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 #420 Cherubi
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Cherubi
Japan: Cherinbo
チェリンボ
French: Ceribou
German: Kikugi
Korean: 체리버
National: #420
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Cherry Pokémon 1'04"
0.4m
7.3lbs
3.3kg
1905,120
Abilities: Chlorophyll
Chlorophyll: When sunny, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Strong Sunlight.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
70 1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Fairy
Grass
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Breed Cherrim
Alpha Sapphire Breed Cherrim
Generation VI Level Up
LevelAttack NameTypeAppealJam
Morning Sun  
Effectiveness varies depending on when it is used.
Tackle  
Quite an appealing move.
7 Growth  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
10 Leech Seed  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
13 Helping Hand  
Quite an appealing move.
19 Magical Leaf  
Works great if the user goes first this turn.
22 Sunny Day  
Works better the more the crowd is excited.
28 Worry Seed  
Makes the remaining Pokémon nervous.
31 Take Down  
A very appealing move, but after using this move, the user is more easily startled.
37 Solar Beam  
Affected by how well the previous Pokémon's move went.
40 Lucky Chant  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
47 Petal Blizzard
Startles all of the Pokémon to act before the user.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM20 Safeguard  
Prevents the user from being startled one time this turn.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM27 Return  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM53 Energy Ball  
Quite an appealing move.
TM70 Flash  
Makes audience expect little of other contestants.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM96 Nature Power  
Works better the more the crowd is excited.
TM99 Dazzling Gleam  
Quite an appealing move.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
Egg Moves (Details)
Attack NameTypeAppealJam  
Aromatherapy   Details
Prevents the user from being startled until the turn ends.
Defense Curl   Details
Prevents the user from being startled one time this turn.
Flower Shield   Details
Prevents the user from being startled until the turn ends.
Grass Whistle   Details
Prevents the user from being startled one time this turn.
Heal Pulse   Details
Excites the audience in any kind of contest.
Healing Wish   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Natural Gift   Details
Works better the more the crowd is excited.
Nature Power   Details
Works better the more the crowd is excited.
Razor Leaf   Details
Quite an appealing move.
Rollout   Details
An appealing move that can be used repeatedly without boring the audience.
Seed Bomb   Details
Quite an appealing move.
Sweet Scent   Details
Prevents the user from being startled one time this turn.
Tickle   Details
Brings down the energy of any Pokémon that have already used a move this turn.
Weather Ball   Details
An appealing move that can be used repeatedly without boring the audience.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Giga Drain
Badly startles the last Pokémon to act before the user.
Helping Hand  
Quite an appealing move.
Seed Bomb  
Quite an appealing move.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Synthesis  
Effectiveness varies depending on when it is used.
Worry Seed  
Makes the remaining Pokémon nervous.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 275 45 35 45 62 53 35
Max Stats
Hindering Nature
Lv. 50 105 - 152 36 - 78 45 - 87 60 - 102 52 - 94 36 - 78
Lv. 100 200 - 294 67 - 152 85 - 170 116 - 200 99 - 184 67 - 152
Max Stats
Neutral Nature
Lv. 50 105 - 152 40 - 87 50 - 97 67 - 114 58 - 105 40 - 87
Lv. 100 200 - 294 75 - 169 95 - 189 129 - 223 111 - 205 75 - 169
Max Stats
Beneficial Nature
Lv. 50 105 - 152 44 - 95 55 - 106 73 - 125 63 - 115 44 - 95
Lv. 100 200 - 294 82 - 185 104 - 207 141 - 245 122 - 225 82 - 185

<--- #419
Floatzel
#421
Cherrim
--->

 
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