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 #428 Lopunny
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Lopunny
Japan: Mimiroppu
ミミロップ
French: Lockpin
German: Schlapor
Korean: 이어롭
National: #428
Central Kalos: #---
Coastal Kalos: #---
Mountain Kalos: #---
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Rabbit Pokémon 3'11"
1.2m
73.4lbs
33.3kg
605,120
Abilities: Cute Charm - Klutz - Limber (Hidden Ability)
Cute Charm: The opponent has a 30% chance of being induced with Attract when using an attack, that requires physical contact, against this Pokémon.
Klutz: The Pokémon cannot receive any effect of hold items except those that affect experience such as Exp.Share or Macho Brace.
Hidden Ability (Available):
Limber: The Pokémon cannot be Paralysed while having this ability.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,000,000 Points
Medium Fast
140 2 Speed Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Locations
X Transfer required
Y Transfer required
Omega Ruby Evolve Buneary
Alpha Sapphire Evolve Buneary
X & Y Level Up
LevelAttack NameTypeAppealJam
Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Bounce  
Prevents the user from being startled until the turn ends.
Rototiller  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mirror Coat  
Works great if the user goes last this turn.
Magic Coat  
Works great if the user goes last this turn.
Defense Curl  
Prevents the user from being startled one time this turn.
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
Pound  
Quite an appealing move.
Foresight
Badly startles Pokémon that used a move of the same type.
6 Endure  
Causes the user to move later on the next turn.
13 Return  
Quite an appealing move.
16 Quick Attack  
Causes the user to move earlier on the next turn.
23 Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
26 Baton Pass  
Works well if the user is pumped up.
33 Agility  
Causes the user to move earlier on the next turn.
36 Dizzy Punch  
Badly startles Pokémon that the audience has high expectations of.
43 After You  
Causes the user to move later on the next turn.
46 Charm
Badly startles Pokémon that the audience has high expectations of.
53 Entrainment
Badly startles Pokémon that used a move of the same type.
56 Bounce  
Prevents the user from being startled until the turn ends.
63 Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.
Bounce  
Prevents the user from being startled until the turn ends.
Rototiller  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Mirror Coat  
Works great if the user goes last this turn.
Magic Coat  
Works great if the user goes last this turn.
Defense Curl  
Prevents the user from being startled one time this turn.
Splash  
Makes the audience quickly grow bored when an appeal move has little effect.
Pound  
Quite an appealing move.
Foresight
Badly startles Pokémon that used a move of the same type.
6 Endure  
Causes the user to move later on the next turn.
13 Return  
Quite an appealing move.
16 Quick Attack  
Causes the user to move earlier on the next turn.
23 Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
26 Baton Pass  
Works well if the user is pumped up.
33 Agility  
Causes the user to move earlier on the next turn.
36 Dizzy Punch  
Badly startles Pokémon that the audience has high expectations of.
43 After You  
Causes the user to move later on the next turn.
46 Charm
Badly startles Pokémon that the audience has high expectations of.
53 Entrainment
Badly startles Pokémon that used a move of the same type.
56 Bounce  
Prevents the user from being startled until the turn ends.
63 Healing Wish  
A move of huge appeal, but using it prevents the user from taking further contest moves.
66 High Jump Kick  
A very appealing move, but after using this move, the user is more easily startled.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM30 Shadow Ball  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM57 Charge Beam  
Works well if the user is pumped up.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM73 Thunder Wave
Startles all of the Pokémon to act before the user.
TM86 Grass Knot  
Works better the later it is used in a turn.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM01 Cut  
Quite an appealing move.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Circle Throw   Details
Causes the user to move later on the next turn.
Copycat   Details
Affected by how well the previous Pokémon's move went.
Cosmic Power   Details
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Double Hit Details
Badly startles Pokémon that used a move of the same type.
Encore   Details
Makes the remaining Pokémon nervous.
Fake Out Details
Badly startles the last Pokémon to act before the user.
Fake Tears   Details
Makes the audience quickly grow bored when an appeal move has little effect.
Fire Punch   Details
Quite an appealing move.
Flail   Details
Works better the later it is used in a turn.
Focus Punch   Details
Works great if the user goes last this turn.
Ice Punch   Details
Quite an appealing move.
Low Kick   Details
Works better the later it is used in a turn.
Mud Sport   Details
Excites the audience in any kind of contest.
Sky Uppercut Details
Badly startles Pokémon that used a move of the same type.
Sweet Kiss   Details
Makes the remaining Pokémon nervous.
Switcheroo Details
Badly startles Pokémon that used a move of the same type.
Teeter Dance Details
Startles all other Pokémon. User cannot act in the next turn.
Thunder Punch   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Bounce  
Prevents the user from being startled until the turn ends.
Covet  
Affected by how well the previous Pokémon's move went.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Endeavor  
Works great if the user goes last this turn.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Heal Bell  
Prevents the user from being startled until the turn ends.
Helping Hand  
Quite an appealing move.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Iron Tail  
Quite an appealing move.
Last Resort  
Works well if the user is pumped up.
Low Kick  
Works better the later it is used in a turn.
Magic Coat  
Works great if the user goes last this turn.
Shock Wave  
Works great if the user goes first this turn.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Baby-doll Eyes  
Lv. 10
Causes the user to move earlier on the next turn.
Frustration
Lv. 13
Badly startles the last Pokémon to act before the user.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 480 65 76 84 54 96 105
Max Stats
Hindering Nature
Lv. 50 125 - 172 72 - 115 80 - 122 53 - 95 90 - 133 99 - 141
Lv. 100 240 - 334 141 - 225 155 - 240 101 - 186 177 - 261 193 - 278
Max Stats
Neutral Nature
Lv. 50 125 - 172 81 - 128 89 - 136 59 - 106 101 - 148 110 - 157
Lv. 100 240 - 334 157 - 251 173 - 267 113 - 207 197 - 291 215 - 309
Max Stats
Beneficial Nature
Lv. 50 125 - 172 89 - 140 97 - 149 64 - 116 111 - 162 121 - 172
Lv. 100 240 - 334 172 - 276 190 - 293 124 - 227 216 - 320 236 - 339


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Lopunny
Japan: MegaMimiroppu
メガミミロップ
French: MegaLockpin
German: Mega-Schlapor
Korean: 메가이어롭
National: #428
Male :50%
Female :50%
Classification Height Weight Capture Rate Base Egg Steps
Rabbit Pokémon 3'03"
1m
177.5lbs
80.5kg
60 5,120
Abilities: Scrappy
Scrappy: Allows the Pokémon to hit Ghost-type Pokémon with Normal-type and Fighting-type moves.
Damage Taken
*1 *1 *1 *1 *1 *1 *2 *1 *1 *2 *2 *0.5 *0.5 *0 *1 *0.5 *1 *2

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 580 65 136 94 54 96 135
Max Stats
Hindering Nature
Lv. 50 125 - 172 126 - 169 89 - 131 53 - 95 90 - 133 126 - 168
Lv. 100 240 - 334 249 - 333 173 - 258 101 - 186 177 - 261 247 - 332
Max Stats
Neutral Nature
Lv. 50 125 - 172 141 - 188 99 - 146 59 - 106 101 - 148 140 - 187
Lv. 100 240 - 334 277 - 371 193 - 287 113 - 207 197 - 291 275 - 369
Max Stats
Beneficial Nature
Lv. 50 125 - 172 155 - 206 108 - 160 64 - 116 111 - 162 154 - 205
Lv. 100 240 - 334 304 - 408 212 - 315 124 - 227 216 - 320 302 - 405

<--- #427
Buneary
#429
Mismagius
--->

 
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