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 #392 Infernape
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Infernape
Japan: Goukazaru
ゴウカザル
French: Simiabraz
German: Panferno
Korean: 초염몽
National: #392
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Flame Pokémon 3'11"
1.2m
121.3lbs
55kg
455,120
Abilities: Blaze - Iron Fist (Hidden Ability)
Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Hidden Ability (Available):
Iron Fist: The power of punching moves is increased by 20%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
1 Speed Point(s)
1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Monferno
Alpha Sapphire Evolve Monferno
Generation VI Level Up
LevelAttack NameTypeAppealJam
Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
Scratch  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
Ember  
Quite an appealing move.
Taunt
Badly startles Pokémon that the audience has high expectations of.
7 Ember  
Quite an appealing move.
9 Taunt
Badly startles Pokémon that the audience has high expectations of.
14 Mach Punch  
Causes the user to move earlier on the next turn.
16 Fury Swipes  
Effectiveness varies depending on when it is used.
19 Flame Wheel  
Affected by how well the previous Pokémon's move went.
26 Feint  
Causes the user to move earlier on the next turn.
29 Punishment
Badly startles Pokémon that the audience has high expectations of.
36 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
42 Fire Spin  
Temporarily stops the crowd from growing excited.
52 Acrobatics  
Works well if the user is pumped up.
58 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
68 Flare Blitz  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM41 Torment  
Makes the remaining Pokémon nervous.
TM42 Facade  
Works great if the user goes last this turn.
TM43 Flame Charge  
Works well if the user is pumped up.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM50 Overheat  
A very appealing move, but after using this move, the user is more easily startled.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM61 Will-O-Wisp  
Makes audience expect little of other contestants.
TM62 Acrobatics  
Works well if the user is pumped up.
TM65 Shadow Claw  
Quite an appealing move.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Assist   Details
Effectiveness varies depending on when it is used.
Blaze Kick   Details
An appealing move that can be used repeatedly without boring the audience.
Counter   Details
Works great if the user goes last this turn.
Double Kick Details
Badly startles Pokémon that used a move of the same type.
Encore   Details
Makes the remaining Pokémon nervous.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Fire Punch   Details
Quite an appealing move.
Focus Energy   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Focus Punch   Details
Works great if the user goes last this turn.
Heat Wave Details
Startles all of the Pokémon to act before the user.
Helping Hand   Details
Quite an appealing move.
Quick Guard   Details
Works great if the user goes first this turn.
Submission   Details
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch   Details
Quite an appealing move.

Move Tutor Attacks
Attack NameTypeAppealJam
Blast Burn
Startles all other Pokémon. User cannot act in the next turn.
Fire Pledge  
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Covet  
Affected by how well the previous Pokémon's move went.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Heat Wave
Startles all of the Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Thunder Punch  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Torment  
Lv. 29
Makes the remaining Pokémon nervous.
Slack Off  
Lv. 49
Makes the audience quickly grow bored when an appeal move has little effect.
Nasty Plot  
Lv. 23
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Facade  
Lv. 31
Works great if the user goes last this turn.
Flamethrower  
Lv. 47
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Blast Burn Move Tutor - B2W2
Startles all other Pokémon. User cannot act in the next turn.
Fire Pledge   Move Tutor - B2W2
Excites the audience in any kind of contest.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Vacuum Wave   Move Tutor - PtHGSS
Causes the user to move earlier on the next turn.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Rollout   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 534 76 104 71 104 71 108
Max Stats
Hindering Nature
Lv. 50 136 - 183 98 - 140 68 - 110 98 - 140 68 - 110 101 - 144
Lv. 100 262 - 356 191 - 276 132 - 216 191 - 276 132 - 216 198 - 283
Max Stats
Neutral Nature
Lv. 50 136 - 183 109 - 156 76 - 123 109 - 156 76 - 123 113 - 160
Lv. 100 262 - 356 213 - 307 147 - 241 213 - 307 147 - 241 221 - 315
Max Stats
Beneficial Nature
Lv. 50 136 - 183 119 - 171 83 - 135 119 - 171 83 - 135 124 - 176
Lv. 100 262 - 356 234 - 337 161 - 265 234 - 337 161 - 265 243 - 346

<--- #391
Monferno
#393
Piplup
--->

 
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