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 #399 Bidoof
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Bidoof
Japan: Bippa
ビッパ
French: Keunotor
German: Bidiza
Korean: 비버니
National: #399
Central Kalos: #038
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Plump Mouse Pokémon 1'08"
0.5m
44.1lbs
20kg
2553,840
Abilities: Simple - Unaware - Moody (Hidden Ability)
Simple: The effectiveness of all stat modifications is doubled.
Unaware: Foe’s stat modifications are ignored.
Hidden Ability (Available):
Moody: At the end of every turn, a random stat is raised by two stages while another is lowered by one stage.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Water 1
Field
Evolutionary Chain
Gender Differences
MaleFemale
Locations - In-Depth Details
X Route 3, Route 22Details
Y Route 3, Route 22Details
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
5 Growl  
Works great if the user goes last this turn.
9 Defense Curl  
Prevents the user from being startled one time this turn.
13 Rollout  
An appealing move that can be used repeatedly without boring the audience.
17 Headbutt  
Quite an appealing move.
21 Hyper Fang  
An appealing move that can be used repeatedly without boring the audience.
25 Yawn  
Makes the remaining Pokémon nervous.
29 Amnesia  
Prevents the user from being startled until the turn ends.
33 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
37 Super Fang
Badly startles all Pokémon that successfully showed their appeal.
41 Superpower  
A very appealing move, but after using this move, the user is more easily startled.
45 Curse  
Causes the user to move later on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM12 Taunt
Badly startles Pokémon that the audience has high expectations of.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM49 Echoed Voice  
An appealing move that can be used repeatedly without boring the audience.
TM57 Charge Beam  
Works well if the user is pumped up.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aqua Tail   Details
Quite an appealing move.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Endure   Details
Causes the user to move later on the next turn.
Fury Swipes   Details
Effectiveness varies depending on when it is used.
Odor Sleuth   Details
Prevents the user from being startled one time this turn.
Quick Attack   Details
Causes the user to move earlier on the next turn.
Rock Climb   Details
Makes audience expect little of other contestants.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Skull Bash   Details
Affected by how well the previous Pokémon's move went.
Sleep Talk   Details
Effectiveness varies depending on when it is used.
Water Sport   Details
Excites the audience in any kind of contest.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Aqua Tail  
Quite an appealing move.
Covet  
Affected by how well the previous Pokémon's move went.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Stealth Rock  
Makes the remaining Pokémon nervous.
Super Fang
Badly startles all Pokémon that successfully showed their appeal.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Pluck   Gen V TM88
Brings down the energy of any Pokémon that have already used a move this turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Pluck   Gen IV 365
Brings down the energy of any Pokémon that have already used a move this turn.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 250 59 45 40 35 40 31
Max Stats
Hindering Nature
Lv. 50 119 - 166 45 - 87 40 - 82 36 - 78 40 - 82 32 - 74
Lv. 100 228 - 322 85 - 170 76 - 161 67 - 152 76 - 161 60 - 144
Max Stats
Neutral Nature
Lv. 50 119 - 166 50 - 97 45 - 92 40 - 87 45 - 92 36 - 83
Lv. 100 228 - 322 95 - 189 85 - 179 75 - 169 85 - 179 67 - 161
Max Stats
Beneficial Nature
Lv. 50 119 - 166 55 - 106 49 - 101 44 - 95 49 - 101 39 - 91
Lv. 100 228 - 322 104 - 207 93 - 196 82 - 185 93 - 196 73 - 177

<--- #398
Staraptor
#400
Bibarel
--->

 
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