lick
Startles the last Pokémon to act before the user.
Spite
Badly startles all Pokémon that successfully showed their appeal.
5 Spite
Badly startles all Pokémon that successfully showed their appeal.
8 Mean Look  
Makes the remaining Pokémon nervous.
12 Curse  
Causes the user to move later on the next turn.
15 Night Shade  
An appealing move that can be used repeatedly without boring the audience.
19 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
22 Sucker Punch  
Excites the audience a lot if used first.
25 Shadow Punch  
Works great if the user goes first this turn.
28 Payback  
Works great if the user goes last this turn.
33 Shadow Ball  
Quite an appealing move.
39 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
44 Dark Pulse  
Quite an appealing move.
50 Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
55 Hex
Badly startles Pokémon that used a move of the same type.
61 Nightmare
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Astonish Details
Badly startles the last Pokémon to act before the user.
Clear Smog   Details
Works great if the user goes first this turn.
Disable   Details
Makes the remaining Pokémon nervous.
Fire Punch   Details
Quite an appealing move.
Grudge Details
Startles all other Pokémon. User cannot act in the next turn.
Haze   Details
Makes audience expect little of other contestants.
Ice Punch   Details
Quite an appealing move.
Perish Song   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Psywave   Details
Effectiveness varies depending on when it is used.
Reflect Type   Details
Works well if it is the same type as the move used by the last Pokémon.
Scary Face   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Smog   Details
Quite an appealing move.
Thunder Punch   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Telekinesis   Gen V TM19
Makes the remaining Pokémon nervous.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 60 65 60 130 75 110
Max Stats
Hindering Nature
Lv. 50 120 - 167 63 - 105 58 - 100 121 - 163 72 - 114 103 - 145
Lv. 100 230 - 324 121 - 206 112 - 197 238 - 323 139 - 224 202 - 287
Max Stats
Neutral Nature
Lv. 50 120 - 167 70 - 117 65 - 112 135 - 182 80 - 127 115 - 162
Lv. 100 230 - 324 135 - 229 125 - 219 265 - 359 155 - 249 225 - 319
Max Stats
Beneficial Nature
Lv. 50 120 - 167 77 - 128 71 - 123 148 - 200 88 - 139 126 - 178
Lv. 100 230 - 324 148 - 251 137 - 240 291 - 394 170 - 273 247 - 350


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Gengar
Japan: MegaGangar
メガゲンガー
French: MegaEctoplasma
German: Mega-Gengar
Korean: 메가팬텀
National: #094
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Shadow Pokémon 4'07"
1.4m
89.3lbs
40.5kg
45 5,120
Abilities: Shadow Tag
Shadow Tag: The opponent cannot run nor switch while this Pokémon is in play. The opponent may still switch by using Baton Pass, U-turn or Volt Switch, if it is holding a Shed Shell or is a Ghost-type.
Damage Taken
*0 *1 *1 *1 *0.5 *1 *0 *0.25 *2 *1 *2 *0.25 *1 *2 *1 *2 *1 *0.5

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 600 60 65 80 170 95 130
Max Stats
Hindering Nature
Lv. 50 120 - 167 63 - 105 76 - 118 157 - 199 90 - 132 121 - 163
Lv. 100 230 - 324 121 - 206 148 - 233 310 - 395 175 - 260 238 - 323
Max Stats
Neutral Nature
Lv. 50 120 - 167 70 - 117 85 - 132 175 - 222 100 - 147 135 - 182
Lv. 100 230 - 324 135 - 229 165 - 259 345 - 439 195 - 289 265 - 359
Max Stats
Beneficial Nature
Lv. 50 120 - 167 77 - 128 93 - 145 192 - 244 110 - 161 148 - 200
Lv. 100 230 - 324 148 - 251 181 - 284 379 - 482 214 - 317 291 - 394

<--- #093
Haunter
#095
Onix
--->

 
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