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 #290 Nincada
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Nincada
Japan: Tsuchinin
ツチニン
French: Ningale
German: Nincada
Korean: 토중몬
National: #290
Central Kalos: #111
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Trainee Pokémon 1'08"
0.5m
12.1lbs
5.5kg
2553,840
Abilities: Compoundeyes - Run Away (Hidden Ability)
Compoundeyes: Raises the Pokémon’s accuracy by 30%.
Hidden Ability (Available):
Run Away: Except for trainer battles, can always run from battle. Cannot run during Mean Look or Block or when the opponent is trapping with the Arena Trap, Magnet Pull, or Shadow Tag ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 1 Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
DexNav

Soft Sand
%
Bug
Evolutionary Chain
Locations - In-Depth Details
X Route 6
Friend Safari
Details
Y Route 6
Friend Safari
Details
Omega Ruby Route 116Details
Alpha Sapphire Route 116Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
5 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
9 Sand Attack  
Makes audience expect little of other contestants.
14 Fury Swipes  
Effectiveness varies depending on when it is used.
19 Mind Reader  
Causes the user to move earlier on the next turn.
25 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
31 Mud-Slap  
Makes audience expect little of other contestants.
38 Metal Claw  
Quite an appealing move.
45 Dig  
Prevents the user from being startled one time this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Scratch  
Quite an appealing move.
Harden  
Prevents the user from being startled one time this turn.
5 Leech Life  
Shows off the Pokémon’s appeal about as well as the move used just before it.
9 Sand Attack  
Makes audience expect little of other contestants.
13 Fury Swipes  
Effectiveness varies depending on when it is used.
17 Mud-Slap  
Makes audience expect little of other contestants.
21 Metal Claw  
Quite an appealing move.
25 Mind Reader  
Causes the user to move earlier on the next turn.
29 Bide  
Causes the user to move later on the next turn.
33 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
37 Dig  
Prevents the user from being startled one time this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM54 False Swipe  
Makes the audience quickly grow bored when an appeal move has little effect.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bug Bite   Details
Makes audience expect little of other contestants.
Bug Buzz Details
Badly startles the last Pokémon to act before the user.
Endure   Details
Causes the user to move later on the next turn.
Feint Attack   Details
Works great if the user goes first this turn.
Final Gambit   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Gust Details
Badly startles the last Pokémon to act before the user.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Silver Wind   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Giga Drain
Badly startles the last Pokémon to act before the user.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 266 31 45 90 30 30 40
Max Stats
Hindering Nature
Lv. 50 91 - 138 45 - 87 85 - 127 31 - 73 31 - 73 40 - 82
Lv. 100 172 - 266 85 - 170 166 - 251 58 - 143 58 - 143 76 - 161
Max Stats
Neutral Nature
Lv. 50 91 - 138 50 - 97 95 - 142 35 - 82 35 - 82 45 - 92
Lv. 100 172 - 266 95 - 189 185 - 279 65 - 159 65 - 159 85 - 179
Max Stats
Beneficial Nature
Lv. 50 91 - 138 55 - 106 104 - 156 38 - 90 38 - 90 49 - 101
Lv. 100 172 - 266 104 - 207 203 - 306 71 - 174 71 - 174 93 - 196

<--- #289
Slaking
#291
Ninjask
--->

 
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