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 #257 Blaziken
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Blaziken
Japan: Bashamo
バシャーモ
French: Braségali
German: Lohgock
Korean: 번치코
National: #257
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Blaze Pokémon 6'03"
1.9m
114.6lbs
52kg
455,120
Abilities: Blaze - Speed Boost (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Speed Boost: Speed increases by one stage at the end of each turn.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Combusken
Alpha Sapphire Evolve Combusken
X & Y Level Up
LevelAttack NameTypeAppealJam
Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
Fire Punch  
Quite an appealing move.
High Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
Scratch  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Ember  
Quite an appealing move.
7 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Ember  
Quite an appealing move.
16 Double Kick
Badly startles Pokémon that used a move of the same type.
17 Peck  
Quite an appealing move.
21 Sand Attack  
Makes audience expect little of other contestants.
28 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
32 Quick Attack  
Causes the user to move earlier on the next turn.
36 Blaze Kick  
An appealing move that can be used repeatedly without boring the audience.
42 Slash  
Quite an appealing move.
49 Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
59 Sky Uppercut
Badly startles Pokémon that used a move of the same type.
66 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
Fire Punch  
Quite an appealing move.
High Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
Scratch  
Quite an appealing move.
Growl  
Works great if the user goes last this turn.
Ember  
Quite an appealing move.
Sand Attack  
Makes audience expect little of other contestants.
5 Ember  
Quite an appealing move.
10 Sand Attack  
Makes audience expect little of other contestants.
14 Peck  
Quite an appealing move.
16 Double Kick
Badly startles Pokémon that used a move of the same type.
20 Flame Charge  
Works well if the user is pumped up.
25 Quick Attack  
Causes the user to move earlier on the next turn.
31 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
36 Blaze Kick  
An appealing move that can be used repeatedly without boring the audience.
37 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
44 Slash  
Quite an appealing move.
50 Brave Bird  
A very appealing move, but after using this move, the user is more easily startled.
57 Sky Uppercut
Badly startles Pokémon that used a move of the same type.
63 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM62 Acrobatics  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Baton Pass   Details
Works well if the user is pumped up.
Counter   Details
Works great if the user goes last this turn.
Crush Claw Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Endure   Details
Causes the user to move later on the next turn.
Feather Dance   Details
Works great if the user goes last this turn.
Feint   Details
Causes the user to move earlier on the next turn.
Flame Burst   Details
Makes audience expect little of other contestants.
Last Resort   Details
Works well if the user is pumped up.
Low Kick   Details
Works better the later it is used in a turn.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Reversal   Details
Works better the later it is used in a turn.
Smelling Salts   Details
Affected by how well the previous Pokémon's move went.

Move Tutor Attacks
Attack NameTypeAppealJam
Blast Burn
Startles all other Pokémon. User cannot act in the next turn.
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bounce  
Prevents the user from being startled until the turn ends.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Mirror Move  
Lv. 47
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Spin  
Lv. 19
Temporarily stops the crowd from growing excited.
Flame Burst  
Lv. 28
Makes audience expect little of other contestants.
Flamethrower  
Lv. 46
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Blast Burn Move Tutor - B2W2
Startles all other Pokémon. User cannot act in the next turn.
Fire Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Vacuum Wave   Move Tutor - PtHGSS
Causes the user to move earlier on the next turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 530 80 120 70 110 70 80
Max Stats
Hindering Nature
Lv. 50 140 - 187 112 - 154 67 - 109 103 - 145 67 - 109 76 - 118
Lv. 100 270 - 364 220 - 305 130 - 215 202 - 287 130 - 215 148 - 233
Max Stats
Neutral Nature
Lv. 50 140 - 187 125 - 172 75 - 122 115 - 162 75 - 122 85 - 132
Lv. 100 270 - 364 245 - 339 145 - 239 225 - 319 145 - 239 165 - 259
Max Stats
Beneficial Nature
Lv. 50 140 - 187 137 - 189 82 - 134 126 - 178 82 - 134 93 - 145
Lv. 100 270 - 364 269 - 372 159 - 262 247 - 350 159 - 262 181 - 284


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Blaziken
Japan: MegaBashamo
メガバシャーモ
French: MegaBraségali
German: Mega-Lohgock
Korean: 메가번치코
National: #257
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Blaze Pokémon 6'03"
1.9m
265.7lbs
120.5kg
45 5,120
Abilities: Speed Boost
Speed Boost: Speed increases by one stage at the end of each turn.
Damage Taken
*1 *0.5 *2 *1 *0.5 *0.5 *1 *1 *2 *2 *2 *0.25 *1 *1 *1 *0.5 *0.5 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 630 80 160 80 130 80 100
Max Stats
Hindering Nature
Lv. 50 140 - 187 148 - 190 76 - 118 121 - 163 76 - 118 94 - 136
Lv. 100 270 - 364 292 - 377 148 - 233 238 - 323 148 - 233 184 - 269
Max Stats
Neutral Nature
Lv. 50 140 - 187 165 - 212 85 - 132 135 - 182 85 - 132 105 - 152
Lv. 100 270 - 364 325 - 419 165 - 259 265 - 359 165 - 259 205 - 299
Max Stats
Beneficial Nature
Lv. 50 140 - 187 181 - 233 93 - 145 148 - 200 93 - 145 115 - 167
Lv. 100 270 - 364 357 - 460 181 - 284 291 - 394 181 - 284 225 - 328

<--- #256
Combusken
#258
Mudkip
--->

 
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