Serebii.net Header
 #131 Lapras
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Lapras
Japan: Laplace
ラプラス
French: Lokhlass
German: Lapras
Korean: 라프라스
National: #131
Central Kalos: #---
Coastal Kalos: #150
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Transport Pokémon 8'02"
2.5m
485.0lbs
220kg
4510,240
Abilities: Water Absorb - Shell Armor - Hydration (Hidden Ability)
Water Absorb: The Pokémon heals up to 1/4 of its maximum Hit Points when hit with Water-type moves.
Shell Armor: Opponent’s moves cannot Critical Hit.
Hidden Ability (Available):
Hydration: All status problems: Burn, Paralysis, Sleep, Frozen and Poison, are healed when raining.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mystic Water
- 100%
Monster
Water 1
Evolutionary Chain
Locations - In-Depth Details
X Route 12, Azure Bay
Friend Safari
Details
Y Route 12, Azure Bay
Friend Safari
Details
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Sing  
Makes the remaining Pokémon nervous.
Growl  
Works great if the user goes last this turn.
Water Gun  
Quite an appealing move.
4 Mist  
Prevents the user from being startled until the turn ends.
7 Confuse Ray  
Badly startles Pokémon that the audience has high expectations of.
10 Ice Shard  
Causes the user to move earlier on the next turn.
14 Water Pulse  
Makes audience expect little of other contestants.
18 Body Slam
Badly startles the last Pokémon to act before the user.
22 Rain Dance  
Works better the more the crowd is excited.
27 Perish Song  
Makes the audience quickly grow bored when an appeal move has little effect.
32 Ice Beam
Badly startles the last Pokémon to act before the user.
37 Brine  
Affected by how well the previous Pokémon's move went.
43 Safeguard  
Prevents the user from being startled one time this turn.
47 Hydro Pump  
Works better the more the crowd is excited.
50 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Curse   Details
Causes the user to move later on the next turn.
Dragon Dance   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Dragon Pulse   Details
Quite an appealing move.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Freeze-Dry   Details
An appealing move that can be used repeatedly without boring the audience.
Future Sight   Details
Works well if it is the same type as the move used by the last Pokémon.
Horn Drill Details
Badly startles all Pokémon that successfully showed their appeal.
Refresh   Details
Prevents the user from being startled one time this turn.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Whirlpool   Details
Temporarily stops the crowd from growing excited.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Block  
Makes the remaining Pokémon nervous.
Dragon Pulse  
Quite an appealing move.
Drill Run  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Heal Bell  
Prevents the user from being startled until the turn ends.
Hyper Voice
Startles all of the Pokémon to act before the user.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Outrage  
A very appealing move, but after using this move, the user is more easily startled.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Nightmare Move Tutor - XD
Startles all of the Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 535 130 85 80 85 95 60
Max Stats
Hindering Nature
Lv. 50 190 - 237 81 - 123 76 - 118 81 - 123 90 - 132 58 - 100
Lv. 100 370 - 464 157 - 242 148 - 233 157 - 242 175 - 260 112 - 197
Max Stats
Neutral Nature
Lv. 50 190 - 237 90 - 137 85 - 132 90 - 137 100 - 147 65 - 112
Lv. 100 370 - 464 175 - 269 165 - 259 175 - 269 195 - 289 125 - 219
Max Stats
Beneficial Nature
Lv. 50 190 - 237 99 - 150 93 - 145 99 - 150 110 - 161 71 - 123
Lv. 100 370 - 464 192 - 295 181 - 284 192 - 295 214 - 317 137 - 240

<--- #130
Gyarados
#132
Ditto
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019