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 #448 Lucario
General Location Attacks Stats Egg Moves Battle
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Picture Name Other Names No. Gender Ratio Type
Lucario
Japan: Rukario
ルカリオ
French: Lucario
German: Lucario
Korean: 루카리오
National: #448
Central Kalos: #063
Coastal Kalos: #---
Mountain Kalos: #---
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Aura Pokémon 3'11"
1.2m
119.0lbs
54kg
456,400
Abilities: Steadfast - Inner Focus - Justified (Hidden Ability)
Steadfast: Speed raises by one level every time the Pokémon flinches.
Inner Focus: This Pokémon will not flinch. Does not prevent flinching with Focus Punch.
Hidden Ability (Available):
Justified: Attack is raised by one stage when the Pokémon is hit by a Dark-type move
Experience Growth Base Happiness Effort Values Earned Eligible for Sky Battle?
1,059,860 Points
Medium Slow
70 1 Attack Point(s)
1 Sp. Attack Point(s)
Not Eligible/Known
Wild Hold Item Egg Groups
 
Field
Human-like
Evolutionary Chain
Locations
X Evolve Riolu
Y Evolve Riolu
Omega Ruby  
Alpha Sapphire  
Trainer Locations  Details
Generation VI Level Up
LevelAttack NameTypeAppealJam
Extreme Speed  
Causes the user to move earlier on the next turn.
Dragon Pulse  
Quite an appealing move.
Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
Aura Sphere  
Works great if the user goes first this turn.
Foresight
Badly startles Pokémon that used a move of the same type.
Quick Attack  
Causes the user to move earlier on the next turn.
Detect  
Prevents the user from being startled until the turn ends.
Metal Claw  
Quite an appealing move.
6 Counter  
Works great if the user goes last this turn.
11 Feint  
Causes the user to move earlier on the next turn.
15 Power-Up Punch  
Works well if the user is pumped up.
19 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
24 Metal Sound
Startles all of the Pokémon to act before the user.
29 Bone Rush  
Effectiveness varies depending on when it is used.
33 Quick Guard  
Works great if the user goes first this turn.
37 Me First  
Causes the user to move earlier on the next turn.
42 Aura Sphere  
Works great if the user goes first this turn.
47 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
51 Heal Pulse  
Excites the audience in any kind of contest.
55 Close Combat  
A very appealing move, but after using this move, the user is more easily startled.
60 Dragon Pulse  
Quite an appealing move.
65 Extreme Speed  
Causes the user to move earlier on the next turn.
TM & HM Attacks
TM/HM #Attack NameTypeAppealJam
TM01 Hone Claws  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM04 Calm Mind  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM05 Roar  
Causes the user to move later on the next turn.
TM06 Toxic  
Brings down the energy of any Pokémon that have already used a move this turn.
TM08 Bulk Up  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM10 Hidden Power  
An appealing move that can be used repeatedly without boring the audience.
TM11 Sunny Day  
Works better the more the crowd is excited.
TM15 Hyper Beam
Startles all other Pokémon. User cannot act in the next turn.
TM17 Protect  
Prevents the user from being startled one time this turn.
TM18 Rain Dance  
Works better the more the crowd is excited.
TM21 Frustration
Badly startles the last Pokémon to act before the user.
TM26 Earthquake
Badly startles all Pokémon that successfully showed their appeal.
TM27 Return  
Quite an appealing move.
TM28 Dig  
Prevents the user from being startled one time this turn.
TM29 Psychic  
Quite an appealing move.
TM30 Shadow Ball  
Quite an appealing move.
TM31 Brick Break  
Quite an appealing move.
TM32 Double Team  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM39 Rock Tomb  
Makes audience expect little of other contestants.
TM42 Facade  
Works great if the user goes last this turn.
TM44 Rest  
Prevents the user from being startled until the turn ends.
TM45 Attract  
Makes the remaining Pokémon nervous.
TM47 Low Sweep
Prevents the user from being startled until the turn ends.
TM48 Round  
Works well if it is the same type as the move used by the last Pokémon.
TM52 Focus Blast  
Quite an appealing move.
TM56 Fling  
Brings down the energy of any Pokémon that have already used a move this turn.
TM65 Shadow Claw  
Quite an appealing move.
TM66 Payback  
Works great if the user goes last this turn.
TM67 Retaliate  
Affected by how well the previous Pokémon's move went.
TM68 Giga Impact
Startles all other Pokémon. User cannot act in the next turn.
TM71 Stone Edge  
Affected by how well the previous Pokémon's move went.
TM75 Swords Dance  
Gets the Pokémon pumped up. Helps prevent nervousness, too.
TM78 Bulldoze
Badly startles the last Pokémon to act before the user.
TM80 Rock Slide
Startles all of the Pokémon to act before the user.
TM84 Poison Jab  
Quite an appealing move.
TM87 Swagger  
Brings down the energy of any Pokémon that have already used a move this turn.
TM88 Sleep Talk  
Effectiveness varies depending on when it is used.
TM90 Substitute  
Prevents the user from being startled one time this turn.
TM91 Flash Cannon  
Quite an appealing move.
TM94 (XY)
HM06 (ΩRαS)
Rock Smash  
Quite an appealing move.
TM94 (ΩRαS) Secret Power  
Works well if the user is pumped up.
TM97 Dark Pulse  
Quite an appealing move.
TM98 Power-Up Punch  
Works well if the user is pumped up.
TM100 Confide  
Brings down the energy of any Pokémon that have already used a move this turn.
HM04 Strength  
Quite an appealing move.
Egg Moves (Details)
Attack NameTypeAppealJam  
Agility   Details
Causes the user to move earlier on the next turn.
Bite Details
Badly startles the last Pokémon to act before the user.
Blaze Kick   Details
An appealing move that can be used repeatedly without boring the audience.
Bullet Punch   Details
Causes the user to move earlier on the next turn.
Circle Throw   Details
Causes the user to move later on the next turn.
Cross Chop   Details
Affected by how well the previous Pokémon's move went.
Crunch Details
Badly startles the last Pokémon to act before the user.
Detect   Details
Prevents the user from being startled until the turn ends.
Follow Me   Details
Temporarily stops the crowd from growing excited.
High Jump Kick   Details
A very appealing move, but after using this move, the user is more easily startled.
Iron Defense   Details
Prevents the user from being startled until the turn ends.
Low Kick   Details
Works better the later it is used in a turn.
Mind Reader   Details
Causes the user to move earlier on the next turn.
Sky Uppercut Details
Badly startles Pokémon that used a move of the same type.
Vacuum Wave   Details
Causes the user to move earlier on the next turn.

