Serebii.net Header
 #274 Nuzleaf
General Location Attacks Stats Egg Moves Battle
This database deals with Contests ONLY, for the battle version, Click here
Picture Name Other Names No. Gender Ratio Type
Nuzleaf
Japan: Konohana
コノハナ
French: Pifeuil
German: Blanas
Korean: 잎새코
National: #274
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Wily Pokémon 3'03"
1m
61.7lbs
28kg
1203,840
Abilities: Chlorophyll - Early Bird - Pickpocket (Hidden Ability)
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Early Bird: Sleep conditions lasts for half as long, rounding down. For example, half of three turns is 1.5, which rounds down to one turn. When the number of turns to sleep is one, half of this rounded down is zero, and the Pokémon wakes up instantly.
Hidden Ability (Available):
Pickpocket: When a Pokémon makes physical contact with the Pokémon, the item of the opponent is stolen.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 2 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Power Herb
%
Field
Grass
Evolutionary Chain
Gender Differences
MaleFemale
Locations
X Friend Safari
Y Friend Safari
Omega Ruby Route 114Details
Alpha Sapphire Trade from Omega Ruby
X & Y Level Up
LevelAttack NameTypeAppealJam
Razor Leaf  
Quite an appealing move.
Pound  
Quite an appealing move.
3 Harden  
Prevents the user from being startled one time this turn.
7 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Nature Power  
Works better the more the crowd is excited.
19 Fake Out
Badly startles the last Pokémon to act before the user.
25 Torment  
Makes the remaining Pokémon nervous.
31 Feint Attack  
Works great if the user goes first this turn.
37 Razor Wind  
Affected by how well the previous Pokémon's move went.
43 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
49 Extrasensory
Badly startles Pokémon that used a move of the same type.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Pound  
Quite an appealing move.
3 Harden  
Prevents the user from being startled one time this turn.
6 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
9 Nature Power  
Works better the more the crowd is excited.
12 Fake Out
Badly startles the last Pokémon to act before the user.
14 Razor Leaf  
Quite an appealing move.
16 Torment  
Makes the remaining Pokémon nervous.
20 Razor Wind  
Affected by how well the previous Pokémon's move went.
24 Feint Attack  
Works great if the user goes first this turn.
28 Leaf Blade  
An appealing move that can be used repeatedly without boring the audience.
32 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
36 Extrasensory
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM63 Embargo  
Brings down the energy of any Pokémon that have already used a move this turn.
TM64 Explosion  
A move of huge appeal, but using it prevents the user from taking further contest moves.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM95 Snarl  
Makes the audience quickly grow bored when an appeal move has little effect.
TM96 Nature Power  
Works better the more the crowd is excited.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Amnesia   Details
Prevents the user from being startled until the turn ends.
Beat Up   Details
Works well if the user is pumped up.
Bullet Seed   Details
Effectiveness varies depending on when it is used.
Defog   Details
Works great if the user goes first this turn.
Foul Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Grassy Terrain   Details
Excites the audience a lot if used first.
Leech Seed   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Power Swap   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Razor Wind   Details
Affected by how well the previous Pokémon's move went.
Take Down   Details
A very appealing move, but after using this move, the user is more easily startled.
Worry Seed   Details
Makes the remaining Pokémon nervous.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Giga Drain
Badly startles the last Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Bide  
Lv. 1
Causes the user to move later on the next turn.
Synthesis  
Lv. 21
Effectiveness varies depending on when it is used.
Sunny Day  
Lv. 27
Works better the more the crowd is excited.
Explosion  
Lv. 33
A move of huge appeal, but using it prevents the user from taking further contest moves.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Self-destruct   Move Tutor - XD
A move of huge appeal, but using it prevents the user from taking further contest moves.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 340 70 70 40 60 40 60
Max Stats
Hindering Nature
Lv. 50 130 - 177 67 - 109 40 - 82 58 - 100 40 - 82 58 - 100
Lv. 100 250 - 344 130 - 215 76 - 161 112 - 197 76 - 161 112 - 197
Max Stats
Neutral Nature
Lv. 50 130 - 177 75 - 122 45 - 92 65 - 112 45 - 92 65 - 112
Lv. 100 250 - 344 145 - 239 85 - 179 125 - 219 85 - 179 125 - 219
Max Stats
Beneficial Nature
Lv. 50 130 - 177 82 - 134 49 - 101 71 - 123 49 - 101 71 - 123
Lv. 100 250 - 344 159 - 262 93 - 196 137 - 240 93 - 196 137 - 240

<--- #273
Seedot
#275
Shiftry
--->

 
All Content is ©Copyright of Serebii.net 1999-2019. | Privacy Policy | Manage Cookie Settings
Pokémon And All Respective Names are Trademark & © of Nintendo 1996-2019