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 #144 Articuno
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Articuno
Japan: Freezer
フリーザー
French: Artikodin
German: Arktos
Korean: 프리져
National: #144
Central Kalos: #---
Coastal Kalos: #151
Mountain Kalos: #---
Articuno is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Freeze Pokémon 5'07"
1.7m
122.1lbs
55.4kg
320,480
Abilities: Pressure - Snow Cloak (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Available):
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Sp. Defense Point(s)
Eligible
Wild Hold Item Egg Groups
  Articuno cannot breed
Evolutionary Chain
Locations - In-Depth Details
X Roaming KalosDetails
Y Roaming KalosDetails
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
Hurricane
Badly startles all Pokémon that successfully showed their appeal.
Freeze-Dry  
An appealing move that can be used repeatedly without boring the audience.
Tailwind  
Causes the user to move earlier on the next turn.
Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
Gust
Badly startles the last Pokémon to act before the user.
Powder Snow  
Quite an appealing move.
8 Mist  
Prevents the user from being startled until the turn ends.
15 Ice Shard  
Causes the user to move earlier on the next turn.
22 Mind Reader  
Causes the user to move earlier on the next turn.
29 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Agility  
Causes the user to move earlier on the next turn.
43 Ice Beam
Badly startles the last Pokémon to act before the user.
50 Reflect  
Prevents the user from being startled one time this turn.
57 Hail
Badly startles all Pokémon that successfully showed their appeal.
64 Tailwind  
Causes the user to move earlier on the next turn.
71 Blizzard
Badly startles the last Pokémon to act before the user.
78 Sheer Cold
Badly startles all Pokémon that successfully showed their appeal.
85 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
92 Hurricane
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM79 Frost Breath  
Makes the audience quickly grow bored when an appeal move has little effect.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Signal Beam  
Makes audience expect little of other contestants.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Avalanche   Gen IV 419
Affected by how well the previous Pokémon's move went.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 90 85 100 95 125 85
Max Stats
Hindering Nature
Lv. 50 150 - 197 81 - 123 94 - 136 90 - 132 117 - 159 81 - 123
Lv. 100 290 - 384 157 - 242 184 - 269 175 - 260 229 - 314 157 - 242
Max Stats
Neutral Nature
Lv. 50 150 - 197 90 - 137 105 - 152 100 - 147 130 - 177 90 - 137
Lv. 100 290 - 384 175 - 269 205 - 299 195 - 289 255 - 349 175 - 269
Max Stats
Beneficial Nature
Lv. 50 150 - 197 99 - 150 115 - 167 110 - 161 143 - 194 99 - 150
Lv. 100 290 - 384 192 - 295 225 - 328 214 - 317 280 - 383 192 - 295

<--- #143
Snorlax
#145
Zapdos
--->

 
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