Omega Ruby/Alpha Sapphire Move Tutor Attacks
Attack NameTypeAppealJam
Dragon Pulse  
Quite an appealing move.
Drain Punch  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Dual Chop
Badly startles Pokémon that used a move of the same type.
Focus Punch  
Works great if the user goes last this turn.
Helping Hand  
Quite an appealing move.
Ice Punch  
Quite an appealing move.
Iron Defense  
Prevents the user from being startled until the turn ends.
Iron Tail  
Quite an appealing move.
Low Kick  
Works better the later it is used in a turn.
Magnet Rise  
Makes the remaining Pokémon nervous.
Role Play  
Shows off the Pokémon’s appeal about as well as the move used just before it.
Snore  
Makes the audience quickly grow bored when an appeal move has little effect.
Thunder Punch  
Quite an appealing move.
Water Pulse  
Makes audience expect little of other contestants.
Zen Headbutt  
Quite an appealing move.
Pre-Evolution Only Moves
Attack NameTypeAppealJam Method
Endure  
Lv. 1
Causes the user to move later on the next turn.
Force Palm  
Lv. 15
Quite an appealing move.
Copycat  
Lv. 19
Affected by how well the previous Pokémon's move went.
Screech  
Lv. 24
Makes audience expect little of other contestants.
Reversal  
Lv. 29
Works better the later it is used in a turn.
Nasty Plot  
Lv. 47
Gets the Pokémon pumped up. Helps prevent nervousness, too.
Final Gambit  
Lv. 50
A move of huge appeal, but using it prevents the user from taking further contest moves.
Transfer Only Moves (Details)
Attack NameTypeCat.Att.Acc.PPEffect %Method
BWB2W2
Force Palm  Lv. 11Lv. 15
Quite an appealing move.
Work Up   Gen V TM83
Excites the audience a lot if used first.
Endure   Gen IV 203
Causes the user to move later on the next turn.
Captivate   Gen IV 445
Makes the audience quickly grow bored when an appeal move has little effect.
Natural Gift   Gen IV 363
Works better the more the crowd is excited.
Fury Cutter   Move Tutor - PtHGSS
An appealing move that can be used repeatedly without boring the audience.
Swift   Move Tutor - PtHGSS
Works great if the user goes first this turn.
Mud-slap   Move Tutor - PtHGSS
Makes audience expect little of other contestants.
Headbutt   Move Tutor - HGSS
Quite an appealing move.


