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 #336 Seviper
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Seviper
Japan: Habunake
ハブネーク
French: Séviper
German: Vipitis
Korean: 세비퍼
National: #336
Central Kalos: #---
Coastal Kalos: #006
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Fang Snake Pokémon 8'10"
2.7m
115.7lbs
52.5kg
905,120
Abilities: Shed Skin - Infiltrator (Hidden Ability)
Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition (BURN, PARALYZE, SLEEP, POISON, FREEZE).
Hidden Ability (Available):
Infiltrator: The protections and stat boosts caused by the moves Substitute, Reflect, Light Screen and Safeguard by the opponent are ignored.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,640,000 Points
Fluctuating
70 1 Attack Point(s)
1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Persim Berry
- 5%
DexNav

Shed Shell
%
Field
Dragon
Evolutionary Chain
Locations - In-Depth Details
X Route 8
Friend Safari
Details
Y Route 8
Friend Safari
Details
Omega Ruby Trade from Alpha Sapphire
Alpha Sapphire Route 114Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Wrap  
Temporarily stops the crowd from growing excited.
Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
5 Bite
Badly startles the last Pokémon to act before the user.
9 Lick
Startles the last Pokémon to act before the user.
12 Poison Tail  
Brings down the energy of any Pokémon that have already used a move this turn.
16 Screech  
Makes audience expect little of other contestants.
20 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
23 Glare
Badly startles the last Pokémon to act before the user.
27 Poison Fang  
Quite an appealing move.
28 Venom Drench  
Brings down the energy of any Pokémon that have already used a move this turn.
31 Night Slash  
Affected by how well the previous Pokémon's move went.
34 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
38 Haze  
Makes audience expect little of other contestants.
42 Poison Jab  
Quite an appealing move.
45 Crunch
Badly startles the last Pokémon to act before the user.
46 Belch  
Works well if the user is pumped up.
48 Coil  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
50 Wring Out
Badly startles Pokémon that used a move of the same type.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Wrap  
Temporarily stops the crowd from growing excited.
Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
4 Bite
Badly startles the last Pokémon to act before the user.
7 Lick
Startles the last Pokémon to act before the user.
10 Poison Tail  
Brings down the energy of any Pokémon that have already used a move this turn.
13 Screech  
Makes audience expect little of other contestants.
16 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
19 Glare
Badly startles the last Pokémon to act before the user.
22 Poison Fang  
Quite an appealing move.
25 Venom Drench  
Brings down the energy of any Pokémon that have already used a move this turn.
28 Night Slash  
Affected by how well the previous Pokémon's move went.
31 Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
34 Poison Jab  
Quite an appealing move.
37 Haze  
Makes audience expect little of other contestants.
40 Crunch
Badly startles the last Pokémon to act before the user.
43 Belch  
Works well if the user is pumped up.
46 Coil  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
49 Wring Out
Badly startles Pokémon that used a move of the same type.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM34 Sludge Wave  
Brings down the energy of any Pokémon that have already used a move this turn.
TM35 Flamethrower  
Quite an appealing move.
TM36 Sludge Bomb
Badly startles Pokémon that the audience has high expectations of.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM81 X-Scissor
Badly startles Pokémon that used a move of the same type.
TM82 Dragon Tail  
Causes the user to move later on the next turn.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assurance   Details
Works better the later it is used in a turn.
Body Slam Details
Badly startles the last Pokémon to act before the user.
Final Gambit   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Iron Tail   Details
Quite an appealing move.
Night Slash   Details
Affected by how well the previous Pokémon's move went.
Punishment Details
Badly startles Pokémon that the audience has high expectations of.
Scary Face   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Spit Up   Details
Works well if the user is pumped up.
Stockpile   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swallow   Details
Prevents the user from being startled one time this turn.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Wring Out Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Gastro Acid  
Brings down the energy of any Pokémon that have already used a move this turn.
Giga Drain
Badly startles the last Pokémon to act before the user.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Sucker Punch   Move Tutor - PtHGSS
Excites the audience a lot if used first.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 458 73 100 60 100 60 65
Max Stats
Hindering Nature
Lv. 50 133 - 180 94 - 136 58 - 100 94 - 136 58 - 100 63 - 105
Lv. 100 256 - 350 184 - 269 112 - 197 184 - 269 112 - 197 121 - 206
Max Stats
Neutral Nature
Lv. 50 133 - 180 105 - 152 65 - 112 105 - 152 65 - 112 70 - 117
Lv. 100 256 - 350 205 - 299 125 - 219 205 - 299 125 - 219 135 - 229
Max Stats
Beneficial Nature
Lv. 50 133 - 180 115 - 167 71 - 123 115 - 167 71 - 123 77 - 128
Lv. 100 256 - 350 225 - 328 137 - 240 225 - 328 137 - 240 148 - 251

<--- #335
Zangoose
#337
Lunatone
--->

 
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