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 #272 Ludicolo
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Ludicolo
Japan: Runpapa
ルンパッパ
French: Ludicolo
German: Kappalores
Korean: 로파파
National: #272
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #057
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Carefree Pokémon 4'11"
1.5m
121.3lbs
55kg
453,840
Abilities: Swift Swim - Rain Dish - Own Tempo (Hidden Ability)
Swift Swim: When rainy, The Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.
Rain Dish: If Heavy Rain weather is in effect, recovers 1/16th max Hit Points at the end of the turn.
Hidden Ability (Available):
Own Tempo: The Pokémon cannot be Confused while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 3 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Grass
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Evolve Lombre
Y Evolve Lombre
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Evolve Lombre
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Astonish
Badly startles the last Pokémon to act before the user.
Growl  
Works great if the user goes last this turn.
Mega Drain
Startles the last Pokémon to act before the user.
Nature Power  
Works better the more the crowd is excited.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM07 Hail
Badly startles all Pokémon that successfully showed their appeal.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM52 Focus Blast  
Quite an appealing move.
TM53 Energy Ball  
Quite an appealing move.
TM55 Scald  
Makes the remaining Pokémon nervous.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
HM05 Waterfall  
Quite an appealing move.
HM07 (ΩRαS) Dive  
Prevents the user from being startled one time this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Counter   Details
Works great if the user goes last this turn.
Flail   Details
Works better the later it is used in a turn.
Giga Drain Details
Badly startles the last Pokémon to act before the user.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Razor Leaf   Details
Quite an appealing move.
Sweet Scent   Details
Prevents the user from being startled one time this turn.
Synthesis   Details
Effectiveness varies depending on when it is used.
Teeter Dance Details
Startles all other Pokémon. User cannot act in the next turn.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Water Gun   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Knock Off
Badly startles all of the Pokémon to act before the user.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Absorb  
Lv. 6
Quite an appealing move.
Bubble  
Lv. 9
Quite an appealing move.
Fury Swipes  
Lv. 12
Effectiveness varies depending on when it is used.
Fake Out
Lv. 16
Badly startles the last Pokémon to act before the user.
Water Sport  
Lv. 20
Excites the audience in any kind of contest.
Bubble Beam
Lv. 24
Badly startles the last Pokémon to act before the user.
Uproar
Lv. 32
Badly startles Pokémon that the audience has high expectations of.
Knock Off
Lv. 36
Badly startles all of the Pokémon to act before the user.
Zen Headbutt  
Lv. 40
Quite an appealing move.
Hydro Pump  
Lv. 44
Works better the more the crowd is excited.
Natural Gift  
Lv. 12
Works better the more the crowd is excited.
Mist  
Lv. 15
Prevents the user from being startled until the turn ends.
Rain Dance  
Lv. 27
Works better the more the crowd is excited.
Giga Drain
Lv. 30
Badly startles the last Pokémon to act before the user.
Energy Ball  
Lv. 36
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Dive   Gen V HM06
Prevents the user from being startled one time this turn.
Bullet Seed   Gen IV 331
Effectiveness varies depending on when it is used.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Dive   Move Tutor - PtHGSS
Prevents the user from being startled one time this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 80 70 70 90 100 70
Max Stats
Hindering Nature
Lv. 50 140 - 187 67 - 109 67 - 109 85 - 127 94 - 136 67 - 109
Lv. 100 270 - 364 130 - 215 130 - 215 166 - 251 184 - 269 130 - 215
Max Stats
Neutral Nature
Lv. 50 140 - 187 75 - 122 75 - 122 95 - 142 105 - 152 75 - 122
Lv. 100 270 - 364 145 - 239 145 - 239 185 - 279 205 - 299 145 - 239
Max Stats
Beneficial Nature
Lv. 50 140 - 187 82 - 134 82 - 134 104 - 156 115 - 167 82 - 134
Lv. 100 270 - 364 159 - 262 159 - 262 203 - 306 225 - 328 159 - 262

<--- #271
Lombre
#273
Seedot
--->

 
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