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 #446 Munchlax
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Munchlax
Japan: Gonbe
ゴンベ
French: Goinfrex
German: Mampfaxo
Korean: 먹고자
National: #446
Central Kalos: #138
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Big Eater Pokémon 2'00"
0.6m
231.5lbs
105kg
5010,240
Abilities: Pickup - Thick Fat - Gluttony (Hidden Ability)
Pickup: Has a 10% chance of finding and holding an item after battle. Will not work if this Pokémon is already holding an item. From Black & White, it allows for the user to pick up the item of its opponent or ally if they used up the item in battle.
Thick Fat: Fire and Ice-type moves deal 50% damage.
Hidden Ability (Available through transfer):
Gluttony: The Pokémon will use a berry when its Hit Points are below 50%.
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,250,000 Points
Slow
70 1 HP Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
  Munchlax cannot breed
Evolutionary Chain
To get Munchlax, you will need to breed while holding the Full Incense
Locations
X Breed Snorlax
Y Breed Snorlax
Omega Ruby  
Alpha Sapphire  
X & Y Level Up
LevelAttack NameTypeAppealJam
Last Resort  
Works well if the user is pumped up.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Lick
Startles the last Pokémon to act before the user.
Metronome  
Effectiveness varies depending on when it is used.
Odor Sleuth  
Prevents the user from being startled one time this turn.
Tackle  
Quite an appealing move.
4 Defense Curl  
Prevents the user from being startled one time this turn.
9 Amnesia  
Prevents the user from being startled until the turn ends.
12 Lick
Startles the last Pokémon to act before the user.
17 Chip Away  
Excites the audience in any kind of contest.
20 Screech  
Makes audience expect little of other contestants.
25 Body Slam
Badly startles the last Pokémon to act before the user.
28 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
33 Swallow  
Prevents the user from being startled one time this turn.
36 Rollout  
An appealing move that can be used repeatedly without boring the audience.
41 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
44 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
49 Natural Gift  
Works better the more the crowd is excited.
52 Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
57 Last Resort  
Works well if the user is pumped up.

ΩRαS Level Up
LevelAttack NameTypeAppealJam
Last Resort  
Works well if the user is pumped up.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Lick
Startles the last Pokémon to act before the user.
Metronome  
Effectiveness varies depending on when it is used.
Odor Sleuth  
Prevents the user from being startled one time this turn.
Tackle  
Quite an appealing move.
4 Defense Curl  
Prevents the user from being startled one time this turn.
9 Amnesia  
Prevents the user from being startled until the turn ends.
12 Lick
Startles the last Pokémon to act before the user.
17 Chip Away  
Excites the audience in any kind of contest.
20 Screech  
Makes audience expect little of other contestants.
25 Body Slam
Badly startles the last Pokémon to act before the user.
28 Stockpile  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
33 Swallow  
Prevents the user from being startled one time this turn.
36 Rollout  
An appealing move that can be used repeatedly without boring the audience.
41 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
44 Belly Drum  
A very appealing move, but after using this move, the user is more easily startled.
49 Natural Gift  
Works better the more the crowd is excited.
50 Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
57 Last Resort  
Works well if the user is pumped up.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM13 Ice Beam
Badly startles the last Pokémon to act before the user.
TM14 Blizzard
Badly startles the last Pokémon to act before the user.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM22 Solar Beam  
Affected by how well the previous Pokémon's move went.
TM24 Thunderbolt  
Quite an appealing move.
TM25 Thunder  
Works better the more the crowd is excited.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM35 Flamethrower  
Quite an appealing move.
TM37 Sandstorm
Badly startles all Pokémon that successfully showed their appeal.
TM38 Fire Blast  
Works better the more the crowd is excited.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM59 Incinerate  
Makes audience expect little of other contestants.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM03 Surf
Startles all of the Pokémon to act before the user.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
After You   Details
Causes the user to move later on the next turn.
Belch   Details
Works well if the user is pumped up.
Charm Details
Badly startles Pokémon that the audience has high expectations of.
Counter   Details
Works great if the user goes last this turn.
Curse   Details
Causes the user to move later on the next turn.
Double-Edge   Details
A very appealing move, but after using this move, the user is more easily startled.
Lick Details
Startles the last Pokémon to act before the user.
Natural Gift   Details
Works better the more the crowd is excited.
Pursuit Details
Badly startles Pokémon that used a move of the same type.
Self-Destruct   Details
A move of huge appeal, but using it prevents the user from taking further contest moves.
Whirlwind   Details
Causes the user to move later on the next turn.
Zen Headbutt   Details
Quite an appealing move.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
After You  
Causes the user to move later on the next turn.
Covet  
Affected by how well the previous Pokémon's move went.
Fire Punch  
Quite an appealing move.
Focus Punch  
Works great if the user goes last this turn.
Gunk Shot
Badly startles all Pokémon that successfully showed their appeal.
Hyper Voice
Startles all of the Pokémon to act before the user.
Ice Punch  
Quite an appealing move.
Icy Wind  
Makes the audience quickly grow bored when an appeal move has little effect.
Last Resort  
Works well if the user is pumped up.
Recycle  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Seed Bomb  
Quite an appealing move.
Shock Wave  
Works great if the user goes first this turn.
Snatch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Superpower  
A very appealing move, but after using this move, the user is more easily startled.
Thunder Punch  
Quite an appealing move.
Uproar
Badly startles Pokémon that the audience has high expectations of.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Transfer Only Moves (Details)
Attack NameTypeAppealJamMethod
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Whirlpool   Gen IV 250
Temporarily stops the crowd from growing excited.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 390 135 85 40 40 85 5
Max Stats
Hindering Nature
Lv. 50 195 - 242 81 - 123 40 - 82 40 - 82 81 - 123 9 - 51
Lv. 100 380 - 474 157 - 242 76 - 161 76 - 161 157 - 242 13 - 98
Max Stats
Neutral Nature
Lv. 50 195 - 242 90 - 137 45 - 92 45 - 92 90 - 137 10 - 57
Lv. 100 380 - 474 175 - 269 85 - 179 85 - 179 175 - 269 15 - 109
Max Stats
Beneficial Nature
Lv. 50 195 - 242 99 - 150 49 - 101 49 - 101 99 - 150 11 - 62
Lv. 100 380 - 474 192 - 295 93 - 196 93 - 196 192 - 295 16 - 119

<--- #445
Garchomp
#447
Riolu
--->

 
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