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 #208 Steelix
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Steelix
Japan: Haganeiru
ハガネール
French: Steelix
German: Stahlos
Korean: 강철톤
National: #208
Central Kalos: #---
Coastal Kalos: #054
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Iron Snake Pokémon 30'02"
9.2m
881.8lbs
400kg
256,400
Abilities: Rock Head - Sturdy - Sheer Force (Hidden Ability)
Rock Head: Does not receive recoil damage from recoil-causing damages.
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available):
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 2 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Mineral
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Onix
Y Evolve Onix
Omega Ruby Evolve Onix
Alpha Sapphire Evolve Onix
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Thunder Fang  
Quite an appealing move.
Ice Fang  
Quite an appealing move.
Fire Fang  
Quite an appealing move.
Mud Sport  
Excites the audience in any kind of contest.
Tackle  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
Bind  
Temporarily stops the crowd from growing excited.
4 Curse  
Causes the user to move later on the next turn.
7 Rock Throw  
Quite an appealing move.
10 Rock Tomb  
Makes audience expect little of other contestants.
13 Rage
Startles all of the Pokémon to act before the user.
16 Stealth Rock  
Makes the remaining Pokémon nervous.
19 Autotomize  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
20 Gyro Ball  
Works better the later it is used in a turn.
22 Smack Down
Badly startles Pokémon that the audience has high expectations of.
25 Dragon Breath
Badly startles the last Pokémon to act before the user.
28 Slam  
Quite an appealing move.
31 Screech  
Makes audience expect little of other contestants.
34 Rock Slide
Startles all of the Pokémon to act before the user.
37 Crunch
Badly startles the last Pokémon to act before the user.
40 Iron Tail  
Quite an appealing move.
43 Dig  
Prevents the user from being startled one time this turn.
46 Stone Edge  
Affected by how well the previous Pokémon's move went.
49 Double-Edge  
A very appealing move, but after using this move, the user is more easily startled.
52 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Block   Details
Makes the remaining Pokémon nervous.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Flail   Details
Works better the later it is used in a turn.
Heavy Slam   Details
Works great if the user goes last this turn.
Rock Blast   Details
Effectiveness varies depending on when it is used.
Rock Climb   Details
Makes audience expect little of other contestants.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Rototiller   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Stealth Rock   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Block  
Makes the remaining Pokémon nervous.
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Magnet Rise  
Makes the remaining Pokémon nervous.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Rock Polish  
Lv. 19
Causes the user to move earlier on the next turn.
Sand Tomb  
Lv. 37
Temporarily stops the crowd from growing excited.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Ancient Power   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 510 75 85 200 55 65 30
Max Stats
Hindering Nature
Lv. 50 135 - 182 81 - 123 184 - 226 54 - 96 63 - 105 31 - 73
Lv. 100 260 - 354 157 - 242 364 - 449 103 - 188 121 - 206 58 - 143
Max Stats
Neutral Nature
Lv. 50 135 - 182 90 - 137 205 - 252 60 - 107 70 - 117 35 - 82
Lv. 100 260 - 354 175 - 269 405 - 499 115 - 209 135 - 229 65 - 159
Max Stats
Beneficial Nature
Lv. 50 135 - 182 99 - 150 225 - 277 66 - 117 77 - 128 38 - 90
Lv. 100 260 - 354 192 - 295 445 - 548 126 - 229 148 - 251 71 - 174


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Steelix
Japan: MegaHaganeiru
メガハガネール
French: MegaSteelix
German: Mega-Stahlos
Korean: 메가강철톤
National: #208
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Iron Snake Pokémon 4'03"
1.3m
46.7lbs
21.2kg
25 6,400
Abilities: Sand Force
Sand Force: Ground-type, Rock-type & Steel-type moves have their power increased by 33% in a Sandstorm
Damage Taken
*0.5 *2 *2 *0 *1 *1 *2 *0 *2 *0.5 *0.5 *0.5 *0.25 *1 *0.5 *1 *0.5 *0.5

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 610 75 125 230 55 95 30
Max Stats
Hindering Nature
Lv. 50 135 - 182 117 - 159 211 - 253 54 - 96 90 - 132 31 - 73
Lv. 100 260 - 354 229 - 314 418 - 503 103 - 188 175 - 260 58 - 143
Max Stats
Neutral Nature
Lv. 50 135 - 182 130 - 177 235 - 282 60 - 107 100 - 147 35 - 82
Lv. 100 260 - 354 255 - 349 465 - 559 115 - 209 195 - 289 65 - 159
Max Stats
Beneficial Nature
Lv. 50 135 - 182 143 - 194 258 - 310 66 - 117 110 - 161 38 - 90
Lv. 100 260 - 354 280 - 383 511 - 614 126 - 229 214 - 317 71 - 174

<--- #207
Gligar
#209
Snubbull
--->

 
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