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 #352 Kecleon
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Kecleon
Japan: Kakureon
カクレオン
French: Kecleon
German: Kecleon
Korean: 켈리몬
National: #352
Central Kalos: #116
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Color Swap Pokémon 3'03"
1m
48.5lbs
22kg
2005,120
Abilities: Color Change - Protean (Hidden Ability)
Color Change: This Pokémon’s type becomes the type of the last damaging move which hit it.
Hidden Ability (Available):
Protean: Before the Pokémon uses a move, it becomes a pure Pokémon of that type.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Sp. Defense Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Evolutionary Chain
Locations
X Route 6
Friend Safari
Y Route 6
Friend Safari
Omega Ruby Route 118, Route 119, Route 120Details
Alpha Sapphire Route 118, Route 119, Route 120Details
Trainer Locations  Details
X & Y Level Up
LevelAttack NameTypeAppealJam
Synchronoise  
Works well if it is the same type as the move used by the last Pokémon.
Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Tail Whip  
Works great if the user goes last this turn.
Astonish
Badly startles the last Pokémon to act before the user.
Lick
Startles the last Pokémon to act before the user.
Scratch  
Quite an appealing move.
4 Bind  
Temporarily stops the crowd from growing excited.
7 Feint Attack  
Works great if the user goes first this turn.
10 Fury Swipes  
Effectiveness varies depending on when it is used.
14 Feint  
Causes the user to move earlier on the next turn.
18 Psybeam  
Makes audience expect little of other contestants.
22 Shadow Sneak  
Causes the user to move earlier on the next turn.
27 Slash  
Quite an appealing move.
32 Screech  
Makes audience expect little of other contestants.
37 Substitute  
Prevents the user from being startled one time this turn.
43 Sucker Punch  
Excites the audience a lot if used first.
49 Shadow Claw  
Quite an appealing move.
55 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
58 Synchronoise  
Works well if it is the same type as the move used by the last Pokémon.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Tail Whip  
Works great if the user goes last this turn.
Astonish
Badly startles the last Pokémon to act before the user.
Lick
Startles the last Pokémon to act before the user.
Scratch  
Quite an appealing move.
4 Bind  
Temporarily stops the crowd from growing excited.
7 Shadow Sneak  
Causes the user to move earlier on the next turn.
10 Feint  
Causes the user to move earlier on the next turn.
13 Fury Swipes  
Effectiveness varies depending on when it is used.
16 Feint Attack  
Works great if the user goes first this turn.
18 Psybeam  
Makes audience expect little of other contestants.
21 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
25 Slash  
Quite an appealing move.
30 Camouflage  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
33 Shadow Claw  
Quite an appealing move.
38 Screech  
Makes audience expect little of other contestants.
42 Substitute  
Prevents the user from being startled one time this turn.
46 Sucker Punch  
Excites the audience a lot if used first.
50 Synchronoise  
Works well if it is the same type as the move used by the last Pokémon.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM65 Shadow Claw  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM70 Flash  
Makes audience expect little of other contestants.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM92 Trick Room  
Scrambles the order in which Pokémon will move on the next turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Camouflage   Details
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
Disable   Details
Makes the remaining Pokémon nervous.
Dizzy Punch   Details
Badly startles Pokémon that the audience has high expectations of.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Foul Play   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Magic Coat   Details
Works great if the user goes last this turn.
Nasty Plot   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Recover   Details
Works well if it is the same type as the move used by the last Pokémon.
Skill Swap   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch   Details
Shows off the Pokémon’s appeal about as well as the move used just before it.
Trick Details
Badly startles Pokémon that used a move of the same type.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Aqua Tail  
Quite an appealing move.
Bind  
Temporarily stops the crowd from growing excited.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Foul Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Knock Off
Badly startles all of the Pokémon to act before the user.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Shock Wave  
Works great if the user goes first this turn.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Trick
Badly startles Pokémon that used a move of the same type.
Water Pulse  
Makes audience expect little of other contestants.
Wonder Room  
Scrambles the order in which Pokémon will move on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.
Mega Punch   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mega Kick   Move Tutor - FRLG
Works better the more the crowd is excited.
Body Slam Move Tutor - FRLG
Badly startles the last Pokémon to act before the user.
Double-edge   Move Tutor - FRLG
A very appealing move, but after using this move, the user is more easily startled.
Counter   Move Tutor - FRLG
Works great if the user goes last this turn.
Seismic Toss   Move Tutor - FRLG
An appealing move that can be used repeatedly without boring the audience.
Mimic   Move Tutor - FRLG
Shows off the Pokémon’s appeal about as well as the move used just before it.
Metronome   Move Tutor - FRLG
Effectiveness varies depending on when it is used.
Dynamic Punch Move Tutor - Emerald
Badly startles Pokémon that the audience has high expectations of.
Rollout   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.
Endure   Move Tutor - Emerald
Causes the user to move later on the next turn.
Mud-slap   Move Tutor - Emerald
Makes audience expect little of other contestants.
Swift   Move Tutor - Emerald
Works great if the user goes first this turn.
Defense Curl   Move Tutor - Emerald
Prevents the user from being startled one time this turn.
Fury Cutter   Move Tutor - Emerald
An appealing move that can be used repeatedly without boring the audience.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 440 60 90 70 60 120 40
Max Stats
Hindering Nature
Lv. 50 120 - 167 85 - 127 67 - 109 58 - 100 112 - 154 40 - 82
Lv. 100 230 - 324 166 - 251 130 - 215 112 - 197 220 - 305 76 - 161
Max Stats
Neutral Nature
Lv. 50 120 - 167 95 - 142 75 - 122 65 - 112 125 - 172 45 - 92
Lv. 100 230 - 324 185 - 279 145 - 239 125 - 219 245 - 339 85 - 179
Max Stats
Beneficial Nature
Lv. 50 120 - 167 104 - 156 82 - 134 71 - 123 137 - 189 49 - 101
Lv. 100 230 - 324 203 - 306 159 - 262 137 - 240 269 - 372 93 - 196

<--- #351
Castform
#353
Shuppet
--->

 
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