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 #104 Cubone
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Cubone
Japan: Karakara
カラカラ
French: Osselait
German: Tragosso
Korean: 탕구리
National: #104
Central Kalos: #---
Coastal Kalos: #060
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Lonely Pokémon 1'04"
0.4m
14.3lbs
6.5kg
1905,120
Abilities: Rock Head - Lightningrod - Battle Armor (Hidden Ability)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Lightningrod: Electric-type moves are drawn to this Pokémon. Electric-type moves will do no damage and the Pokémon's SP ATK is raised one stage. If the Pokémon is Ground-type, moves are drawn to it, but it gets no boost.
Hidden Ability (Available):
Battle Armor: Opponent’s moves cannot Critical Hit.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Thick Club
- 5%
Monster
Evolutionary Chain
Locations - In-Depth Details
X Glittering CaveDetails
Y Glittering CaveDetails
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Growl  
Works great if the user goes last this turn.
3 Tail Whip  
Works great if the user goes last this turn.
7 Bone Club  
An appealing move that can be used repeatedly without boring the audience.
11 Headbutt  
Quite an appealing move.
13 Leer
Badly startles Pokémon that the audience has high expectations of.
17 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
21 Bonemerang
Badly startles Pokémon that used a move of the same type.
23 Rage
Startles all of the Pokémon to act before the user.
27 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
31 Thrash  
A very appealing move, but after using this move, the user is more easily startled.
33 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
37 Bone Rush  
Effectiveness varies depending on when it is used.
41 Endeavor  
Works great if the user goes last this turn.
43 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
47 Retaliate  
Affected by how well the previous Pokémon's move went.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Belly Drum   Details
A very appealing move, but after using this move, the user is more easily startled.
Chip Away   Details
Excites the audience in any kind of contest.
Detect   Details
Prevents the user from being startled until the turn ends.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Endure   Details
Causes the user to move later on the next turn.
Iron Head   Details
Quite an appealing move.
Perish Song   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Screech   Details
Makes audience expect little of other contestants.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 320 50 50 95 40 50 35
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 90 - 132 40 - 82 49 - 91 36 - 78
Lv. 100 210 - 304 94 - 179 175 - 260 76 - 161 94 - 179 67 - 152
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 100 - 147 45 - 92 55 - 102 40 - 87
Lv. 100 210 - 304 105 - 199 195 - 289 85 - 179 105 - 199 75 - 169
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 110 - 161 49 - 101 60 - 112 44 - 95
Lv. 100 210 - 304 115 - 218 214 - 317 93 - 196 115 - 218 82 - 185

<--- #103
Exeggutor
#105
Marowak
--->

 
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