Stats
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 525 70 110 70 115 70 90
Max Stats
Hindering Nature
Lv. 50 130 - 177 103 - 145 67 - 109 108 - 150 67 - 109 85 - 127
Lv. 100 250 - 344 202 - 287 130 - 215 211 - 296 130 - 215 166 - 251
Max Stats
Neutral Nature
Lv. 50 130 - 177 115 - 162 75 - 122 120 - 167 75 - 122 95 - 142
Lv. 100 250 - 344 225 - 319 145 - 239 235 - 329 145 - 239 185 - 279
Max Stats
Beneficial Nature
Lv. 50 130 - 177 126 - 178 82 - 134 132 - 183 82 - 134 104 - 156
Lv. 100 250 - 344 247 - 350 159 - 262 258 - 361 159 - 262 203 - 306


Mega Evolution
Picture Name Other Names No. Gender Ratio Type
Mega Lucario
Japan: MegaRukario
メガルカリオ
French: MegaLucario
German: Mega-Lucario
Korean: 메가루카리오
National: #448
Male :87.5%
Female :12.5%
Classification Height Weight Capture Rate Base Egg Steps
Aura Pokémon 3'11"
1.2m
103.6lbs
47kg
45 6,400
Abilities: Adaptability
Adaptability: Increases the Same Type Attack Bonus from *1.5 to *2.
Damage Taken
*0.5 *2 *1 *1 *0.5 *0.5 *2 *0 *2 *1 *1 *0.25 *0.25 *1 *0.5 *0.5 *0.5 *1

Stats - Mega Evolution
  HP Attack Defense Sp. Attack Sp. Defense Speed
Base Stats - Total: 625 70 145 88 140 70 112
Max Stats
Hindering Nature
Lv. 50 130 - 177 135 - 177 83 - 126 130 - 172 67 - 109 105 - 147
Lv. 100 250 - 344 265 - 350 162 - 247 256 - 341 130 - 215 206 - 290
Max Stats
Neutral Nature
Lv. 50 130 - 177 150 - 197 93 - 140 145 - 192 75 - 122 117 - 164
Lv. 100 250 - 344 295 - 389 181 - 275 285 - 379 145 - 239 229 - 323
Max Stats
Beneficial Nature
Lv. 50 130 - 177 165 - 216 102 - 154 159 - 211 82 - 134 128 - 180
Lv. 100 250 - 344 324 - 427 199 - 302 313 - 416 159 - 262 251 - 355

<--- #447
Riolu
#449
Hippopotas
--->

 
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