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 #408 Cranidos
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Cranidos
Japan: Zugaidosu
ズガイドス
French: Kranidos
German: Koknodon
Korean: 두개도스
National: #408
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Head Butt Pokémon 2'11"
0.9m
69.4lbs
31.5kg
457,680
Abilities: Mold Breaker - Sheer Force (Hidden Ability)
Mold Breaker: The Pokémon's moves are not affected by foe’s abilities during battle
Hidden Ability (Available through transfer):
Sheer Force: Moves with a secondary effect are increased in power by 33% but lose their secondary effect
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
600,000 Points
Erratic
70 1 Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Monster
Evolutionary Chain
Locations
X Revive Skull Fossil
Y Revive Skull Fossil
Omega Ruby Revive from Skull Fossil
Alpha Sapphire Revive from Skull Fossil
Generation VI Level Up
LevelAttack NameTypeAppealJam
Headbutt  
Quite an appealing move.
Leer
Badly startles Pokémon that the audience has high expectations of.
6 Focus Energy  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Pursuit
Badly startles Pokémon that used a move of the same type.
15 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
19 Scary Face  
Brings down the energy of any Pokémon that have already used a move this turn.
24 Assurance  
Works better the later it is used in a turn.
28 Chip Away  
Excites the audience in any kind of contest.
33 Ancient Power  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
37 Zen Headbutt  
Quite an appealing move.
42 Screech  
Makes audience expect little of other contestants.
46 Head Smash  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM23 Smack Down
Badly startles Pokémon that the audience has high expectations of.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM66 Payback  
Works great if the user goes last this turn.
TM69 Rock Polish  
Causes the user to move earlier on the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Crunch Details
Badly startles the last Pokémon to act before the user.
Curse   Details
Causes the user to move later on the next turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Hammer Arm   Details
A very appealing move, but after using this move, the user is more easily startled.
Iron Head   Details
Quite an appealing move.
Iron Tail   Details
Quite an appealing move.
Leer Details
Badly startles Pokémon that the audience has high expectations of.
Slam   Details
Quite an appealing move.
Stomp   Details
Quite an appealing move.
Thrash   Details
A very appealing move, but after using this move, the user is more easily startled.
Whirlwind   Details
Causes the user to move later on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Earth Power  
Quite an appealing move.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Iron Head  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Spite
Badly startles all Pokémon that successfully showed their appeal.
Stealth Rock  
Makes the remaining Pokémon nervous.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 350 67 125 40 30 30 58
Max Stats
Hindering Nature
Lv. 50 127 - 174 117 - 159 40 - 82 31 - 73 31 - 73 56 - 99
Lv. 100 244 - 338 229 - 314 76 - 161 58 - 143 58 - 143 108 - 193
Max Stats
Neutral Nature
Lv. 50 127 - 174 130 - 177 45 - 92 35 - 82 35 - 82 63 - 110
Lv. 100 244 - 338 255 - 349 85 - 179 65 - 159 65 - 159 121 - 215
Max Stats
Beneficial Nature
Lv. 50 127 - 174 143 - 194 49 - 101 38 - 90 38 - 90 69 - 121
Lv. 100 244 - 338 280 - 383 93 - 196 71 - 174 71 - 174 133 - 236

<--- #407
Roserade
#409
Rampardos
--->

 
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