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 #297 Hariyama
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Hariyama
Japan: Hariteyama
ハリテヤマ
French: Hariyama
German: Hariyama
Korean: 하리뭉
National: #297
Central Kalos: #---
Coastal Kalos: #096
Mountain Kalos: #---
Male :75%
Female :25%
Classification Height Weight Capture Rate Base Egg Steps
Arm Thrust Pokémon 7'07"
2.3m
559.5lbs
253.8kg
2005,120
Abilities: Thick Fat - Guts - Sheer Force (Hidden Ability)
Thick Fat: Fire and Ice-type moves deal 50% damage.
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Hidden Ability (Available):
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,640,000 Points
Fluctuating
70 2 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
King's Rock
- 5%
Human-like
Evolutionary Chain
Locations - In-Depth Details
X Route 11
Friend Safari
Details
Y Route 11
Friend Safari
Details
Omega Ruby Victory RoadDetails
Alpha Sapphire Victory RoadDetails
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Brine  
Affected by how well the previous Pokémon's move went.
Tackle  
Quite an appealing move.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Sand Attack  
Makes audience expect little of other contestants.
Arm Thrust  
Effectiveness varies depending on when it is used.
4 Sand Attack  
Makes audience expect little of other contestants.
7 Arm Thrust  
Effectiveness varies depending on when it is used.
10 Vital Throw  
Works great if the user goes last this turn.
13 Fake Out
Badly startles the last Pokémon to act before the user.
16 Whirlwind  
Causes the user to move later on the next turn.
19 Knock Off
Badly startles all of the Pokémon to act before the user.
22 Smelling Salts  
Affected by how well the previous Pokémon's move went.
27 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
32 Force Palm  
Quite an appealing move.
37 Seismic Toss  
An appealing move that can be used repeatedly without boring the audience.
42 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
47 Endure  
Causes the user to move later on the next turn.
52 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
57 Reversal  
Works better the later it is used in a turn.
62 Heavy Slam  
Works great if the user goes last this turn.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Brine  
Affected by how well the previous Pokémon's move went.
Tackle  
Quite an appealing move.
Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Sand Attack  
Makes audience expect little of other contestants.
Arm Thrust  
Effectiveness varies depending on when it is used.
4 Sand Attack  
Makes audience expect little of other contestants.
7 Arm Thrust  
Effectiveness varies depending on when it is used.
10 Fake Out
Badly startles the last Pokémon to act before the user.
13 Force Palm  
Quite an appealing move.
16 Whirlwind  
Causes the user to move later on the next turn.
19 Knock Off
Badly startles all of the Pokémon to act before the user.
22 Vital Throw  
Works great if the user goes last this turn.
26 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
30 Smelling Salts  
Affected by how well the previous Pokémon's move went.
34 Seismic Toss  
An appealing move that can be used repeatedly without boring the audience.
38 Wake-Up Slap  
Affected by how well the previous Pokémon's move went.
42 Endure  
Causes the user to move later on the next turn.
46 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
50 Reversal  
Works better the later it is used in a turn.
54 Heavy Slam  
Works great if the user goes last this turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Bullet Punch   Details
Causes the user to move earlier on the next turn.
Chip Away   Details
Excites the audience in any kind of contest.
Counter   Details
Works great if the user goes last this turn.
Cross Chop   Details
Affected by how well the previous Pokémon's move went.
Detect   Details
Prevents the user from being startled until the turn ends.
Dynamic Punch Details
Badly startles Pokémon that the audience has high expectations of.
Feint   Details
Causes the user to move earlier on the next turn.
Feint Attack   Details
Works great if the user goes first this turn.
Focus Punch   Details
Works great if the user goes last this turn.
Foresight Details
Badly startles Pokémon that used a move of the same type.
Helping Hand   Details
Quite an appealing move.
Revenge   Details
Works great if the user goes last this turn.
Wake-Up Slap   Details
Affected by how well the previous Pokémon's move went.
Wide Guard   Details
Prevents the user from being startled until the turn ends.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Vacuum Wave   Move Tutor - PtHGSS
Causes the user to move earlier on the next turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 474 144 120 60 40 60 50
Max Stats
Hindering Nature
Lv. 50 204 - 251 112 - 154 58 - 100 40 - 82 58 - 100 49 - 91
Lv. 100 398 - 492 220 - 305 112 - 197 76 - 161 112 - 197 94 - 179
Max Stats
Neutral Nature
Lv. 50 204 - 251 125 - 172 65 - 112 45 - 92 65 - 112 55 - 102
Lv. 100 398 - 492 245 - 339 125 - 219 85 - 179 125 - 219 105 - 199
Max Stats
Beneficial Nature
Lv. 50 204 - 251 137 - 189 71 - 123 49 - 101 71 - 123 60 - 112
Lv. 100 398 - 492 269 - 372 137 - 240 93 - 196 137 - 240 115 - 218

<--- #296
Makuhita
#298
Azurill
--->

 
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