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 #220 Swinub
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Swinub
Japan: Urimu
ウリムー
French: Marcacrin
German: Quiekel
Korean: 꾸꾸리
National: #220
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #076
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Pig Pokémon 1'04"
0.4m
14.3lbs
6.5kg
2255,120
Abilities: Oblivious - Snow Cloak - Thick Fat (Hidden Ability)
Oblivious: The Pokémon cannot be under the Attract condition, or be taunted, while having this ability.
Snow Cloak: Raises the Pokémon’s evasion during a hailstorm by one level.
Hidden Ability (Available):
Thick Fat: Fire and Ice-type moves deal 50% damage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Breed Piloswine/Mamoswine
Y Breed Piloswine/Mamoswine
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
Odor Sleuth  
Prevents the user from being startled one time this turn.
5 Mud Sport  
Excites the audience in any kind of contest.
8 Powder Snow  
Quite an appealing move.
11 Mud-Slap  
Makes audience expect little of other contestants.
14 Endure  
Causes the user to move later on the next turn.
18 Mud Bomb
Startles the last Pokémon to act before the user.
21 Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
24 Ice Shard  
Causes the user to move earlier on the next turn.
28 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
35 Mist  
Prevents the user from being startled until the turn ends.
37 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
40 Flail  
Works better the later it is used in a turn.
44 Blizzard
Badly startles the last Pokémon to act before the user.
48 Amnesia  
Prevents the user from being startled until the turn ends.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM16 Light Screen  
Prevents the user from being startled one time this turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM33 Reflect  
Prevents the user from being startled one time this turn.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Avalanche   Details
Affected by how well the previous Pokémon's move went.
Bite Details
Badly startles the last Pokémon to act before the user.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Freeze-Dry   Details
An appealing move that can be used repeatedly without boring the audience.
Icicle Crash   Details
Excites the audience a lot if used last.
Icicle Spear   Details
Effectiveness varies depending on when it is used.
Mud Shot   Details
Quite an appealing move.
Stealth Rock   Details
Makes the remaining Pokémon nervous.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 250 50 50 40 30 30 50
Max Stats
Hindering Nature
Lv. 50 110 - 157 49 - 91 40 - 82 31 - 73 31 - 73 49 - 91
Lv. 100 210 - 304 94 - 179 76 - 161 58 - 143 58 - 143 94 - 179
Max Stats
Neutral Nature
Lv. 50 110 - 157 55 - 102 45 - 92 35 - 82 35 - 82 55 - 102
Lv. 100 210 - 304 105 - 199 85 - 179 65 - 159 65 - 159 105 - 199
Max Stats
Beneficial Nature
Lv. 50 110 - 157 60 - 112 49 - 101 38 - 90 38 - 90 60 - 112
Lv. 100 210 - 304 115 - 218 93 - 196 71 - 174 71 - 174 115 - 218

<--- #219
Magcargo
#221
Piloswine
--->

 
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