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 #211 Qwilfish
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Qwilfish
Japan: Harisen
ハリーセン
French: Qwilfish
German: Baldorfish
Korean: 침바루
National: #211
Central Kalos: #---
Coastal Kalos: #038
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Balloon Pokémon 1'08"
0.5m
8.6lbs
3.9kg
455,120
Abilities: Poison Point - Swift Swim - Intimidate (Hidden Ability)
Poison Point: The opponent has a 30% chance of being induced with Poison when using an attack, that requires physical contact, against this Pokémon.
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Hidden Ability (Available through transfer):
Intimidate: Upon entering battle, the opponent’s Attack lowers one stage. In a Double Battle, both opponents’ Attack are lowered. Pokémon with the Clear Body, Hyper Cutter, or White Smoke ability are unaffected. In a link battle, if both sides switch on the same turn, and first player sends out a Pokémon with Intimidate, the opponent’s Attack will be lowered before the opponent’s Pokémon switches.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Poison Barb
- 5%
Water 2
Evolutionary Chain
Locations - In-Depth Details
X Route 8 - FishDetails
Y Route 8 - FishDetails
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Fell Stinger  
Works better the more the crowd is excited.
Hydro Pump  
Works better the more the crowd is excited.
Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Water Gun  
Quite an appealing move.
Spikes  
Makes the remaining Pokémon nervous.
Tackle  
Quite an appealing move.
Poison Sting
Startles the last Pokémon to act before the user.
9 Harden  
Prevents the user from being startled one time this turn.
9 Minimize  
Prevents the user from being startled until the turn ends.
13 Bubble  
Quite an appealing move.
17 Rollout  
An appealing move that can be used repeatedly without boring the audience.
21 Toxic Spikes  
Makes the remaining Pokémon nervous.
25 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Spit Up  
Works well if the user is pumped up.
29 Revenge  
Works great if the user goes last this turn.
33 Brine  
Affected by how well the previous Pokémon's move went.
37 Pin Missile  
Effectiveness varies depending on when it is used.
41 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
45 Aqua Tail  
Quite an appealing move.
49 Poison Jab  
Quite an appealing move.
53 Destiny Bond  
A move of huge appeal, but using it prevents the user from taking further contest moves.
57 Hydro Pump  
Works better the more the crowd is excited.
60 Fell Stinger  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM27 Return  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Acid Spray Details
Badly startles Pokémon that used a move of the same type.
Aqua Jet   Details
Causes the user to move earlier on the next turn.
Astonish Details
Badly startles the last Pokémon to act before the user.
Brine   Details
Affected by how well the previous Pokémon's move went.
Bubble Beam Details
Badly startles the last Pokémon to act before the user.
Flail   Details
Works better the later it is used in a turn.
Haze   Details
Makes audience expect little of other contestants.
Signal Beam   Details
Makes audience expect little of other contestants.
Supersonic   Details
Makes audience expect little of other contestants.
Water Pulse   Details
Makes audience expect little of other contestants.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bounce  
Prevents the user from being startled until the turn ends.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Pain Split  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Shock Wave  
Works great if the user goes first this turn.
Signal Beam  
Makes audience expect little of other contestants.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Water Pulse  
Makes audience expect little of other contestants.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Swords Dance   Move Tutor - FRLG
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 430 65 95 75 55 55 85
Max Stats
Hindering Nature
Lv. 50 125 - 172 90 - 132 72 - 114 54 - 96 54 - 96 81 - 123
Lv. 100 240 - 334 175 - 260 139 - 224 103 - 188 103 - 188 157 - 242
Max Stats
Neutral Nature
Lv. 50 125 - 172 100 - 147 80 - 127 60 - 107 60 - 107 90 - 137
Lv. 100 240 - 334 195 - 289 155 - 249 115 - 209 115 - 209 175 - 269
Max Stats
Beneficial Nature
Lv. 50 125 - 172 110 - 161 88 - 139 66 - 117 66 - 117 99 - 150
Lv. 100 240 - 334 214 - 317 170 - 273 126 - 229 126 - 229 192 - 295

<--- #210
Granbull
#212
Scizor
--->

 
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