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 #145 Zapdos
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Zapdos
Japan: Thunder
サンダー
French: Électhor
German: Zapdos
Korean: 썬더
National: #145
Central Kalos: #---
Coastal Kalos: #152
Mountain Kalos: #---
Zapdos is Genderless
Classification Height Weight Capture Rate Base Egg Steps
Electric Pokémon 5'03"
1.6m
116.0lbs
52.6kg
320,480
Abilities: Pressure - Static (Hidden Ability)
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Hidden Ability (Available):
Static: The opponent has a 30% chance of being induced with PARALYZE when using an attack, that requires physical contact, against this Pokémon.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
35 3 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
  Zapdos cannot breed
Evolutionary Chain
Locations - In-Depth Details
X Roaming KalosDetails
Y Roaming KalosDetails
Omega Ruby  
Alpha Sapphire  
Generation VI Level Up
LevelAttack NameTypeAppealJam
Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
Drill Peck  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Peck  
Quite an appealing move.
Thunder Shock  
Quite an appealing move.
8 Thunder Wave
Startles all of the Pokémon to act before the user.
15 Detect  
Prevents the user from being startled until the turn ends.
22 Pluck  
Brings down the energy of any Pokémon that have already used a move this turn.
29 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Charge  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
43 Agility  
Causes the user to move earlier on the next turn.
50 Discharge
Badly startles the last Pokémon to act before the user.
57 Rain Dance  
Works better the more the crowd is excited.
64 Light Screen  
Prevents the user from being startled one time this turn.
71 Drill Peck  
Shows off the Pokémon’s appeal about as well as the move used just before it.
78 Thunder  
Works better the more the crowd is excited.
85 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
92 Zap Cannon
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM51 Steel Wing  
Affected by how well the previous Pokémon's move went.
TM57 Charge Beam  
Works well if the user is pumped up.
TM58 Sky Drop  
Temporarily stops the crowd from growing excited.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM72 Volt Switch  
Makes the audience quickly grow bored when an appeal move has little effect.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM93 Wild Charge  
A very appealing move, but after using this move, the user is more easily startled.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM02 Fly  
Prevents the user from being startled one time this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Heat Wave
Startles all of the Pokémon to act before the user.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Sky Attack  
Affected by how well the previous Pokémon's move went.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 90 90 85 125 90 100
Max Stats
Hindering Nature
Lv. 50 150 - 197 85 - 127 81 - 123 117 - 159 85 - 127 94 - 136
Lv. 100 290 - 384 166 - 251 157 - 242 229 - 314 166 - 251 184 - 269
Max Stats
Neutral Nature
Lv. 50 150 - 197 95 - 142 90 - 137 130 - 177 95 - 142 105 - 152
Lv. 100 290 - 384 185 - 279 175 - 269 255 - 349 185 - 279 205 - 299
Max Stats
Beneficial Nature
Lv. 50 150 - 197 104 - 156 99 - 150 143 - 194 104 - 156 115 - 167
Lv. 100 290 - 384 203 - 306 192 - 295 280 - 383 203 - 306 225 - 328

<--- #144
Articuno
#146
Moltres
--->

 
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