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 #232 Donphan
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Donphan
Japan: Donfan
ドンファン
French: Donphan
German: Donphan
Korean: 코리갑
National: #232
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Armor Pokémon 3'07"
1.1m
264.6lbs
120kg
605,120
Abilities: Sturdy - Sand Veil (Hidden Ability)
Sturdy: The Pokémon will remain with 1 HP if it was going to be knocked out by a move when at full Hit Points, and it is immune to One Hit KO moves.
Hidden Ability (Available):
Sand Veil: Raises the Pokémon’s evasion during a sandstorm by one level.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Phanpy
Y Evolve Phanpy
Omega Ruby Safari Zone, Mirage CaveDetails
Alpha Sapphire Safari Zone, Mirage CaveDetails
X & Y Level Up
LevelAttack NameTypeAppealJam
Fire Fang  
Quite an appealing move.
Thunder Fang  
Quite an appealing move.
Horn Attack  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Defense Curl  
Prevents the user from being startled one time this turn.
Bulldoze
Badly startles the last Pokémon to act before the user.
6 Rapid Spin  
Works better the more the crowd is excited.
10 Knock Off
Badly startles all of the Pokémon to act before the user.
15 Rollout  
An appealing move that can be used repeatedly without boring the audience.
19 Magnitude  
Works better the more the crowd is excited.
24 Slam  
Quite an appealing move.
25 Fury Attack  
Effectiveness varies depending on when it is used.
31 Assurance  
Works better the later it is used in a turn.
39 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
46 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
54 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Fire Fang  
Quite an appealing move.
Thunder Fang  
Quite an appealing move.
Horn Attack  
Quite an appealing move.
Bulldoze
Badly startles the last Pokémon to act before the user.
Growl  
Works great if the user goes last this turn.
Defense Curl  
Prevents the user from being startled one time this turn.
6 Rapid Spin  
Works better the more the crowd is excited.
10 Rollout  
An appealing move that can be used repeatedly without boring the audience.
15 Assurance  
Works better the later it is used in a turn.
19 Knock Off
Badly startles all of the Pokémon to act before the user.
24 Slam  
Quite an appealing move.
25 Fury Attack  
Effectiveness varies depending on when it is used.
30 Magnitude  
Works better the more the crowd is excited.
37 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
43 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
50 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM74 Gyro Ball  
Works better the later it is used in a turn.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Ancient Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Counter   Details
Works great if the user goes last this turn.
Endeavor   Details
Works great if the user goes last this turn.
Fissure Details
Badly startles all Pokémon that successfully showed their appeal.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Head Smash   Details
A very appealing move, but after using this move, the user is more easily startled.
Heavy Slam   Details
Works great if the user goes last this turn.
Ice Shard   Details
Causes the user to move earlier on the next turn.
Mud-Slap   Details
Makes audience expect little of other contestants.
Play Rough   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Snore   Details
Makes the audience quickly grow bored when an appeal move has little effect.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Block  
Makes the remaining Pokémon nervous.
Bounce  
Prevents the user from being startled until the turn ends.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Hyper Voice
Startles all of the Pokémon to act before the user.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Odor Sleuth  
Lv. 1
Prevents the user from being startled one time this turn.
Tackle  
Lv. 1
Quite an appealing move.
Flail  
Lv. 6
Works better the later it is used in a turn.
Natural Gift  
Lv. 15
Works better the more the crowd is excited.
Endure  
Lv. 19
Causes the user to move later on the next turn.
Take Down  
Lv. 28
A very appealing move, but after using this move, the user is more easily startled.
Charm
Lv. 33
Badly startles Pokémon that the audience has high expectations of.
Last Resort  
Lv. 37
Works well if the user is pumped up.
Double-edge  
Lv. 42
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 500 90 120 120 60 60 50
Max Stats
Hindering Nature
Lv. 50 150 - 197 112 - 154 112 - 154 58 - 100 58 - 100 49 - 91
Lv. 100 290 - 384 220 - 305 220 - 305 112 - 197 112 - 197 94 - 179
Max Stats
Neutral Nature
Lv. 50 150 - 197 125 - 172 125 - 172 65 - 112 65 - 112 55 - 102
Lv. 100 290 - 384 245 - 339 245 - 339 125 - 219 125 - 219 105 - 199
Max Stats
Beneficial Nature
Lv. 50 150 - 197 137 - 189 137 - 189 71 - 123 71 - 123 60 - 112
Lv. 100 290 - 384 269 - 372 269 - 372 137 - 240 137 - 240 115 - 218

<--- #231
Phanpy
#233
Porygon2
--->

 
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