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 #414 Mothim
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Mothim
Japan: Garmeil
ガーメイル
French: Papilord
German: Moterpel
Korean: 나메일
National: #414
Central Kalos: #046
Coastal Kalos: #---
Mountain Kalos: #---
Male :100%
Female :0%
Classification Height Weight Capture Rate Base Egg Steps
Moth Pokémon 2'11"
0.9m
51.4lbs
23.3kg
453,840
Abilities: Swarm - Tinted Lens (Hidden Ability)
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Hidden Ability (Available through transfer):
Tinted Lens: The power of “not very effective” moves is doubled.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Attack Point(s)
1 Sp. Attack Point(s)
Eligible
Wild Hold Item Egg Groups
 
Bug
Evolutionary Chain
Locations
X Evolve Burmy
Y Evolve Burmy
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Tackle  
Quite an appealing move.
10 Protect  
Prevents the user from being startled one time this turn.
15 Bug Bite  
Makes audience expect little of other contestants.
20 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
23 Confusion  
Quite an appealing move.
26 Gust
Badly startles the last Pokémon to act before the user.
29 Poison Powder  
Brings down the energy of any Pokémon that have already used a move this turn.
32 Psybeam  
Makes audience expect little of other contestants.
35 Camouflage  
Shows off the Pokémon’s appeal about as well as all the moves before it this turn.
38 Silver Wind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
41 Air Slash
Badly startles the last Pokémon to act before the user.
44 Psychic  
Quite an appealing move.
47 Bug Buzz
Badly startles the last Pokémon to act before the user.
50 Quiver Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM09 Venoshock  
Works well if it is the same type as the move used by the last Pokémon.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM19 Roost  
Makes the audience quickly grow bored when an appeal move has little effect.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM40 Aerial Ace  
Works great if the user goes first this turn.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM46 Thief  
Shows off the Pokémon’s appeal about as well as the move used just before it.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM62 Acrobatics  
Works well if the user is pumped up.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM70 Flash  
Makes audience expect little of other contestants.
TM76 Struggle Bug  
Works great if the user goes last this turn.
TM77 Psych Up  
Works well if it is the same type as the move used by the last Pokémon.
TM83 Infestation  
Temporarily stops the crowd from growing excited.
TM85 Dream Eater  
Works well if it is the same type as the move used by the last Pokémon.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM89 U-turn  
Makes the audience quickly grow bored when an appeal move has little effect.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Bug Bite  
Makes audience expect little of other contestants.
Electroweb
Badly startles Pokémon that the audience has high expectations of.
Giga Drain
Badly startles the last Pokémon to act before the user.
Signal Beam  
Makes audience expect little of other contestants.
Skill Swap  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Tailwind  
Causes the user to move earlier on the next turn.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Defog   Gen IV 432
Works great if the user goes first this turn.
Air Cutter   Move Tutor - PtHGSS
Quite an appealing move.
Ominous Wind   Move Tutor - PtHGSS
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Twister   Move Tutor - PtHGSS
Quite an appealing move.
String Shot Move Tutor - HGSS
Startles the last Pokémon to act before the user.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 424 70 94 50 94 50 66
Max Stats
Hindering Nature
Lv. 50 130 - 177 89 - 131 49 - 91 89 - 131 49 - 91 63 - 106
Lv. 100 250 - 344 173 - 258 94 - 179 173 - 258 94 - 179 123 - 207
Max Stats
Neutral Nature
Lv. 50 130 - 177 99 - 146 55 - 102 99 - 146 55 - 102 71 - 118
Lv. 100 250 - 344 193 - 287 105 - 199 193 - 287 105 - 199 137 - 231
Max Stats
Beneficial Nature
Lv. 50 130 - 177 108 - 160 60 - 112 108 - 160 60 - 112 78 - 129
Lv. 100 250 - 344 212 - 315 115 - 218 212 - 315 115 - 218 150 - 254

<--- #413
Wormadam
#415
Combee
--->

 
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